[@Eklispe] - Here are your attributes Strength - 17 [color=green]+3[/color] (The muscular power of your character. High due to Warder training.) Dexterity - 15 [color=green]+2[/color] (The hand-eye coordination of your character. High due to Warder training.) Constitution - 15 [color=green]+2[/color] (The inherent physical well-being. High due to Warder Bond.) Intelligence - 12 [color=green]+1[/color] (The intelligence of your character in learning new skills. Slightly high.) Wisdom - 11 [color=silver]+0[/color] (The measure of common sense and experience of your character. Normal.) Charisma - 16 [color=green]+3[/color] (The overall likeability of your character as a personality. High due to Saloul's personality.) The color-coded numbers next to your attribute points are your modifiers. These determine the outcome of various challenges you may face during the course of your adventure. Based on your class and constitution, your hitpoints are 10 (base hp for a Warder) + 2 (Your consitution modifier) = 12 You have a total of (2 + intelligence_modifier) x 4 = [b]12 skill points[/b]. You will have to use these skill points to rank up your character in the skills of your choice. Some classes are naturally inclined to some skills. I have already mentioned these skills in Appendix 2 - Classes (See first post of OOC). Apart from these, there are other skills as well. Ranking up in a skill that's not your natural skill will cost more, naturally. Upon leveling up your character, any stored skill points will be lost. So do use up all of them whenever you can. For instance, as a Warder, Ride (useful for riding war mounts and specialized animals) is one of your core skills. To get 1 rank in Ride, you need to spend just one skill point. But a skill like Disarm Device (useful for detecting traps) is not something the Warder is inherently inclined to. So there, to get 1 rank, you need to spend 2 points. At level 1, you cannot have more than 4 ranks in any skill. I will shortly publish the complete list of skills.