[h1][b][i][color=6ecff6][center]Aerdeth Sylvaranth[/center][/color][/i][/b][/h1] [center][url=https://cdnw.nickpic.host/otIkvN.jpg][img]https://cdnw.nickpic.host/otIkvN.md.jpg[/img][/url] 【[url=https://www.roleplayerguild.com/]Theme I[/url][b]/|\[/b][url=https://www.roleplayerguild.com/]Theme II[/url][b]/|\[/b][url=https://www.roleplayerguild.com/]Theme III[/url]】 [h3][color=#ffffff][i]~[/i][b]Quote from the Character[/b][i]~[/i][/color][/h3][/center] [h3][b][i][color=6ecff6][center]Character Summary[/center][/color][/i][/b][/h3] [hider=Aerdeth] [b][color=6ecff6]Name:[/color][/b] Aerdeth "Eryn" Sylvaranth [b][color=6ecff6]Aliases:[/color][/b] Aer, Eryn (child name) [b][color=6ecff6]Age:[/color][/b] 116 [b][color=6ecff6]Race/Ethnicty:[/color][/b] Wood Elf [b][color=6ecff6]Place of Origin:[/color][/b] [b][color=6ecff6]Gender:[/color][/b] Male [b][color=6ecff6]Class(es):[/color][/b] Monk (favoring shaolin-type animal styles, at present.) [hr][hr] [h3][b][i][color=6ecff6][center]Stats[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats. [/center][/i][/color] [b][color=6ecff6]STR:[/color][/b] 12 [b][color=6ecff6]DEX:[/color][/b] 17 [b][color=6ecff6]CON:[/color][/b] 13 [b][color=6ecff6]INT:[/color][/b] 10 [b][color=6ecff6]WIS:[/color][/b] 15 [b][color=6ecff6]CHA:[/color][/b] 8 [hr][hr] [h3][b][i][color=6ecff6][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=6ecff6]Height:[/color][/b] 5' 4" [b][color=6ecff6]Weight:[/color][/b] 180 lbs [b][color=6ecff6]Build:[/color][/b] Chiseled, endomorphic, broad at shoulders, narrow at waist, ideal type [b][color=6ecff6]Eyes:[/color][/b] Hazel Gray [b][color=6ecff6]Hair:[/color][/b] Dark brown to black, long [b][color=6ecff6]Skin Tone:[/color][/b] Light and coppery [b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] [hider=My Hider] [indent]Tattoos:[list] [*] [*] [*] [/list][/indent] [indent]Scars:[list] [*] [*] [*] [/list][/indent] [indent]Piercings:[list] [*] [*] [*] [*] [/list][/indent] [/hider] [b][color=6ecff6]Day To Day Attire:[/color][/b] [b][color=6ecff6]Strengths:[/color][/b] (max of 3) [indent][color=#00FF00]▲[/color] Fast reflexes & high dex [color=#00FF00]▲[/color] flexible [color=#00FF00]▲[/color] [/indent] [b][color=6ecff6]Weaknesses:[/color][/b] (minimum 3) [indent][color=#FF0000]▼[/color] [color=#FF0000]▼[/color] [color=#FF0000]▼[/color] [/indent] [hr][hr] [h3][b][i][color=6ecff6][center]Psychological Attributes[/center][/color][/i][/b][/h3] [i][color=6ecff6][center]Trait * Trait * Trait * Trait[/center][/color][/i] [b][color=6ecff6]Sexuality:[/color][/b] Bisexual [b][color=6ecff6]Relationship Status:[/color][/b] Single [b][color=6ecff6]Personality:[/color][/b] Minimal 2 paragraphs [b][color=6ecff6]Habits:[/color][/b] Minimal 3 [list] [*] [*] [*] [/list] [b][color=6ecff6]Hobbies:[/color][/b] At least 1 [list] [*] [*] [*] [*] [/list] [b][color=6ecff6]Fears:[/color][/b] 3 real fears that make your character unhinged [list][*][*][*][/list] [b][color=6ecff6]Likes:[/color][/b] (Minimum of 6) [indent][color=#00FF00]✔[/color] [color=#00FF00]✔[/color] [color=#00FF00]✔[/color] [color=#00FF00]✔[/color] [color=#00FF00]✔[/color] [color=#00FF00]✔[/color] [/indent] [b][color=6ecff6]Dislikes:[/color][/b] (Minimum of 6) [indent][color=#FF0000]✘[/color] [color=#FF0000]✘[/color] [color=#FF0000]✘[/color] [color=#FF0000]✘[/color] [color=#FF0000]✘[/color] [color=#FF0000]✘[/color] [/indent] [b][color=6ecff6]Motivations/Goals[/color][/b] [list] [*] [*] [*] [*] [*] [*] [*] [*] [/list] [hr][hr] [h3][b][i][color=6ecff6][center]Skills[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges[/center][/i][/color] [list] [*] [b][color=6ecff6]Darkvision (60'):[/color][/b] Accustomed to twilit forests and the night sky, he has superior vision in dark and dim conditions. He can see in dim light within 60 feet of himself as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray. [*] [b][color=6ecff6]Fey Ancestry:[/color][/b] He has advantage on saving throws against being charmed, and magic can't put you to sleep. [*] [b][color=6ecff6]Keen Senses:[/color][/b] Like all Elven kind, he has keep vision and hearing, giving him advantage on all perception checks. [*] [b][color=6ecff6]Trance:[/color][/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, Aerdeth can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, he gains the same benefit that a human does from 8 hours of sleep. [*] [b][color=6ecff6]Elven Weapon Training:[/color][/b] Elves consider the arts of archery and sorcery to be a lofty pursuit, sharpening the mind and the senses, and being applicable through life. It is entertainment, focus, and expression. All high elves and wood elves learn to use the longbow (warband) and shortbow (hunter's band), as well as the shortsword and the longsword. Aerdeth is proficient in these weapons and skills. [*] [b][color=6ecff6]Mask of the Wild:[/color][/b] Native to the wood ans calling it home, wood elves learn how to disturb little in their travel. Hide and seek and learning to trick the eye are childsplay. Aerdeth can attempt to hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. [*] [b][color=6ecff6]Unarmored Defense:[/color][/b] Honed through training, Aerdeth has developed fast reflexes, zen-like awareness, and a sense for incoming danger or attacks, even being able to anticipate them, allowing him to avoid or block them in such a manner that he has little use for armor, and indeed it would be a hinderance. (10+Dex+Wis to AC) [*] [b][color=6ecff6]Martial Arts:[/color][/b] Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield.[list] [*] You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. [*] You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. [*] When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.[/list] Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). [*] [b][color=6ecff6]Languages:[/color][/b] Aerdeth is fluent in Common, and his native Elvish, and speaks dwarvish rather well. [*] [b][color=6ecff6]Armor:[/color][/b] Aerdeth has no skill with the wearing and use of armor [*] [b][color=6ecff6]Weapons:[/color][/b] simple weapons, elven weapons, monk weapons [*] [b][color=6ecff6]Skill:[/color][/b] Description [/list] [hr][hr] [hider=MAGIC] [h3][b][i][color=6ecff6][center]Magic[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting[/center][/i][/color] [list] [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [/list] [/hider] [hr][hr] [h3][b][i][color=6ecff6][center]Possessions[/center][/color][/i][/b][/h3] [b][color=6ecff6]Possessions Generally On Person:[/color][/b] Clothing, coin purse, money, etc [list] [*] [b][color=6ecff6]Common clothes:[/color][/b] Description [*] [b][color=6ecff6]Belt pouch:[/color][/b] contains 5 gold pieces and some change. [*] [b][color=6ecff6]Scroll Case:[/color][/b] This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. It is stuffed full of notes from your studies or prayers. [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Weapons:[/color][/b] Personal weapons, no magically enhanced items [list] [*] [b][color=6ecff6]Kunai (10x):[/color][/b] Throwing blades with a narrow triangular head, and a thin iron bar for a handle ending in a finger ring. Suitable for throwing easily at targets within 20 feet, but can frequently hit as far as 60 feet away. Also usable for knife-fighting and close quarter tactics. [*] [b][color=6ecff6]Short Sword:[/color][/b] A simple sword, short in length with functional and decently made blade. [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Armor:[/color][/b] Base armor only, no magically enhanced items [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Animals:[/color][/b] Have a horse or bird? [list] [*] [b][color=6ecff6]Animal:[/color][/b] Description [/list] [b][color=6ecff6]Explorer's Pack Contents:[/color][/b] What do you carry in you pack when traveling [list] [*] a backpack [*] a bedroll [*] a mess kit - This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. [*] a tinderbox - This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute. [*] 10 days of rations - Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. [*] a waterskin - A waterskin can hold up to 4 pints of liquid. [*] 50 feet of hempen rope [*] Herbalism Kit - This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any Ability Checks you make to Identify or apply herbs. Also, proficiency with this kit is required to create Antitoxin and potions of Healing. [*] Cartographer's Tools - These Special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any Ability Checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. [*] Winter Blanket - thick wool blanket [*] Broken sword [/list] [b][color=6ecff6]Magical Items:[/color][/b] [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Potions:[/color][/b] Premade or prepurchased potions [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Creation Materials:[/color][/b] Anything used to brew potions or for alchemy [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [hr][hr] [h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3] [b][color=6ecff6]History:[/color][/b] ((Disclaimer - Background info is not entirely in chronological order.)) Born with the child-name of Eryn the wood elf is now known as Aerdeth of the Sylvaranth family. Born within the family home, he is the fourth of six children, having three older sisters and two younger brothers. Aerdeth and his siblings were able to live a fairly comfortable lifestyle growing up due to their father Lucan's success as a merchant, and their mother Caelynn who is a prominent priestess. They had a small, modest home that is likely best described as a nice cottage. Aerdeth had a fairly normal upbringing, having a few close friends. The kids alternated between 'helping' Lucan with the family business and spending time at the temple with Caelynn. Having lived a solid 112 years of life thus far, he's been in and out of love, made friends with at least one adventurer, made an enemy out of another who forced him into seclusion. He's already had one adventure that left him wounded. It healed properly, but it still pains him occasionally. Like his siblings, he spent time working the family business, but had to flee with what little savings he could brings. He spent a while in the wilderness while pondering what to do. Being out of doors, and away from people bothered him little, and gave him an opportunity to think. Eventually as he scratched out an existence in the woods, meditated, and worked, he discovered some kind of power or ability within him. With that, he set out to explore that power and find out what it was, and how to use it. Eventually he made his way to a monastary high in the mountains, precarious as it looked over a valley. Isolated from the world, it sat high within spires of rock thrust up from the earth in similar fashion. The altitude was already teeming with ki, and here was a perfect place to train in lower oxygen. A stylized bronze dragon. His master was kind and generous, never critical of his progress. Nevertheless, Aerdeth feels he never fully lived up to the expectations placed on him. [b][color=6ecff6]Parents:[/color][/b] Alive/Dead/Known/Relationship With? [b][color=6ecff6]Siblings:[/color][/b] Any/Birth Order/Relationship With? [b][color=6ecff6]Childhood:[/color][/b] Anything notable? [b][color=6ecff6]Adulthood:[/color][/b] Anything notable? [b][color=6ecff6]Special Moments:[/color][/b] Things that stick out in you characters mind most often [b][color=6ecff6]Current Events:[/color][/b] What brings you here? What were you most recently up to? What's a character like you doing in an rp like this? Why did your become an adventurer? Who or what is most important to you? [color=6ecff6]Who is their worst enemy, and what did they do to you?[/color] [color=6ecff6]What is one place that you never want to visit again?[/color] [color=6ecff6]What would make her the happiest they’ve ever been?[/color] [h3][b][i][color=6ecff6][center]Extras[/center][/color][/i][/b][/h3] [b][color=6ecff6]Character Quote:[/color][/b] Something they say a lot or live by [b][color=6ecff6]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=6ecff6]Aura Color:[/color][/b] Are they a fiery red that burns everything around them or a soft soothing blue? Or any other color for that matter. [b][color=6ecff6]Scent:[/color][/b] Hound just sniffed your clothing to track you, what would it smell like? [b][color=6ecff6]Anything Else:[/color][/b] [hider=My Hider] Birthplace: Home Lucan - Father (known) - neutral male wood elf fighter merchant, alive and well, relationship is good Caelynn - Mother (known) - neutral female wold elf cleric priestess, alive and quite successful, relationship is good Siblings - 5 Mai -Adult Name: Andraste- Older sister - neutral - hunter/trapper - relationship is indifferent - is alive and well Nim - Adult NameL Traulam - Older sister - neutral good - laborer - relationship is good - is alive and well Dae - Adult Name: Theirastra - Older sister - - neutral - merchant - indifferent - is alive and well Sflhn - Adult Name: Carric - Younger brother - neutral good - soldier - good relationship - is Alive, but doing poorly due to injury, financial trouble, or relationship difficulties Kan - Adult Name: Laucian - Younger brother - neutral good - artisan or guild member - good relationship - is alive and well Raised by both parents Family lifestyle - Comfortable (+10) Childhood home - small house (spent time at temple or whatnot, and merchant location) Childhood memories - I had a few close friends and lived an ordinary cthood. I became a hermit because I am comfortable with being isolated, as I seek inner peace. My enemies ruined my reputation, and | fled to the wilds to avoid further disparagement I became a monk because I could feel that a special sort of power lay within me, so I sought out those who could help me call it forth and master it. [/hider] [b][color=6ecff6]Additional Images:[/color][/b] [hider] [url=https://cdnw.nickpic.host/otILKm.jpg][img]https://cdnw.nickpic.host/otILKm.th.jpg[/img][/url] [url=https://cdnw.nickpic.host/otIWcq.jpg][img]https://cdnw.nickpic.host/otIWcq.th.jpg[/img][/url] [/hider] [/hider]