This is the CS database for the RP "Feral." Please direct all inquiries to the OOC (or PM me), as this thread is solely for the purpose of storing all ACTIVE character sheets for easy reference. NOTE: Feral is a legacy RP from before RPG was wiped and rebuilt. Although it originated in Casual, it has since been moved to Advanced due to the high average quality of posts. In addition, Feral began in February of 2010, making it one of the longest running ongoing roleplays on RPG. Because of this, we tend to move a bit slower than many of the other RPs. However, the core group of players is incredibly dedicated. We're often taking new players and welcome anyone who believes they are comfortable with our relaxed pace. Dedication will be rewarded, and rather than finding yourself in yet another game that dies within weeks, you might just find that our slower pace is more than a fair trade for being part of a consistent group that won't just vanish... even if the site does. NOTEX2: This is a work in progress and many images are missing as the recovery process from the site crash continues The CS format is as follows: Name: Nickname: Species: Age: Hair Color: Hair Style: Eye Color: Skin Color: Height: Body Build: Clothing: Physical Quirks: Weapons: Background: Extra: ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~ Name: Queen Dralina Blazion Nickname: Neon Species: Dragon Daeva. Age: 20. Hair Color: Blood red with black streaks. Hair Style: Goes down to just above her buttocks, usually free, but occasionally in a ponytail. Rather smooth, but curls around the edges. Bangs down to her nose, covering up her eyes for the most part. Eye Color: Green. Skin Color: Pale. Height: 5''11 Body Build: Slim, with little muscle. Clothing: Wears a segmentata (straps of armor in the form of a chestplate tied at the front) of hardened, crimson dyed leather with silver buckles over a longsleeved black shirt. Identical "plated" crimson leather forms her shoulderpads, going down her arms to just above her elbows. Crimson leather gauntlets, with black fingerless gloves covering the rest of her hand. The leather appears once more on her legs, just beneath her knees to form leg armor over the front and strapped at the back over a pair of black leather boots. She wears a thick black long-sleeved shirt underneath the armor, looking like silk but sturdier. Thick, slightly loose black leather pants adorn her legs. Adorning her waist are two black leather belts, criss crossed over eachother to form and "x" at the front and back, with small pouches for carrying supplies. On her shoulders, over the leather shoulder pads with a silver chain at the front, is a black, thick fur cloak. When combat gets particularly intense, she is able to form armor out of her shadows that can further protect her from harm. Black wisps of shadow constantly dance along the armor's edges, forming tendrils that can lash out if necessary. Physical Quirks: Although she looks human most of the time, she can summon black dragon wings, tail, claws, etc., in any order, or transform into an anthro dragon, or full dragon. Although her long pointed ears and fanged teeth always stay no matter what form. Has a red orb hanging from her left ear, and a scar across her face from the bottom of her left eye, across the bridge of her nose, and to her right cheek, with a smaller one on the top and bottom in parallel. (Like something with three claws slashed her face). Weapons: Carries a small hunting knife and the cursed longsword Skullsplitter, a remnant from someone lost to feralism Background: Neon started the expedition with the intent of finding her twin brother Drak, whom had fallen to feralism but was publicly proclaimed dead. Although it wasn't known at first, Neon was the daughter of King Raha and heir to the daeva throne. After many dead ends and false leads, she was forced to fight and kill her father to protect Drak, only to watch him perish at the hands of the human army. Now the official queen of the daeva monarchy, she continues to skirt her responsibilities as ruler, preferring instead to strike out and continue to search for a cure while her childhood companions tend to the kingdom in her stead. Extra: Has trained rigorously in the shape shifting of her forms, being able to go from anywhere to human, to full dragon, and anywhere inbetween. Was a born a twin.Name: --------------------------------------- Torva Pectoris Nickname: Torva Species: Wolf Daeva Age: 25 Hair Color: Dark Gray, with streaks of black Hair Style: Long and ragged. Unkempt but clean. It goes down to around his lower back, and while he generally lets it hang free, sometimes he'll tie it into a ponytail to keep it from getting stuck on branches Eye Color: Sky Blue Skin Color: White, but tanned from years in the sun. Mostly covered by hair. Height: 6'3" Body Build: Tall and muscular. His muscles are toned, but not huge, as he's built for speed and not strength. Clothing: Torva dresses in simple farmhand attire. His shirt is a loose fitting tan cotton with cutoff sleeves. He wears simple brown pants and generally goes without shoes. In the event that he has to go into town, he generally wears simple pauper's shoes and trades in his shirt for a plaid long-sleeved shirt. A basic belt holds his pants up, with loops on the pants generally used for tying objects to, like a money bag. Physical Quirks: An injury during his journey has caused him to become unable to transform fully into a human, leaving him looking at-best like a werewolf. Weapons: Generally fights bare-handed, although he is capable with a simple bow and arrow when hunting. Background: Torva grew up the poor son of a Daeva in the moutains north of Xerxes. His father preferred his family stay away from others, instead focusing on being self-reliant. As such, Torva spent much of his childhood learning to farm, fish, and hunt. Now an adult, he followed in his father's footsteps and built his own home outside of town, venturing in once a month for supplies. A lifetime of hunting and hard work in isolation has turned in an honest, if not somewhat ignorant, man. This is only complicated by the fact that his father went feral when he was just 18, leaving a mark on his family name that he cannot escape. As such, Torva has finally decided that the world is not working hard enough to find a cure, and has packed up and set out for town to discover for himself exactly why his people are afflicted so. After traveling with the group for so long, he has fallen deeply in love with the Seraphim Hagumi, and together they continue to search for a cure and fight through the intolerance that such a pairing will create. Extra: A lifetime of injuries living alone in nature has made Torva a capable field medic. Unfortunately, he is more a hunter and tracker than a fighter, and while he is more than capable of defending himself, can't quite match the skill of a soldier, and certainly not the destructive power of a mage. --------------------------------------- Name: Rolnak Ordoth (DECEASED) Gender: Male Species: Bull Daeva/Human Halfbreed Age: 30 Appearance: Rolnak is a hulking giant of a man, he stands over 6'4" and has muscles like solid iron. He has a face that looks like it was chiseled out of granite, by a very poor mason. He is certainly not attractive, the rough square jaw and the low furrowed brow are proof of this, his smile is not the prettiest of sights either. Most of his teeth are rotted away and replaced with gold or silver pointed fangs instead, the few molars that have clung to survival are yellow or black with cavities. Rolnak has alot of body hair which he shaves on a regular basis (along with his head), not for hygine but to show off his 'art'. He has covered most of his body in black tattoo's (not to mention a few piercings), strange with a ritualistic look to them that often associates with the bull or death. Some are faded with age and scaring showing that he must have had them for a long time, yet some are fresh, showing that he still wants more. Rolnak almost always wears armour on his legs, leather's mainly but some plate armour in actual battle offers more protection. His belt is main of iron plates, like a watch, with a central buckle. He is never seen without his steel plated boots or his talisman, the jaw bone from a bull, hanging around his neck. On his torso he only bothers to wear clothing for battle, normally he walks armour bare chested. Though now he does also wear a long brown leather coat with the sleaves torn off at the shoulders. Physical Quirks: The main physical quirks Rolnak has are his teeth, the tattoos and the prominent piercings through the centre of his nose and his ears. He has some scars on his body, a long one runs down his left side. The only thing that makes him look bull like are the extra body hair and the nose ring, however he can change into a partial minotaur if he wishes to, though because of his half blood he finds it painful to change. Weapons: On his belt are a long, wide knife and a one handed fighting axe. On his back a mighty broadsword, like a giant cleaver, is slung. Background: Rolnak was born in the back streets of Jahzara, his family were better off than those on Sassucus, but not my that much. The small wooden house had only two rooms for seven people, life was tough, but you survived. Rolnak had been a weedy and stunted child, bullied by his brothers and their freinds. All that time, he was beaten and the hate welled up inside of him like a fire, intense and burning anyone it touched. It got too much for him one day, before they came to knock him around a bit he found a broken fence post. He had been waiting for them, and one some child was able to beat four of his elders to a bloody pulp. From tha day on it was like he was a different person, he didn't care about people, he became to bully he had despised, and with age he got bigger and stronger and mighty. On his fifteenth birthday he was over 6ft tall and stronger than a frown man. By the time he was eighteen the was stronger than three grown men, no one would fight him and his rages with still lengendary. No one knew if he was feral or not, he was such and angey person anyway, there was no way to tell. One day he got into a serious fight against a trader who had the mistake of ripping him off. Rolnak broke his neck and crushed him like a twig. he was run out of town and was left penniless in an Outpost. It was there he got into another fight, this one seen by a captain of Raha's guard of enforcers to keep fear and respect for the monarchy. He was taken and spent the next three years of his life being transformed to a brawler and fighter into a feared warrior. From there he had become a feared man in Xerxes, known by the general public for being brutal and harsh. He does not work with the guard much anymore, mainly maintaining a level of fear to keep citizens in line. Extra: The tattoos are a sign of Rolnaks superstious beliefs, he has been accumilating them since around he was sixteen. They are to ward off bad luck and protect him from harm and death. Rolnak is afraid of only one thing, magic, he has a deep distrust of it and is also bitter yet respectful to a mage. As said before, no one knows whether or no he is feral, or whther he is just as brutal as he has always been. --------------------------------------- Name: Hagumi. (Hagu to her friends.) Nickname: Ice princess or Icey. Age: 18. Gender. Female. Race: Seraphim. (Daughter of a member of the Council of the Righteous.) Magic Specializations- Ice magic, which is channeled through her weapon, a sword she named Doragon. Personality: Quiet and calm, Hagumi is very focused when she is fighting, training, or studying. She does have a more friendly and outgoing side, but one could sometimes get the distinct impression, correct or not, that Hagumi is not truly happy or having a good time and that there are things weighing upon her mind that overshadow all else. In her 'alone/spare time,' Hagumi enjoys music and reading many types literature, both fiction, non fiction, poetry, and of course text concerning magic. However, she does not spend her time exclusively in those pursuits and makes a concerted effort to go out and enjoy herself with others or alone. Abilities: Hagumi's powers allows her to control the weather in the immediate vicinity, or more specifically, the water in the surrounding atmosphere. As long as there is moisture in the atmosphere, Hagumi can keep attacking, however, she can only keeping fighting as long as her body has sufficient reserves to do so. The slashes created by Doragon give off magical power which overflows from the tip of the blade, creating a flow of ice vaguely shaped like a dragon. The dragon flies at opponents and instantly freezes anything it touches. Hagumi can can also direct her slashes towards the ground and form a wave of ice, which rushes over her opponents, overwhelming and freezing them. Doragon has four known special techniques. The first freezes any enemy Hagumi stabs, as a huge burst of ice erupts from the point of contact between Hagumi and the opponent(s), locking them into a cocoon of ice, freezing them to the core before the ice shatters. The second forms a multitude of ice pillars using the moisture in the atmosphere. These pillars hold the enemy prisoner for a variable amount of time, also freezing them. A second version of this attack occurs when Hagumi creates a number of ice pillars, which encircle she and her enemy. When Hagumi turns Doragon 90 degrees counter-clockwise), these pillars then move towards the enemy, pr enemies, enveloping and crushing it.or them. The third technique launches a multitude of ice shards in an attempt to impale her opponent. These shards act in much the same way as Hagumi's other attacks, that bbeing when they come in contact with a enemy, or enemies, their body, or bodies are cocooned in ice, to their core before the ice shatters, and along with it, the enemy, or enemies, killing them. Her fourth, and most powerful attack causes a blizzard composed of snow flakes to fall from the sky, freezing anything they touch in a flower like shape, which, like her other attacks, shatters a brief time later, killing the enemy or enemies, potentially. All of the attacks are strong and can be lethal, their effectiveness as well as lethality dependent on the opponent or opponent’s attributes. The first three attacks are generally used against single targets, with the fourth used against multiple opponents. Hagumi is also capable of creating a, Shield of Ice Wings. Ice forms over Hagumi's wings and extend outward, retaining the shape of her normal wings. Hagumi wraps around herself in her ice wings, like a sphere, protecting her from most attacks. Hagumi can also use Doragon, who’s runes in addition to helping Hagumi channel magic, also make Doragon stronger then a normal sword, to attack her opponent or opponents using various conventional attacks. However, due to her race’s specialization and reliance on magical abilities, she is not nearly as strong or able to endure conventional based combat as are the Daeva’s or Feral’s. Hagumi is also capable of summoning Doragon in her dragon form. When this occurs, Doragon's spirir is released from the sword and takes the form of a large ice dragon/ In this form, Doragon breaths a fine icy mist which acts in much the same way Hagumi's attacks act. Doragon is capable of trampling things underfoot and attacking them with claws and teeth, whose touch inflict the same type of damage as she does in sword form when stabbing and o r slashing at a enemy or enemies. She is seldom called upon to attack in this manner as summoning Doragon takes a great deal of energy, thus Hagumi seldom calls Doragon forth at present. Background: Hagumi was born into a family in which her mother is a member of the Council of the Righteous and her father a renowned teacher of magic within the Seraphim’s. Hagumi’s family lives in Adalrich and has done so for as long as can be remembered, her family having long held a seat in the Council of the Righteous. Hagumi was schooled in magic from a early age and spent many long hours perfecting, as best she could, her skills in magic. On her 16nth birthday, Hagumi received Doragon and began a new, far more difficult period of training, astounding her teachers by quickly, and seemingly easily, mastering Doragon and its abilities. Although she spent much of her childhood and adolescence in the training and study of magic, Hagumi’s parents also made sure that their daughter had time to pursue as much as a social life, acquire friends and explore her interest as much as the limited time away from study and training allowed. Upon hearing that a cure for feralism was being actively sought, Hagumi volunteered under the basis that a cure of the feralism was obviously the best course of action for the long term survival of all the kingdoms. However, known only to one close friend, Hagumi has a more personal reason for wanting to help search in the search for a cure. Description extra: (Eye colour is very light blue, very similar to what one would find in pure breed Siberian huskies. Hagumi's eyes can express great emotion and depth, but can also to be as cold as the coldest winter’s ice if she is in battle.) --------------------------------------- Name: Veles Alosia Nickname: Shade Species: Seraphim Age: 35 Appearance: Weapons: None Background: Shade is known among his fellow Seraphims as the "Cursed Prince", as he has the power over the shadows. Among the seraphims, one who controls the darkness is cursed with "evil" blood, and as such, Shade was outcast at birth and raised by fellow exiles, who taught him how to control his shadow magic, though none of them really knew how it worked, so he could only learn its basic uses. That was until, one day when a pack of ferals attacked the exile village and killed everyone. Shade's power went out of control and started killing everything around him - feral and seraphim. As each of them fell to his power, their shadows were absorbed into his and his power grew. A group of assassins, a mix of daeva and humans, passed by the site of carnage and seeing Shade's terrifying power, wanted to kill him. Yet a kind soul among them decided to take him in and raise him as a son, teaching him to keep his power under control. Over the years, Shade has learned to control his own unique ability and develop his own style of using it in combat. He forms weapons with his shadow - crossbows and swords mostly, and is able to form wings and take flight, though he cannot go too high above the ground or risk falling to death. True Form: Shade merges with his shadow, becoming a being entirely composed of shadows and cannot be hurt by physical means. Extra: Despite absorbing others' shadows when he kills them, heis increase in strength isn't permanent. He uses the shadows to marshall into weapons and fires bolts of shadow at his enemies, and these shadows disappear once they've hit. --------------------------------------- Name: Balalaika Shenhua. Nickname: Chiisai Doragon (Tiny Dragon.) Age: 18. Gender: Female. Race: Dragon Daeva, Physical Quirks: Balalaika has rather odd eye, hair, and scale colour, all being silver. She also is very short in height for a Daeva, only standing 5 feet, 4 inches tall. Personality: Balalaika is kind heated, caring, loving and soft spoken, unusual traits considering the events of her childhood, but perhaps a result of the same childhood experiences. Balalaika's personality is also generally cheerful, and she can be quite talkative toward those she knows and even to strangers, to a extent. Balalaika is also normally calm, even when she is fighting, unless she is somehow hurt enough by the words or actions of another person toward herself or someone or something she cares about that she becomes angry. She is slow to anger, but once she is angry she has a tendency to be very destructive and has trouble calming down and listening to others, with Neon and Drak being the notable exceptions as they could get her to listen to them and calm herself. Has empathy toward wounded creatures, feral being the exception, and will attempt to heal any wound she can without asking for anything in return. Is extremely close to and devoted to Neon. Weapons/Abilities: Balalaika as with others of her race is very strong and possesses great agility and quickness, which otherwise would be rather normal if not for her quite small size and weight in comparison with most other Daeva. These somewhat unusual traits for one her size allows her to wear armor that other daeva of her stature would not be able to wear. Abilities: Balalaika is intelligent, very much so even for a daeva and this had lead some among her kind to become jealous of her and hate her. She has a limited ability to heal herself and others from minor to moderate wounds, although there are severe wounds she can not heal herself or others from. Weapons: Balalaika’s main offensive abilities aside from her teeth and claws ate an acidic-like mist which can decompose most materials within a certain range, and the ability to move objects with her mind, but its range is also limited. Both these abilities diminish greatly when used against targets outside their range. Balalaika does carry a sword, but has seldom fought with it. History: Balalaika was born in Ximenes. Sometime shortly after her birth, while traveling to Xerxes with other daeva, her mother, father, two older brothers and a older sister, Balalaika and the rest of the group were ambushed by a large group of mercenaries hired to seek out and capture daeva or feral for use in the pits. After being taken to their predetermined imprisonment location in a pit, the other older daeva, Balalaika’s parents and siblings among them, were forced to fight for the amusement and profit of those who oversaw the pits. One day, two days after Balalaika watched both of her parents die in forced fighting, and one month after the death of her last sibling, her sister, the pit were Balalaika was being housed was visited by two unexpected visitors, Dralina and Drakonia Blazion. In the fighting that ensued and the pits operators rush to escape, Balalaika was left behind, presumably to die of starvation killed later by feral. Against the misgivings of his sister, Drak decided to take the young daeva with he and his sister back to Xerxes. While Dralina, (Neon) was not particularly close to Balalaika, Drak spoiled her quite a bit and thus the two became very close, pledging she would never leave his side and would defend him to the death if necessary. After Drak disappeared, Balalaika eventually gravitated to Neon and subsequently formed a very strong bond with the dragon daeva, much to Neon’s surprise and other feelings she had at first about the matter. Balalaika has since worked tirelessly, and proven herself a very loving, loyal, faithful and competent being to Neon and eventually made to Neon the same solemn promise she made to Drak. Wanted to join neon on the journey but was told to stay behind, a fear that she would be injured or killed the motivation behind Neon’s decision. Balalaika quickly devised an elaborate lie to convince those charge with her care that she had an important errand to undertake for Neon and using this as a cover; Balalaika left the capitol and headed for Jahzara. After finding no one there, Balalaika eventually learned their plans from Captain Shaan. Then after traveling to the outpost, Balalaika was able to learn the groups general direction of travel, although she didn’t know their exact location and thus she headed in the direction she had been told Neon and the others went hoping to find them. Appearance: Dragon form-Smaller body as seen here, minus hair and eyes are golden with silver irises. --------------------------------------- Name: Sieg Hart ( CHARACTER RETIRED, BUT NOT DEAD) Nickname: Sieg Species: Seraphim Age: 27 Appearance: Physical Quirks: Normally takes on human appearance but in his true form, his human form is covered in a bone like armor, revealing only his eyes, though he can still speak. A pair of white wings form on his back. Weapons: Summons an astral blade, which can absorb the mana of an opponent to increase his own, same with magical objects. The blade is able to block material weapons, although it would act the same way as a normal weapon would under this circumstances, as such Sieg would require huge amounts of strength to stop melee attacks in this way and prefers to stay further away. Background: Sieg was born with a gift for elemental magic, and was exceptional even among the Seraphim. However, this gift came at a price as his parents were killed by a feral upon his birth. It is rumoured that their powers added to his due to their sacrifice to protect him, as the feral was unable to touch him but was instead struck dead by a sudden lightning bolt which struck the house but left Sieg unscathed. He was taken in by the village chief, another Element Master, and underwent rigorous training as a child to control his magic. Although his magic was extremely powerful, if he ever lost control due to pain or emotional extremes, his magic could be unleashed uncontrollably and end up destroying those around him, even his loved ones. Hence he trained himself to withstand all forms of torture and trained himself to keep a rein on his emotions. However, if his loved ones are threatened, he will do whatever it takes to protect them, even if it means using his magic at full power. Due to the rigor of his training since his childhood, he has few friends aside from the village chief, despite having earned the title of Element Master, the highest possible 'rank' for one with his branch of magic. He has an innate distrust towards daeva, as it was because of their ferality that caused him to be orphaned at birth. However, he is generally tolerant of their existence and is indifferent towards them. Recognising that not all daeva are savages at heart, he does not fighting alongside them for a common goal. Hearing that Ardal was looking for willing heroes to look for a possible cure to ferality, Sieg volunteered, wanting to put a permanent halt to the curse that took his parents away and spare others from his sad past. --------------------------------------- Name: Garran Versathalon Nickname: Cap'n Species: Human Age: 22 Appearance: Hair Color: White Hair Style: Protrudes wildly from his scalp in a strange, flame-like fashion Eye Color: Green Skin Color: Tanned Height: 6'3" Body Build: Tall, wide shouldered, and definitely packed full of muscle Clothing: While not wearing anything above the belt per say, Garran drapes his (Stolen) royal purple captain's coat over his shoulders, and lets it flap in the wind. A thick strap of studded leather is wrapped diagonally across his body, and provides the only piece of armour on his torso. A large black eyepatch covers his right eye, which was lost in a boarding action early in his career. For pants, he chooses to wear loose fitting white trousers, held up by several strips of cloth and a fraying leather belt. On top of his thighs, he wears leather lamellar armour with steel plates woven on. Accompanying his jacket is a royal purple fauld that he keeps tied around his waist. For footwear, Garran prefers a pair of thick leather boots that help to keep him anchored on the ship's deck, though when hes on land, he chooses a lighter variety. Physical Quirks: * He's got a sweet eyepatch * Very tall for a human * Very muscular * Freakishly strong, so much so that he can compete with Rolnak Background: A pirate captain operating out of Boaz, he and his crew is known for its rowdiness and amusing antics. While the authorities hate them because of their pirating activities, and always endeavor to catch them when they're in town, he and his crew always manage to get in, get supplies from their secret dealers, and get out while making odd faces at the authorities. Yes, but while he is hated by the authorities, he is loved by the public. His roguish image and lust for adventure, among other things, puts him first and foremost in many a fair maiden's heart, while his deep coffers and ale-hungry crew puts him first and foremost in a merchant's. So much so that many send small offerings of ale in an attempt to attract his attention. Not that he cares. He's just getting free ale for no reason that he cares for. Born the son of a pirate captain and a tavern wench, it was inevitable that he would grow into the life of piracy on the high seas. Though the days were rough and his education harsh, he still found it entertaining, and wouldn't have life any other way. Growing into adolescence, he started to sit with the men during meals and sing their bawdy songs while drinking watered down grog, trying to imitate the rough men around him. During actual combats, he was hidden in a chest in the coffers, so that there would be less of a chance of being discovered. There he would sit in darkness until the booming and clash of metal stopped. One day, Garran emerged from his hiding chest to see the face of the pirates, but they were all grim faced. One of them beckoned to him, and he followed wordlessly. There lay his father against the wall of his cabin, blood leaking out of a wound in his left side. Calling him to his side, his last words were that he was to take over the family business. Being barely 14 at the time, Garran had no idea what to do, but the crew slowly nurtured him like his father would have, teaching his navigation, how to issue orders, how to steer the ship, as well as combat. Excelling in all those field, Garran soon started to take over the ship on his own. Under his leadership, his ship, the 'Bleak Dawn' became one of the most famous ships in the region of Dumont. It was to his joy when he found a wanted poster bearing his name, not something that most people would have wanted, but to him, it was a milestone. His policy, however, was different from his father. Where he would have nothing to do with the villages, deeming them too poor, Garran approached them under the flag of peace, and negotiated with them, establishing secret trade and information routes which warned them about incoming navies and restocked them with supplies. Occasionally, a young lad would want to join in their crew, and Garran would take them on. Along with estab lishing his spy and supply network, Garran also started to save the villages. While the authorities blow up their public image to be that of an infernal menace that plagues the coast of Dumont and her cities, they tend to gloss over his humanitarian aspects. It was he who transported several heads of cattle to a small village to save them from starvation. It was he and his crew that assisted in the defense of merchants against other pirates (Usually for a cut of the profits). But most of all, it was he who gathered several pirates to reinforce the Human navy when they were under attack from other pirates which threatened to take Boaz. They owed him. They just didn't want to admit it. And Garran didn't care. He was just having fun evading the authorities during his brief resupply visits. Extra: Talks in a rather...strange manner that seems very common on the high seas. After making friends with an eccentric inventor, Garran received his now trademark weapon: An anchor chained to a stick. On the press of the button, the chain would be released, and the anchor would go flying outwards like a giant fishing hook or a flail. The heavy weight of this weapon might explain his freakish strength...Upon another press of this button, the anchor wold retract.