Here's my character so far, and I'm thinking that instead of having her be in love with someone, she instead sees one person in the group as being really good friends with them. She doesn't have much interest in romance at the moment, so forcing that on her for the sake of making the mechanics work seems kind me. Also, as a note, when she shifts, her clothes do not. Mwhile her form isn't big enough to rip them completely, they're still pretty raggedy. This means that, more often then not, people will be getting an eye full when she's not under the wookie effect. [hider=The Bull] Hero Name: [url=http://img12.deviantart.net/5e3e/i/2010/274/9/9/tribal_werewolf_adopt_by_discodogg-d2zv0rz.jpg]Skinwalker[/url] Real Name: [url=http://3.bp.blogspot.com/-jT8vVJVYlm8/TVYlcnxRDQI/AAAAAAAAABA/k2S_RIT3MQg/s1600/Narissa%20Irving.jpg]Experiment Gamma Epsilon: #42156[/url] Look • Woman, Black, Dirty hands, Dirty clothing, No costume Abilities Gamma wasn't born but created in a lab that was a melding of magic and science. She was one of many that were being genetically engineered to be fused with the captured spirits, ones that the Native American tribes tend to revere as gods. For Gamma, she was born to embody an old wolf spirit and was the first success in her line, all the others going mad from the god's presence within their minds. Whenever she shifts into her more bestial form, she gains immense strength, and durability(including her moderately powerful healing factor), and her ability to react to danger with swift action makes her a terror in CQC. Even outside of her beast form, her instinctual fighting prowess and acute senses should not be underestimated. Labels DANGER +2 FREAK +2(+1) SAVIOR -1 SUPERIOR +1 MUNDANE -1 Conditions ❑ Afraid (-2 to directly engage a threat) x Angry (-2 to comfort or support or pierce the mask) ❑ Guilty (-2 to provoke someone or assess the situation) ❑ Hopeless (-2 to unleash your powers) ❑ Insecure (-2 to defend someone or reject others’ influence) Backstory • Who changed you? "Gamma doesn't know name. Guardians tell Gamma that they were bad. Guardians are good, thus Gamma believes they were bad. Probably. Gamma doesn't care much." • How did you escape from them? "Guardians raided facility. Found Gamma's cage. Gamma didn't attack them like others, so Gamma was let out. Others needed to be put down. Too dangerous. Gamma helped at first, but Guardians didn't like that." • Who, outside the team, tries to take care of you now? "No one. Gamma doesn't need anyone besides Okwaho. Okwaho keeps Gamma safe, even in the stone forest. Guardians try to keep Gamma with a strang epack, but Gamma always leaves." • Why do you try to be a hero? "Okwaho tells Gamma two things. Help people, find mate. Gamma doesn't care about finding mate, so Gamma helps people. Guardians tend to like when Gamma helps people. Get mad when Gamma breaks stone people dens though. Gamma does that a lot. • Why do you care about the team? "Gamma likes them. They are Gamma's pack, Gamma help when needed. Use 'cell phone' to talk when far away. When our team first came together... We defeated a dangerous enemy. Who or what was it? Relationships _______________ is your love. You’ve opened up to them about the worst parts of your past. _______________ is your rival. They tried to control you at a crucial moment. Influence You’re selective about who you let in. Give your love and rival Influence over you, but that’s it. Team Moves When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential. When you share a vulnerability or weakness with someone, give them Influence and hold 2. Spend that hold to help them as if it were Team in the pool. Moves: Thick and thin skinned: Whenever you have Angry marked, take +1 ongoing to unleash your powers. Physics? What physics?: When you unleash your powers to barrel through an insurmountable barrier, roll + Danger instead of + Freak. The Bull’s Heart You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival. Love: Rival: Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them. POTENTIAL >>>>❑ >>>>❑ >>>>❑ >>>>❑ >>>>❑ Every time you roll a miss on a move, mark potential. Advancement When you fill your potential track, you advance. Choose from the list below. ❑ Take another move from your playbook ❑ Take another move from your playbook ❑ Take a move from another playbook ❑ Take a move from another playbook ❑ Someone permanently loses Influence over you; add +1 to a Label ❑ Rearrange your Labels as you choose, and add +1 to a Label ❑ Unlock your Moment of Truth ❑ Choose another two roles for The Bull’s Heart When you’ve taken five advances from the top list, you can take advances from the list below. [hr] ❑ Unlock your Moment of Truth after it’s been used once ❑ Change playbooks ❑ Take an adult move ❑ Take an adult move ❑ Lock a Label, and add +1 to a Label of your choice ❑ Retire from the life or become a paragon of the city [/hider]