[hider=Brunhilde Vigmundsdóttir] [b]Name:[/b] [color=8493ca]Brunhilde Vigmundsdóttir[/color] [b]Race:[/b] Human; Nordic. [b]Occupation:[/b] Wind Elementalist. Problem solver for hire. [b]Age:[/b] 27 [b]Appearance:[/b] Brunhilde is tiny. Not quite dwarf-scale, but extremely small nonetheless, standing at 4'10" and weighing roughly 80 lbs. unladen. Her ice blue eyes appear to be somewhat unfocused, as if she's looking through the world instead of at it. Shortish auburn hair sits atop her head, clearly fairly recently trimmed - though not particularly well. She doesn't appear to take much care of her appearance beyond basic cleanliness, which suits her just fine. Her figure is mostly obscured by an incomplete patchwork set of leather armor and a thick steel gorget - all of which are damaged by deep scratches and burns. Beneath the armor is a simple set of late medieval style clothing as is the style in her homeland. When not wearing gloves, a faded tattoo is visible on the back of each hand - a message atop a white spiral. The left states, "I have amnesia.", and the right states, "Check the journal." Speaking of journals - she carries an enormous book in her left arm at almost all times. The cover is plated with thick steel, embossed with her name and the year of the first entry. A blank space is left for entering the year of the final entry, when the journal is eventually filled. [b]Gender:[/b] Female [b]Background/History:[/b] Brunhilde is from an island to the far north, somewhere between Greenland and Nunavut. The total population of the island was under a thousand, and despite being a Danish province according to their history books, they have neither been taxed nor acknowledged by Denmark for several hundreds of years, and the assumption is that they were forgotten shortly after colonization. The population is a mixture of Danes and Inuit. Her childhood was a good one, if a strange one by modern standards, as limited communication with the rest of the world has given access to both modern technology and a lack of access to modern culture and building techniques. As such, her hometown governed itself not unlike a medieval city-state. Her own home was a patch of farmland just a couple miles away from the main village, and her family raised Highland cattle with the help of some local assistants - not all of whom were competent. At 6, she manifested elemental manipulation skills, and her family, fearing ostracization and persecution by the locals, sent her to take martial arts lessons from the only self defense teacher on the island. She dropped out of the class some months before the exam to receive the equivalent of a black belt, out of lack of interest. At 10, she was struck in the head by a rampaging cow while working in the field. One of the farmhands had consistently failed to identify the symptoms of mad cow disease for months, and the condition of the cow had been unknown. Miraculously, Brunhilde survived having her skull cratered by a large animal, but she didn't fully recover - her hypothalamus, pituitary gland, and oculomotor nerves were damaged to varying degrees, with light damage to the entire rest of the front and midbrain. She lost the ability to form new episodic memory, and human growth hormone secretions were severely limited. Her family was, despite being predominantly made up of farmers, able to afford treatment by a psychologist and a neurologist, which eased her transition into her new life with the help of an autobiographical journal. At 17, her nature as an elementalist was discovered by the locals, and she was tried as a witch. In the absence of any other crimes committed, she was sentenced not to imprisonment or execution, but to banishment - and was sent by her family to the only place known to accept people with such magical abilities. For three years she stayed at what was only referred to as The Academy, studying under headmaster Kano Hargor's staff with the intent of attaining full control of her skills as an air manipulator. Her memory difficulties made it troublesome to remember the results of lessons and homework, but friends at the Academy helped keep her moving forwards. Much of the training was with the intention of handling the ever increasing threat of Elementals, which had begun to leak into the physical plane to cause mayhem. After her departure from the Academy, she spent much of her time wandering from place to place, 'dealing with' elementals of various sorts. At 24, she met a strange man who appeared to have fallen out of time itself: Arturo da Venezia. A mute, Arturo was initially difficult to understand, but eventually they discovered that they shared a love of writing and art. Arturo himself was effectively an apprentice wizard, or so he claimed - and his own magical skills appeared to back up his claim. He decided to make himself useful as Brunhilde's aide and apprentice, despite not being of the same families of sorcery. At 25 through late 26, Brunhilde's brain damage had finally repaired itself sufficiently to [i]almost[/i] function correctly. Brunhilde is still extremely forgetful and somewhat absent-minded, but her ability to remember people has returned in full, and major events stick with her again. She is, midway through 27, still trying to adjust to not having to reread every journal entry for a week to be able to know basic information about where and when she is. [b]Likes:[/b] The sciences. Anatomy and physics in particular - the spaces in her journal which aren't dedicated to biography are dedicated to detailed artwork of her observations and her inventions, none of which have ever been successfully constructed to this date. Races. Quiet. Food. Beef especially. Fighting equal opponents. [b]Dislikes:[/b] Cattle. [i]Fuck[/i] cattle. She despises cattle to her core, though this hatred is irrational and she knows it. Neglectful animal owners. Having to defend herself against sentient creatures. [b]Skills:[/b] Atmospheric manipulation in general. Her focus is mostly on macromanipulation, but she also is knowledgeable in manipulation of individual molecules. For the most part, her elemental manipulation is limited to natural Earthborne atmospheric gases. Water, technically being a simple mixture of oxygen and hydrogen, should be possible to manipulate, but attempting to do so has consistently and violently caused rejection. As a near master level Air elementalist, she is capable of supporting up to twenty times her own bodyweight for up to an hour, or her own bodyweight indefinitely. Her range of finer manipulation - predominantly offensive tactics - is limited to moving air within fifty meters, or a bit over half of a football field. In somewhat greater depth... She is capable of hovering or flying, though flying takes not-insignificant concentration. Creating large gusts of wind is child's-play to her. Cyclones, pressurized air, localized vacuums, and other such specific motions are easy by this point, though she isn't quite capable of causing anything on the scale of even a small tornado without abusing an alternate energy source. She has, in the past, successfully cloven boulders and trees with precision application of high pressure winds. Her manipulation relies upon either putting energy into the air herself, or on abusing already existing energy in the air. Cold air is harder to move, but hot air - particularly air heated by fire, electricity, or lava - is extremely easy. The hotter, the better. Unlike Arturo, her talents do not require incantations or hand motions or spell components, and can be conjured at will from any point within her sphere of influence on the spur of the moment. Her ability to manipulate the atmosphere partially requires being able to feel the movements of the atmosphere at every point within her sphere of influence. As such, she is able to feel the motions of other things long before she sees them. Her airsense grows duller with distance. [b]Personality:[/b] Confident, but not arrogant. Completely oblivious to romantic advances. Terrified of actually [i]killing[/i] anybody, but unafraid of defending herself. A little bit on the inconsiderate side sometimes. Easily excited by new discoveries and theories, with a habit of rambling to herself and pacing when exposed to exploitable information. Brunhilde is aware of potential ulterior motives, but tends to be overly trusting nonetheless. She is violently protective of herself, her friends, and her important possessions. [/hider] [hider=Arturo da Venezia] [b]Name:[/b] [color=9e0b0f]Arturo da Venezia[/color] [b]Race:[/b] Human; Mediterranean. [b]Occupation:[/b] Arsonist. 8th level Sorcerer. [b]Age:[/b] 25 [b]Appearance:[/b] Arturo is enormous. Standing at 6'4" and nearly 300 lbs. of muscle, he would be easy to mistake for a Kodiak bear if it weren't for his lack of fur and snout. His physical features are obscured by his bizarre outfit, though, which appears to be a Fire Proximity suit fashioned vaguely into the shapes and colors of mid-period Italian renaissance garb. The visor on his headwear is difficult to see through, though under intense light, he can be seen to be a relatively attractive man for his bulk, with clean, sharp features and near perfect symmetry. On his back is a fuel tank, with a pressure gauge reading at roughly 160 PSI. The fuel tank's hose leads to a compact flamethrower consisting of a series of tubes and a high capacity battery - indicating that the fuel stream is ignited electrically. Strapped into a back holster next to the napalm thrower is a red and yellow fire axe. [b]Gender:[/b] Male [b]Background:[/b] Unknown. Doesn't like to tell others about it, and doesn't keep a diary. Allegedly, a wizard was involved in a wicked plot in 16th century Venice, resulting in Arturo's displacement to the current time. Claims to have no family. Brunhilde hasn't ever seen a reason to press him on his past either, considering that she has difficulty remembering her own. Brunhilde discovered him setting fire to a rampaging plant elemental she had been hired to remove from the area outside of Milan, Italy. She was unable to take care of the creature herself before Arturo's flames burnt it to ash. They quickly identified eachother as magic users, and Arturo instinctively knew that this was a person he did [i]not[/i] want to try to burn, for his own safety. Instead, he chose to follow her, not thinking to try to start a conversation until after seeing her writing in her journal for the first time - at which point he promptly snatched the book and pen to write 'Hello.' Despite Brunhilde's initial anger at his defilement of the book, the two quickly became friends of a sort, although Brunhilde made it very clear that he was not to intentionally cause any property damage while they traveled together. Arturo promised to keep his pyromania in check on the condition that Brunhilde promised to teach him how to use his limited magic skills. Despite her inability to advise him on his style of sorcery, she has been able to guide him in his attempts to discover his own talents. [b]Likes:[/b] Fire. [b]Dislikes:[/b] No fire. [b]Skills:[/b] He is not yet able to adequately sustain his predominantly fire-based magics as a Sorcerer, so he supplements with a flamethrower and an axe. His fuel of choice is an extremely hot-burning variant of napalm, the formula to which is known only to him. Finely powdered elemental Magnesium is suspected to be a primary ingredient, judging by the sparks present and the extremely bright flames. He is [i]not[/i] a fast runner, which he generally works around in combat these days via his twice-daily potential usage of Dimension Door. Current spell list: 0 (∞): Create Bonfire, Mending, Fire Bolt, Control Flames, Prestidigitation 1 (4): Burning Hands, Shield 2 (3): Aganazzar's Scorcher, Pyrotechnics, See Invisibility, Detect Thoughts 3 (3): Fireball 4 (2): Wall of Fire, Dimension Door [b]Personality:[/b] He keeps his inner thoughts hidden, and his facial expressions are obscured by the visor. However, he seems to be very protective of Brunhilde. He also seems to consider most [i]other[/i] people to be little more than kindling, with the exception of those he knows for a fact can and will put him down if he tries. When let off his leash, he quickly begins setting fire to everything in sight, and requires the intervention of someone he respects to avoid burning down half the city or otherwise getting himself killed. Thankfully, nobody is usually stupid enough to give him permission to go wild. To keep his pyromania in check, he plays with lighters or candles when he has the chance. [/hider] App approved by [@cloudystar]~