[@Shoryu Magami][@Gohan] While it might need to be fleshed out a bit more, here's most of Marche's CS. [Hider=Marche Radiuju][Center][img]http://orig08.deviantart.net/3852/f/2012/283/7/5/marche_radiuju_by_shiftedhopes-d5hd6jq.jpg[/img] [i]"I am who I am, I am what I have done." — Marche Radiuju[/i] [b]:NAME:[/b] Marche Radiuju [b]:WORLD:[/b] Final Fantasy Tactics: Advanced [b]:ALIGNMENT:[/b] Chaos [b]:CLASS:[/b] Combat Combo Specialist [b]WEAPON(S)[/b] Nagrarok (Knightsword) Judge Sword (Broadsword; EX-MODE only) [b]:SUMMON:[/b] [url=http://finalfantasy.wikia.com/wiki/Mateus_(Tactics_Advance)]Mateus, The Totema of The Humes[/url] [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Marche]Final Fantasy Wiki: Marche Radiuju (FF:TA)[/url] [b]:ABILITIES:[/b] [Hider=Marche ~ General]Marche is an able-bodied boy with the determination to see anything through: He'll fight to the last man, and come out on top with his abilities and strength. While he's not as experienced in combat as the rest of those who are aligned to Chaos, he's not someone to underestimate in combat. Even if he probably is one of the weaker individuals out of them all. He is highly focused on two things: Weakening enemies, and beating them to a pulp. While he will gain supportive abilities later, he is, as of now, a highly-offensive warrior who does nothing more than try to make his opponents go down.[/Hider] [Hider=Soldier Class Skills]The Soldier job class is dedicated to dealing damage and softening enemies: With it's varied 'break' abilities, Marche can level the playing field by taking out his enemies advantages, or taking advantage of their flaws and making them worse. [b]Combat Combo[/b] Marche, either alone, or with allies, can unleash a devastating combo of strikes that deal high damage. Requires the situation to heavily be in Marche's favor. [b]First Aid[/b] Marche can disinfect his wounds mid-battle and restore minor amounts of health, and clear lesser status effects such as Blind and Poison. [b]Powerbreak[/b] A specific targeting attack that cripples the physical combat ability of enemies if it connects; Lowering Weapon Damage. [b]Mindbreak[/b] A specific targeting attack that cripples the magical combat ability of enemies if it connects: Lowering Magic Damage. [b]Magicbreak[/b] An attack that deals damage to the enemies' magic reserves; Damages MP instead of HP. [b]Speedbreak[/b] A specific targeting attack that cripples the agility of enemies if it connects: Lowering Speed. [b]Provoke[/b] Provokes enemies to fly into a berserker rage; Causes the Berserk Status.[/Hider] [Hider=Fighter Class Skills]Fighters are highly offensive classes that use pure offensive power to overthrow their enemies. Their skills focus around one purpose: To see everything that is their enemy, in the grave. [b]Doublehand[/b] Allows Marche to wield one-handed swords with two hands to deal more damage. [b]Rush[/b] A bull-charge; Marche charges forth and collides with his enemy using his blade, for heavy damage. Can knock foes back. [b]Wild Swing[/b] An attack that hits all sides; Any enemies surrounding Marche will be damaged by the full-circle swing of his blade. [b]Beatdown[/b] While terribly inaccurate, if Marche can catch his opponent off-guard he can deal very heavy damage to them by delivering an assortment of blows that change element depending on the element of his current weapon. This is a game-changer. [b]Blitz[/b] Marche uses his aggression to sense the enemy; Striking them with greater accuracy. Not very damaging, however. Works for recovering. [b]Air Render[/b] A projectile attack; Using pure aggression, can send non-elemental projectiles towards enemies at a distance. [b]Far Fist[/b] Similar to Air Render, but is an AoE attack that deals weaker individual damage. [b]Backdraft[/b] A fire-elemental attack; Deals high damage, but damages Marche as well. Risky, but possibly good for finishing someone off.[/Hider] [b]:EX-MODE:[/b] [Hider=Heir of Hellfire Appearance][i]"The Emperor empowers me!" — Marche Radiuju, achieving his demon form.[/i] [img]http://lparchive.org/Final-Fantasy-Tactics-Advance/Update%2052/25-Emperadiuju.gif[/img][/Hider] [b]Heir of Hellfire[/b] Granted demonic power by Emperor Mateus, Marche has gained the ability to use blood magic in order to turn the damage he deals into health for himself. While he doesn't recover as quickly as the Emperor himself, Marche does enough damage to make up for it mostly due to wielding a mighty Judge Sword; a large, two-handed blade that can give just about anyone a run for their money. Marche gains a large amount of physical power in this form, becoming faster, and stronger; As well as being able to take more damage from enemies, both due to increased endurance and his health draining power. After reverting, Marche is weakened and will have to take time to recover before returning to full strength; Giving opponents a chance to strike him down while he is vulnerable. Little does Marche know this weakened feeling is actually the loss of his soul; Piece by piece, as long as Marche continues to use the form, The Emperor will continue to absorb his life's essence until he is nothing but a merciless husk. [b]:EX-BURST:[/b] [b]Hellfire Combat Combo[/b] A fire elemental finisher; Marche delivers a powerful multiple-hit combo that leaves anyone hit by it shattered and near-lifeless. Whenever this move is used, Marche automatically reverts back to his normal form. [/Center][/Hider]