Perhaps I can arm you better, [@solokolos]. Here is the list of weaves that you are aware as a level 1 Grey Ajah. [b]Lvl 0 weaves[/b] Remove Fatigue - Removes fatigue from a target temporarily, at the cost of exhaustion later. Very useful in the heat of battle. (Uses Water, Air and Spirit.) [b]Lvl 1 weaves[/b] Solidify Air - solidify the air around a target, rendering it immobile. (Uses Air.) Fork of Lightning - channel a bolt of lightning at your enemies. (Uses Air, Fire and Water) Fireball - channel a ball of Fire. (Uses Fire.) Thunder - produce a loud clap of Thunder to disorient your enemies. (Uses Air and Fire.) Shielding - channel a shield to block an enemy channeler from the One Power. (Uses all five elements.) Bonding - bond the target as your Warder. (Uses all five elements.) [b]Ajah-specific weaves Lvl 1 weaves[/b] Aura of Power - Channel an aura of intimidating presence around you. People with weak minds (low intelligence) will be more pliable to negotiation and settlement. (Uses Air, Fire and Spirit.) As a level 1 Aes Sedai, you have enough ability to perform 3 lvl 0 weaves and 1 lvl 1 weave every day. With intelligent roleplaying, you might gain one more weave in a day. Some weaves can be tied off, and will last as long as your level and the complexity of the weave permit. Note: Channeling Air, Fire, Water or Earth assumes the presence of these elements in the environment. There is always humidity in the air, there is always heat in objects, and there is always the earth. But there are specific contexts when weaves of a particular element may fail or not perform well. Weaves of Water in a desert are bound to be harder than weaves of Fire there. EDIT: Removed Healing from the list of weaves you can do.