[hider=Sawasawa Sakai] [center][h2][color=coral]Sawasawa "Sawa" Sakai[/color][/h2] [h3][color=lightcoral]"I'm gonna show ya somethin' cool"[/color][/h3] [img]http://s1.zerochan.net/Pixiv.Id.6651003.600.2045433.jpg[/img] [i]There are tattoos on each of her thumbprints which relate to her quirk[/i] [b]Height:[/b] 164 cm [b]Weight:[/b] 57 kg [b]Gender:[/b] Female [b]Age:[/b] Sixteen [b]Personality:[/b] Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. [b]Background:[/b] Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. [b]Motive for Villainy:[/b] Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. [hr] [h3][color=skyblue]"Switchswapper-Switcheroo"[/color][/h3] [i]as she calls it, or as it is more commonly abbreviated as[/i] [h3][color=turquoise]"Switchswap"[/color][/h3] [b]Description[/b] Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. [hider=Marking/Tattoo][img]http://www.histophile.com/visuelsPersonnalisation/000000/vignettes/0001343.png[/img][/hider] [b]Talents:[/b] -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments [b]Inventory:[/b] -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol [hider="Waldo" a SuperNova 12 Gauge Pump-Action Shotgun] [img]https://s-media-cache-ak0.pinimg.com/736x/aa/a7/53/aaa753311791df14e66f7c6a72b75bbb.jpg[/img] [/hider] -A lot of knick knacks and magic tricks [/center] [/hider]