Many, many apologies for the delay in these reviews! I've been swamped with Uni work, and I know [@Leos Klien] has been busy too. [@josephb] Thanks for getting your sheet done so quickly - everything seem's okay except his backstory is a bit short. The first part is great, but for a guy who's 66 years old, I'd like a little more detail in what's occurred in his life - particularly how he heard about the mercenary group and why he joined; not knowing what to do isn't much of an excuse for such a drastic change in occupations, considering how common death is for such groups. His reasons behind leaving are somewhat iffy as well - if the boy he beat so badly was the boss's son, I think he'd receive a far more brutal punishment than just being kicked out of the company. So, fix and add some of his backstory and the seal of approval is yours! :D [@BurningCold] Loving the start so far; my own character will be an expert in the Ayleid so they should have some fun conversations on their journeys together! Just a few things to rework: You've stated in the backstory and race that he's Breton, but his appearance and name say Altmer? Just need to correct that; if he is Altmer, his age is far too young. Both for the start of the IC and his first spelunking trip at 15; while physically I believe Mer develop the same as men, mentally, they don't. It'd be like taking a 7 year old into a ruin; bit dangerous. I noticed Ayleid translation was under his skills section, but there's no explanation in his backstory about learning it? It would take quite a bit of time of studying to learn the language, at least to the extent that's available in libraries and whatnot. Spelunking into the ruins can definitely yield money and artifacts, but it doesn't mean by default that he knows the language. If he learnt it from his mentor, then you'll have to explain why his mentor knew the language. In fact, some explanation of his mentor's background in everything would be nice - he teaches Adamiir (Sorry, "Not Sheogorath") a lot which is fine, but where did Morinus learn his stuff? Ex Mages Guild? Hermaeous Mora in disguise? Jauffre's secret twin brother who's an expert in all magic?!? [sub]sorry I'll stop now[/sub] Lastly, his mother. The whole necromancy and escape thing is cool, but I find it hard to believe a dead woman carrying a baby on a horse would get very far. Despite the fact she'd have probably dropped him after dying, there are other factors to consider; the cold, dangerous animals (or Nords lmao), the horse panicking and throwing the two off - nothing is there to protect Adamiir. This would be easily rectified by Morinus finding Adamiir and Talasa while she's still alive, and she dies while he's there; or if you think of something else that can be used, that's fine too. Oh, and Oakflesh will have to be removed; I'm avoiding Skyrim spells that don't appear in Oblivion just in case they were invented in those 200 years between the two games. So, fix all of those things and he's good to go! :D And to the both of you; apologies again for the delay.