[@January][@Baklava][@banjoanjo] Finally...have...my...app...done! Aaron is now ready and waiting for review! (I hope i got things right though...) [hider=Aaron James Erikson - Arbiter - Clockwork Genesis] [center][color=gold][h3] ℕ 𝕒 𝕞 𝕖 : [/h3][/color] [indent]Aaron James Erikson[/indent] [color=gold][h3] 𝔸 𝕘 𝕖 : [/h3][/color] [indent]16[/indent] [color=gold][h3] ℍ 𝕖 𝕚 𝕘 𝕙 𝕥 : [/h3][/color] [indent]5'9"[/indent] [color=gold][h3] 𝕎 𝕖 𝕚 𝕘 𝕙 𝕥 : [/h3][/color] [indent]152 lbs[/indent] [color=gold][h3] 𝔸 𝕡 𝕡 𝕖 𝕒 𝕣 𝕒 𝕟 𝕔 𝕖 : [/h3][/color] [indent][img]http://accounts-cdn.9gag.com/media/avatar/20992993_400_20.jpg[/img][/indent] [indent](Just to make note: He has an amber eye color.)[/indent] [color=gold][h3] ℙ 𝕖 𝕣 𝕤 𝕠 𝕟 𝕒 𝕝 𝕚 𝕥 𝕪 : [/h3][/color] [indent]Aaron is a firstly someone whose personality, like his appearance, can usually be described on first glance as "chill", with him seemingly on average taking on a more calm and relaxed approach to things in general. While this generally leads many to think he does not like to speak or could possibly be lazy on first glance, Aaron is someone who will also not hesitate to speak up or even be blunt about his opinion if he feels like it, and he believes in working hard to get better at anything he needs to do or sets his mind on doing. For him, though, one "something" he really enjoys honing his skill at is video games, a thing that due to the nature of his magic has extended to him practicing using his magic and enjoying doing such due to the nature of his magic. However, beyond this enjoyment of video games and his magic Aaron can enjoy a good book or two, and admittedly once in a while enjoys writing a poem or two (a trait gained from his mother), though he does not usually speak about this "poetic habit" at all and would be embarrassed to admit this to anyone else really. Usually he does not mind hanging/being around people or being friendly to those people he feels are worth the effort, and could be a generally good friend to those who get close enough to him who is good at listening, is a shoulder to cry on, and is able to give an honest opinion when it comes down to it. As a person he sees "no point in moping about things" and feels it is important to "forge ahead" without looking back too much at the past beyond what he feels a person needs to learn from it. With that in mind, dwelling too much on the past (whether on his part or audibly on the part of someone around him) can drive him to irritation and frustration. He can also become quickly irritated, frustrated, or possibly even angered in the presence of overly-pessimistic, "edgy", "overly focused on the past", "jerk", and otherwise "dark" individuals, whose "doom and darkness" according to him is something that just gets under his skin. He also tends to find it hard to let go of a grudge against those who harm those he feels he has a strong/close enough romantic, friendship-based, or even familial-like attachment to. In fact, he is willing to throw himself into a literal inferno or the very jaws of death if it meant saving those he cares about most, something that could perhaps honestly come to bite him in the butt or even kill him depending on how those situations go down.[/indent] [color=gold][h3] ℍ 𝕚 𝕤 𝕥 𝕠 𝕣 𝕪 : [/h3][/color] [indent]Aaron was born and originally lived in the Deep South, specifically in the state of Alabama in the United States. He was fortunate in that he lived a mostly calm and good live among the overall chaotic world he lived in with his family in their suburban home until things eventually changed. Finding his town caught in the midst of an attack by a large, oddly tentacle-utilizing monster that seemed right out of Lovecraftian lore, his home was destroyed and he and his mother were the only two survivors among his household of five people. Despite this happening at the ripe and young age of eleven, the boy lived with his mother in a new town until the age of fourteen, with her teaching him to "keep moving forward no matter what" and leading to him gaining his current disposition by the age of fifteen when he underwent his awakening two days before his sixteenth birthday. The next morning after that fateful night of his awakening, he arose to find a certain white mark on his face, an though his mother asserted she would not turn him over if he wanted to hide, he chose to turn himself in so his mother would not suffer the stigma of having a "subhuman" living in her home. In return, his mother promised to stay in contact with him if possible and promised that she would always still love him. Now Aaron's here, a willing volunteer to go to USARILN East along with the menageries of other students brought there for various reasons and in various different manners. To him, it is at least an interesting prospect that, if it does not kill him first, could possibly become the most interesting part of his life. [/indent] [color=gold][h3] 𝕄 𝕒 𝕘 𝕚 𝕔 : [/h3][/color] [color=gold][center][h2]Clockwork Genesis[/h2][/center][/color] [indent]Aaron is able to summon/generate small, clockwork creatures from thin air, and can summon anywhere up to three of these clockwork creatures at a single given time at maximum. Each of these clockwork creatures summoned can be up to the size of a large dog at most, and are summoned in "batches" ranging from one to three clockwork creatures per batch. However, each "batch" takes five minutes to summon, regardless of how many clockwork creatures he is summoning in a single given batch. These clockwork creatures, deadly and rather durable themselves, can also be summoned with one or many more "mundane" attachments on them such as guns, flamethrowers, functional flying mechanisms or wings, and things like having chainsaws for tails depending on what Aaron wills them to be summoned with. It also goes without saying that he can summon clockwork creatures of vastly varying appearance and shape, from the natural to the supernatural in terms of appearance. Yet these summoned clockwork creatures have no intelligence or autonomy, having to be individually controlled by Aaron. This control is done via special controls panels, one appearing for each clockwork creature he summons, that appear in front of him and float in the air when his clockwork creatures are fully summoned. These control panels will follow him around as he moves around, but only as long as he is making some kind of physical contact with those control panels while he is moving. These control panels each control like video games, much to his delight, and to facilitate controlling his summoned creatures at a distance and even from long distances a translucent "screen" appears in the air over each control panel (moving with each control panel they are attached to if Aaron moves) that gives Aaron a rotate-able, 3rd person perspective of each clockwork creature as he controls them. Control panels can be destroyed as well, however, which would mean the creature under that panel would also collapse and fall apart and would need to be re-summoned once more since parts of destroyed control panels and/or summoned clockwork machines cannot be "recycled" in any manner by this power. It also goes without saying that if a clockwork creature is destroyed, its accompanying control panel is also destroyed as a result.[/indent] [color=gold][h3] 𝔻 𝕣 𝕖 𝕒 𝕞 : [/h3][/color] [indent]"Down a hall of whirring gears and whizzing gizmos he walked, and with a glowing white figure he talked and he talked, until they both then emerged to the light of day, and the beauty of the world before him lay." He was walking down a corridor composed of a walkway on the bottom, surrounded by whirring, spinning gears, gadget, and gizmos all made of clockwork. Alongside him was a glowing white man, and though he could not tell what they were saying the two seemed to wear smiles as they conversed. Small, clockwork creatures ran to and fro between their legs, scurrying about like happy children on a sunny day. Eventually, he and his companion emerged from the end of the corridor, and before them lay a sunny, warm landscape with cities, grasslands, and a sort of peace that a world without monsters ravaging it could perhaps attain someday.[/indent] [color=gold][h3] ℕ 𝕚 𝕘 𝕙 𝕥 𝕞 𝕒 𝕣 𝕖 : [/h3][/color] [indent]"In the darkest day they saw my might, amongst fallen bodies they made their fight, yet hopeless all of their struggle was, before clockwork's giant, endless jaws." Before him was the scene of destroyed cityscape, gears and clockwork spires sticking up from the ground as human bodies littered the ground in various states of death and decay. The sky was dark, barely lit by faint moonlight and the booming, thundering lighting coming down from above around the entire area. As he walked forward, he walked with some mixed sense of pride and dread. For now the people knew peace, for they were no more. No more would monsters terrorize them, as they would be dealt with by the world to come. The Clockwork World. His creation.[/indent] [color=gold][h3] 𝔸 𝕨 𝕒 𝕜 𝕖 𝕟 𝕚 𝕟 𝕘 : [/h3][/color] [indent]Arbiter[/indent] [color=gold][h3] 𝔸 𝕣 𝕞 𝕒 𝕞 𝕖 𝕟 𝕥 𝕤 : [/h3][/color] [indent](None yet.)[/indent] [color=gold][h3] 𝕋 𝕙 𝕖 𝕞 𝕖 𝕊 𝕠 𝕟 𝕘 𝕤 : [/h3][/color] [indent] [url=https://www.youtube.com/watch?v=F90Cw4l-8NY]Gotta keep moving forward, even if the world has come to [i]this[/i][/url]. [url=https://www.youtube.com/watch?v=IMNLy67ihY4]Ah? You sure you want to hurt them? Do you really want to have a [i][b]bad time[/b][/i]?[/url][/indent] [/center][/hider]