[h1][b][i][color=SpringGreen][center]Luthienye Teinithra[/center][/color][/i][/b][/h1] [center][url=https://cdnw.nickpic.host/ozbgJP.jpg][img]https://cdnw.nickpic.host/ozbgJP.md.jpg[/img][/url] 【[url=https://open.spotify.com/track/4by2V8ms3KJNDJtgQIJ50C]When No Man Has Gone Before[/url][b]/|\[/b][url=https://open.spotify.com/track/74X9zulRGqKiywVdgmulzh]The Song of the Sword-Dancer[/url][b]/|\[/b][url=https://open.spotify.com/track/5tDjTeq7qYl1zWjAQRxZRW]On Thin Ice[/url] [b]/|\[/b][url=https://open.spotify.com/track/0iP9XqyYrRbEAG9iNUMMdM]The Tree Where We Sat Once[/url][b]/|\[/b][url=https://open.spotify.com/track/4xYGQYZN2RV4TZXLRrQ8aH]Yes, I Do...[/url][b]/|\[/b][url=https://open.spotify.com/track/3N3PUgBtBCHiwvI5sbbjJ3]The Wolf and The Sparrow[/url]】 [h3][color=#ffffff][i]~[/i][b]"Move well, or die. This applies to all things. Nothing else matters."[/b][i]~[/i][/color][/h3][/center] [h3][b][i][color=SpringGreen][center]Character Summary[/center][/color][/i][/b][/h3] [hider=Luthie] [b][color=SpringGreen]Name:[/color][/b] Luthienye “Mella” Teinithra [b][color=SpringGreen]Aliases:[/color][/b](Nicknames, previous names, maiden names, etc.) [b][color=SpringGreen]Age:[/color][/b] 186 [b][color=SpringGreen]Race/Ethnicty:[/color][/b] Elf (high) [b][color=SpringGreen]Place of Origin:[/color][/b] [b][color=SpringGreen]Gender:[/color][/b] Female [b][color=SpringGreen]Class(es):[/color][/b] Fighter 1 [hr][hr] [h3][b][i][color=SpringGreen][center]Stats[/center][/color][/i][/b][/h3] [color=SpringGreen][i][center]Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats. [/center][/i][/color] [b][color=SpringGreen]STR:[/color][/b] 12 [b][color=SpringGreen]DEX:[/color][/b] 17 [b][color=SpringGreen]CON:[/color][/b] 14 [b][color=SpringGreen]Int:[/color][/b] 14 [b][color=SpringGreen]WIS:[/color][/b] 8 [b][color=SpringGreen]CHA:[/color][/b] 10 [hr][hr] [h3][b][i][color=SpringGreen][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=SpringGreen]Height:[/color][/b] 5' 3" [b][color=SpringGreen]Weight:[/color][/b] 135 [b][color=SpringGreen]Build:[/color][/b] Athletic [b][color=SpringGreen]Eyes:[/color][/b] Hazel-gray [b][color=SpringGreen]Hair:[/color][/b] Black, ong [b][color=SpringGreen]Skin Tone:[/color][/b] Pale naturally, but nicely tanned [b][color=SpringGreen]Tattoos/Scars/Piercings:[/color][/b] [hider=My Hider] [indent]Tattoos:[list] [*] Feminine tribal phoenix tattoo across low back, with wings wrapping around to hips [*] [*] [/list][/indent] [indent]Scars:[list] [*] Several small scars on each hand from weapons and fighting [*] [*] [/list][/indent] [indent]Piercings:[list] [*] Multiple piercings each ear [*] (plans to get 3 more piercings at some point) [*] [*] [/list][/indent] [/hider] [b][color=SpringGreen]Day To Day Attire:[/color][/b] Typically she dresses in dark leggings or side-laced breeches with calf or thigh-high boots. May wear a skirt instead. Typically wears a loose poet style shirt also dark in color and a half corset. Or forgoing the corset she weill wear a form fitting vest. She almost always has a low slung and canted/tilted weapon belt acros sher hips, with at least her dagger. Fairly often she has one or both of her swords on. If she is traveling she will ahve all her weapons and gear of course. Most of her clothing is cut and worn to enhance her frame both to give her a stronger look,a nd to appeal to her own self. It is not uncommon for her to sport a plunging neckline or something tha tis a little risque when on the prowl or off duty. When she's working though, she tries to be professional. [b][color=SpringGreen]Strengths:[/color][/b] [indent][color=#00FF00]▲[/color] Coordinated and precise [color=#00FF00]▲[/color] Fast hands [color=#00FF00]▲[/color] Tough, intuitive[/indent] [b][color=SpringGreen]Weaknesses:[/color][/b] [indent][color=#FF0000]▼[/color] Cocky or overconfident [color=#FF0000]▼[/color] Overestimates sometimes [color=#FF0000]▼[/color] Smaller stature [/indent] [hr][hr] [h3][b][i][color=SpringGreen][center]Psychology[/center][/color][/i][/b][/h3] [i][color=SpringGreen][center][color=39b54a]Confident[/color] * [color=ed1c24]Cunning[/color] * [color=39b54a]Easy-Going[/color] * [color=ed1c24]Facetious[/color] * [color=39b54a]Adaptable[/color] * [color=ed1c24]Willful[/color][/center][/color][/i] [b][color=SpringGreen]Sexuality:[/color][/b] Bisexaul (Kinsey 4 - predominantly homosexual but more than incidentally heterosexual.) [b][color=SpringGreen]Relationship Status:[/color][/b] Single [b][color=SpringGreen]Personality:[/color][/b] Minimal 2 paragraphs [b][color=SpringGreen]Habits:[/color][/b] [list] [*] Tapping/drumming fingers/nails especially when anxious or bored [*] Makes jokes at inappropriate times, often with a crude sense of humor [*] Habit of being indecisive outside of life or death situations [/list] [b][color=SpringGreen]Hobbies:[/color][/b] [list] [*] Weapons training, keeps her fit [*] Gambling and playing cards - Makes contacts, win money or cool things in high stakes games [*] Drinking and socializing [*] Sex - What? Don't look at me like that. I like getting laid just like everybody else. You think you're the only one? Are only the guys allowed to fuck to blow off steam?[/list] [b][color=SpringGreen]Fears:[/color][/b] 3 real fears that make your character unhinged [list] [*] Rats & Spiders- While sitting in jail, they would crawl over her in the middle of the night, or bite at her toes, fingers, legs, etc. The spiders crawling on her gave her the heebie-jeebies, and she never could fully get away from them. In a blackcell, there was no escaping the paranoia, no real rest, compounded on top of the fear of facing the gallows. In small numbers they are fine, but even that makes her rattled. The idea of rats burrowing into her flesh or eating her alive or even corpse is quite unnerving. Spiders... JUST NO! And that's without the Lolth connotations. [*] Confinement & Tight spaces - A free spirit, Luthie often favors being out of doors and enjoys open spaces. Her time in a blackcell has made her enjoy her freedom all the more, and abhors the idea of being locked in a black box for days, weeks... years. She will not willingly go back. Confined spaces make her feel trapped, and may become unreasoning in her attempt to get out or get free. [*] [/list] [b][color=SpringGreen]Likes:[/color][/b] [indent][color=#00FF00]✔[/color] Elegant weapons [color=#00FF00]✔[/color] Alcohol - spirits, and flavorful ales [color=#00FF00]✔[/color] A good fight, a feast, and a good... frolick [color=#00FF00]✔[/color] Creativity and ingenuity [color=#00FF00]✔[/color] Leather - the scent of it especially, when combined with a little bit of smoke, or soap. [color=#00FF00]✔[/color] The ocean - or rather the salty sea scent and air clinging to clothes, reminding her of her mother. [/indent] [b][color=SpringGreen]Dislikes:[/color][/b] [indent][color=#FF0000]✘[/color] Pushy people [color=#FF0000]✘[/color] Stupidity and self-righteous jerks [color=#FF0000]✘[/color] Overly handsy guys at the bar with no clue [color=#FF0000]✘[/color] Overly religious people. Faith is great, but after a certain point it's a crutch, and you show your weakness for it. [color=#FF0000]✘[/color] Useless people - If you can't contribute in some form or fashion,w hat good are you? You can always learn a skill or a trade. [color=#FF0000]✘[/color] Boasters & Loudmouths - If you're gonna boast and strut around like a peacock, you better be able to back your shit up, or get fucked up. [/indent] [b][color=SpringGreen]Motivations/Goals[/color][/b] [list] [*] Find Irdu and verify his status [*] Find Ignathrix and/or kill them, getting revenge for Uncle Berri [*] Tell father about Uncle Berri [*] Find Korag, confront him, or work out the death of the bard. [*] Check on Maiko and make sure she is alright [*] Check in with Master Rolen at some point [*] Check on status with Phoenix Legion [*] Did Ragna really kill herself, or did someone else? Answer this question. [*] Get drunk, get laid, get payed [/list] [hr][hr] [h3][b][i][color=SpringGreen][center]Skills[/center][/color][/i][/b][/h3] [color=SpringGreen][i][center]A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges[/center][/i][/color] [hider=Heritage Skills][list] [*] [b][color=SpringGreen]Darkvision (60'):[/color][/b] Accustomed to twilit forests and the night sky, she has superior vision in dark and dim conditions. She can see in dim light within 60 feet of himself as if it were bright light, and in darkness as if it were dim light. She can't discern color in darkness, only shades of gray. [*] [b][color=SpringGreen]Fey Ancestry:[/color][/b] She has advantage on saving throws against being charmed, and magic can't put her to sleep. [*] [b][color=SpringGreen]Keen Senses:[/color][/b] Like all Elven kind, she has keen vision and hearing, giving hher proficiency on all perception checks. [*] [b][color=SpringGreen]Trance:[/color][/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, Luthie can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, she gains the same benefit that a human does from 8 hours of sleep. [*] [b][color=SpringGreen]Elven Weapon Training:[/color][/b] Elves consider the arts of archery and sorcery to be a lofty pursuit, sharpening the mind and the senses, and being applicable through life. It is entertainment, focus, and expression. All high elves and wood elves learn to use the longbow (warband) and shortbow (hunter's band), as well as the shortsword and the longsword. Luthie is proficient in these weapons and skills. [*] [b][color=SpringGreen]Languages:[/color][/b] Luthie is able to speak, read, and write in Common and Elven/Elvish [*] [b][color=SpringGreen]Elven Magic:[/color][/b] You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Magic is natural to the high elves. It is partof hteir DNA and culture. Most learn a little bit of magic even as part of their general education. [/list] [/hider] [hider=Warrior Skills][list] [*] [b][color=SpringGreen]Armor Skills:[/color][/b] Luthie is proficient in the wearing and use of all classes of armor from light to heavy. This includes the use of shields. [*] [b][color=SpringGreen]Weapons Skills:[/color][/b] Luthie has spent most of her life with a weapon in hand, and has trained in just about every type of weapon there is. She is proficient in simple and martial weapons. [*] [b][color=SpringGreen]Gambling (Playing Cards):[/color][/b] Military and mercenary work is interspersed with long hours of boredom, punctuated by moments of sheer terror. In this regard, Luthie has become skilled at card games. It is a way to win money, pass the time, and to learn about people. [*] [b][color=SpringGreen]Acrobatics:[/color][/b] This covers attempts to stay on her feet in a tricky situation, such as when trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship’s deck. The GM might also call for a Dexterity (Acrobatics) check to see if she can perform acrobatic stunts, including dives, rolls, somersaults, and flips. Balance and sure footing are key to a skilled swordsman... woman. [*] [b][color=SpringGreen]Athletics:[/color][/b] The ability to push one's self and more easily overcome difficulties while moving, such as running over rough terrain, jumping long distances, or swimming against tough currents and so on. Life as a mercenary, especially a scout, means you have to be able to cover ground without a lot of help, even when the terrain is torturous and treacherous. [*] [b][color=SpringGreen]Insight:[/color][/b] Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body Language, Speech habits, and changes in mannerisms. You learn to size up and read your enemy, predict his moves, and flow through his guard like a scythe through wheat. [*] [b][color=SpringGreen]Persuasion:[/color][/b] When you attempt to influence someone or a group of people with tact, social graces, or good nature, the GM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk. Mercenaries who threaten employers don't get second contracts. Be professional. Be polite. But have a plan to kill every person in the room if you have to. [*] [b][color=SpringGreen]Perception:[/color][/b] Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear Monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door. Head on a swivel, eyes and ears open. Look. Listen. Smell and taste what's around you. Hear the bell before it tolls. [*] [b][color=SpringGreen]Two-Weapon Fighting:[/color][/b] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Trained to use one or two weapons simultaneously with minimal effort or wasted energy, Luthie is surgically precise with anything in hand. [*] [b][color=SpringGreen]Second Wind:[/color][/b] You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. [*] [b][color=SpringGreen]Dual Wielder (Feat):[/color][/b] You master fighting with two weapons, gaining the following benefits:[list] [*] You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. [*] You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. [*] You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.[/list] Luthie is a masterful fighter with two blades, and has honed this into a fine art. [*] [b][color=SpringGreen]Skill:[/color][/b] Description [/list] [/hider] [hr][hr] [h3][b][i][color=SpringGreen][center]Magic[/center][/color][/i][/b][/h3] [color=SpringGreen][i][center]A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw backs to casting[/center][/i][/color] [list] [*] [b][color=SpringGreen]Prestidigitation:[/color][/b] [hider=Description] This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.[list] [*] You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. [*] You instantaneously light or snuff out a Candle, a torch, or a small campfire. [*] You instantaneously clean or soil an object no larger than 1 cubic foot. [*] You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. [*] You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour. [*] You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.[/list] [/hider] [*] [b][color=SpringGreen]Spell:[/color][/b] Description [*] [b][color=SpringGreen]Spell:[/color][/b] Description [*] [b][color=SpringGreen]Spell:[/color][/b] Description [*] [b][color=SpringGreen]Spell:[/color][/b] Description [*] [b][color=SpringGreen]Spell:[/color][/b] Description [/list] [hr][hr] [h3][b][i][color=SpringGreen][center]Possessions[/center][/color][/i][/b][/h3] [b][color=SpringGreen]Possessions Generally On Person:[/color][/b] Clothing, coin purse, money, etc [list] [*] [b][color=SpringGreen]Clothing:[/color][/b] Typically she is wearing a set of common clothes, though sometimes her uniform, or armor. [*] [b][color=SpringGreen]Belt Pouch:[/color][/b] Holds small, useful items. [*] [b][color=SpringGreen]Coinpurse:[/color][/b] Worn under clothing, against the skin, making it hard to pickpocket to begin with, much less do so without notice. [*] [b][color=SpringGreen]Dagger:[/color][/b] Belonged to her uncle. He's dead now. She doesn't travel anywhere without a weapon, after almost getting killed because she didn't have one. [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [/list] [b][color=SpringGreen]Weapons:[/color][/b] Personal weapons, no magically enhanced items [list] [*] [b][color=SpringGreen]Scimitars:[/color][/b] She currently wields a pair of elvish style scimitars that are well-made, quick in the hand, and cut deeply.[url=https://cdnw.nickpic.host/ozwWvs.jpg][img]https://cdnw.nickpic.host/ozwWvs.th.jpg[/img][/url] [*] [b][color=SpringGreen][url=http://www.north-river-custom-knives.com/images/pipehawk10.jpgl]Handaxes[/url]:[/color][/b] A pair of simple, well-crafted handaxes. Hammer poles on the back for busting and denting armor, breaking bones, and building. Suitable for throwing or close quarters battle. Often wielded in pairs but may be used with other weapons. [*] [b][color=SpringGreen]Elven [url=https://cdnw.nickpic.host/ozzwGQ.png]Warband[/url]:[/color][/b] A well crafted elvish style longbow. [*] [b][color=SpringGreen]Arrows (Quiver):[/color][/b] 20 arrows, ammunition for the bow [*] [b][color=SpringGreen]Dagger:[/color][/b] A sleek, elvish style dagger that belonged to Uncle Berri, recently delivered by his commanding officer. [*] [b][color=SpringGreen]Item:[/color][/b] Description [/list] [b][color=SpringGreen]Armor:[/color][/b] Base armor only, no magically enhanced items [list] [*] [b][color=SpringGreen][url=https://img00.deviantart.net/bbf8/i/2015/121/b/a/women_leather_armor_by_lagueuse-d8rr161.jpg]Leather Armor:[/url][/color][/b] The Breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. This armor is quiet and leaves the wearer somewhat protected and very mobile. [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [/list] [b][color=SpringGreen]Explorer's Pack:[/color][/b] What do you carry in you pack when traveling [hider=Contents][list] [*] a backpack [*] a bedroll [*] a mess kit - This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. [*] a tinderbox - This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute. [*] 10 days of rations - Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. [*] a waterskin - A waterskin can hold up to 4 pints of liquid. [*] 50 feet of hempen rope [*] [b][color=SpringGreen][url=http://img2.wikia.nocookie.net/__cb20131115230158/middleearthshadowofmordor7723/images/9/99/Talion%27s_dagger.png]Broken blade[/url]:[/color][/b] A broken weapon taken from a fallen foe. [*] [b][color=SpringGreen]Deck of cards:[/color][/b] Always good to have on hand for a quick game. Solitaire can help pass the time too. [*] [b][color=SpringGreen]Company Uniform:[/color][/b] A uniform provided to members of the Phoenix Legion, has rank insignia, and patches and notations from Raptor Company. Traveler's Clothes in quality. Well made, sturdy, numerous pockets for storing items and small gear. [*] [b][color=SpringGreen]Insignia of Rank:[/color][/b] A patch or pin or other marker denoting Luthie's rank within the Phoenix Legion, recognizable to other soldiers, mercenaries, and applicable people. [/list] [/hider] [b][color=SpringGreen]Magical Items:[/color][/b] [list] [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [/list] [b][color=SpringGreen]Potions:[/color][/b] Premade or prepurchased potions [hider] [list] [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [/list] [/hider] [b][color=SpringGreen]Creation Materials:[/color][/b] Anything used to brew potions or for alchemy [hider] [list] [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [*] [b][color=SpringGreen]Item:[/color][/b] Description [/list] [/hider] [hr][hr] [h3][b][i][color=SpringGreen][center]History[/center][/color][/i][/b][/h3] [hider=History] Born simply as [b]Mella[/b], she is the only child of [b]Ivellios[/b] and [b]Adria Teinithra[/b]. Her father and mother respectively lived comfortably. He works as a blacksmith for the smiths’ guild. Adria is a skilled sailor, but left Mella in her father’s care after after a time. She visits home often and frequently has wild tales for her only daughter. [b]Mella[/b] was raised with her father in a small house that was more of a cottage. It was comfortable, and it always managed to feel like home. She grew up happy, and mostly carefree. She had several friends and was fairly well liked, but was by no means always the center of attention. With her father working the forges often, whenever her uncle [b]Berrian[/b], or [b]Uncle Berri[/b] as she called him, was in town she would spend time with him. He often had stories to tell as well, as he was a soldier and then mercenary. Having grown up around the forge, and plenty of common folk, as well as seasoned fighters, it didn’t take long for [b]Uncle Berri’s stories[/b] to be told in a less child-like fashion. She was smart, and read between the lines and proved to mature a bit faster than some of her kind. When she was big enough, her father and her uncle, and her mother along with others began to teach her the way of the bow and the arts of swordplay. Turns out she was a natural at it, and could use most any weapon quickly. Often she practiced at the forge, familiarizing herself with pretty much any weapon that came through. This only made her a stronger young woman, and she helped when she could. Eventually, she decided to follow neither her mother nor her father precisely. Instead, she followed her uncle into the trade of being a warrior, a soldier. She had learned to hunt, and even to track to some extent. She was naturally stealthy and light on her feet. Once she joined the military, she did a term as a soldier, and learned the basics of scouting and small unit tactics, skirmishing, and of course the basics of infantry warfare. She quickly rose to the rank of sergeant, demonstrating skill, and knowledge, but also having some knack for leadership. She was sharper, and able to handle new information quickly. Eventually she left the military, and instead saw a lucrative opportunity selling her skills to other militaries, and eventually fell in with the [b]Phoenix Legion[/b]. Known for being tough, with a can-do attitude, all-go, no quit. Once they accepted a contract, they would do their best to see it done. But they chose contracts carefully. The [b]Legion[/b] suited her and she joined their ranks. They found her skilled, but she soon found a teacher with [b]Rolen “Sai” Caerdonel[/b]. About a century older, he is a skilled weapon master, and is a masterful swordsman. He furthered Luthie’s education in the arts of war, and sought to make her a peerless fighter like himself. Always believing in economy of motion and energy, of wasting no effort, he trained Luthie in this same fashion. Her master taught her to master the blade, and imparted his knowledge and experience on how to get the most out of her weapon. She trained until they became extensions of her own body. Precision, elegance, grace, total control, and never any wasted effort. Efficiency is the key, especially for a prolonged battle. During her training days under [b]Master Rolen[/b], she befriended [b]Maiko[/b]. She too trained with [b]Rolen[/b], and proved to be adept with single blades, but would use two as well. An inch shorter, slighter, with dark hair, and features of the far east, she became like a scary little shadow, and not someone to fight in close quarters. She grew up a butcher’s daughter, and she understood the blade, and how to take a body apart in a way that was frightening. Eventually the fell into [b]Raptor Company[/b] within the [b]Phoenix Legion[/b]. They proved to be a small scouting and skirmishing unit. Some of the best. Most of them were scouts, rangers, bowmen. There was a need for skilled fighters to both lead and to lay down the pain. Shortly after her joining, another companion made his way to the Raptors. A man by the name of [b]Idu[/b]. Dark complected, and built like a military recruiting poster - Broad at the shoulder, narrow at the hips, and only a little bit of body fat on him, enough to power the thick layers of muscle put on with years of farming. Quiet, unassuming much of the time, with a few drinks in him he becomes rowdy and entertaining. But too many can tap into the breathtaking anger beneath which is mostly only seen on the field when The Raptors strike. [b]Idu[/b] has always been intriguing to Luthie,and she has found herself interested in him. By the same token she’d developed at least a small interest in [b]Maiko[/b] as well, as she was something of an enigma. During one of the lulls between action with [b]Raptor Company[/b], she spent some time traveling, and wound up in an altercation with a high elf in a tavern called [b]The Bawdy Harlot[/b] by the name of [b]Bethrynna[/b]. She heckled one of the local entertainers and they took offense to it, drew blades and attacked her. After several quick attempted stabs, Luthie had little recourse but to defend herself. Quickly disarming and appropriating one of the daggers, training took over, and before she realized it the other woman was on the floor bleeding out, expiring in seconds. She was arrested, and thrown in a [b]blackcell[/b] for days, if not weeks. She has no idea how long she was in there before standing trial. There were at least a dozen witnesses, who all shared the story. One thing was a constant, in that Luthie never swung first, She spent most of her time running or just evading or blocking, until it was clear she was going to get wrecked if she didn’t do something. She expressed her regret and remorse. The battlefield was one matter, but someone who probably would have been fine if neither of them were inebriated, and who probably would have regretted things in the morning was another matter. The powers that be ruled it as a case of self-defense. Given a stern warning to not cause further trouble, and with a subtle message of get out of town and don’t come back for a while. She would have to live with the blood on her hands. The time in the blackcells left her with a variation of claustrophobia, arachnophobia, and a fear of rats, Shortly afterward she was befriended by a half-elf by the name of [b]Cyro[/b], another performer. A poet and musician, but more than that. He was sensitive to the plight and what happened, and offered some friendly advice. The two became friends over drinks and still are to this day. They have been getting along famously and both are rebels and perhaps each of them are a bit of a troublemaker but both are pure of heart. Soon after, she ran into a male half-orc by the name of [b]Korag[/b]. Turns out he was a fan and friend of [b]Bethrynna[/b]. He blamed Luthie for the death of his friend, but it seemed like it might have been more. He immediately took the opportunity to pound her into unconsciousness, leaving her to wake up in an alley, but otherwise unmolested. This was compounded with a threat to ruin her, and that he would probably kill her next time he saw her, certainly if on a battlefield. He knew who she was by then, and didn’t feel the need to end another warrior’s life in a bar fight like she had done. The sting of dishonor was probably worse than the physical injuries. Her jaw was sore for a couple of days, but she still carries his words in her head and heart. It wasn’t anything worse than what she’d told herself, but … hearing it from someone else after such a beating… It stuck with her. Back in the field with [b]Raptor Company[/b], she was given command of her unit after taking over for the previous Lieutenant. Things were going well, until the day she had to requisition supplies for her unit from a local town. They’d had dealings with [b]Raptor Company[/b] before, but refused to deal with her because she was a woman. They wanted to deal with her [b]former C.O.[/b] and insisted on his signature on the requisitions. He was dead, and they weren’t taking no for an answer, so she signed his name as best she could. It was close. The supplies were provided, but soon after someone higher up in the magistrate noted the forgery. They weren’t happy about it and she is now wanted as a ‘person of interest.’ Her service is currently suspended and her pay is completely docked for the time being, but she is now able to return to active duty. Her superiors weren’t happy about the forgery but did commend her field expediency and flexibility. With the ups and downs, soon after another devastating blow came into Luthie’s life. Her lover, her girlfriend, and partner [b]Ragna[/b], she found hanging from a rope in their room in an inn by the neck. Seemingly she had committed suicide. The note she found and journal that [b]Ragna[/b] left behind were troubled and devastating, as she had hid well her feelings from Luthie. She still doesn’t talk about it. Soon after, [b]Cyro[/b] showed up. She confided in him about the leave of absence, and what happened to [b]Ragna[/b]. It was something she still hasn’t fully come to grips with, as suicide was a thought that never even entered her mind before. [b]Cyro[/b] offered to teach her forgery and so on, which was surprising, but for the time being she needed a friend more than anything. The hits just kept coming as days later, she received word via a letter that [b]Idu[/b] had gone missing from the [b]Company[/b] and had not been seen at home either. This left her in perhaps a worse state, but at least she had a mission to find him. A short time later another person arrived, [b]Rolen Amakirr[/b]. He came to tell her that her [b]uncle Berrien[/b] had been killed in combat, slaughtered almost to a man in a valiant fight against the [b]red dragon Ignathrix[/b]. Since then she’s done a couple small jobs, protection details mostly, netting her a little extra money. But now she is concerned for [b]Idu[/b], and perhaps [b]Mai[/b], as she doesn't wonder if [b]Korag[/b] did something to her friend. And so it is that she has set off with [b]Cyro[/b] and [b]Rolen[/b] in tow. [hider=Data points] [b][color=SpringGreen]Parents:[/color][/b] Alive/Known/Relationship - Good with both [b][color=SpringGreen]Childhood:[/color][/b] See above [b][color=SpringGreen]Adulthood:[/color][/b] See above [b][color=SpringGreen]Special Moments:[/color][/b] Things that stick out in you characters mind most often [b][color=SpringGreen]Current Events:[/color][/b] What brings you here? What were you most recently up to? What's a character like you doing in an rp like this? Why did your become an adventurer? Who or what is most important to you? [color=SpringGreen]Who is their worst enemy, and what did they do to you?[/color] Korag, it's in the history. [color=SpringGreen]What is one place that you never want to visit again?[/color] The room where she found Ragna, swinging slowly from the rafters. [color=SpringGreen]What would make her the happiest they’ve ever been?[/color] Currently unknown. [/hider] [/hider] [h3][b][i][color=SpringGreen][center]Extras[/center][/color][/i][/b][/h3] [b][color=SpringGreen]Character Quote(s):[/color][/b][list] [*] "Dance with me Death, for I am ready." [*] "Cut. Once committed to fight, Cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides this one. Cut." [*] "Friends don't bargain away another friend's rights. Or their hearts." [*] "Blade, be true this day." [*] "If you want my swords, you'll have to take them." [*] "Do you dare face my blades?" [*] "We dance on the edge of a knife in this." [/list] [b][color=SpringGreen]Aura Color:[/color][/b] Vibrant greens and blues with flecks of yellow/gold, and flickers and flows of warm, passionate orange. [b][color=SpringGreen]Scent:[/color][/b] Leather, smoke, blood, something soft and floral, and perhaps a hint of salty sea air. When not fighting or during wartime, she'll smell of clean soap, orchids, honeysuckle, and almost like a sugar cookie with salty ocean air. [b][color=SpringGreen]Anything Else:[/color][/b] [b][color=SpringGreen]Additional Images:[/color][/b] [hider] [url=https://cdnw.nickpic.host/ozbu3M.jpg][img]https://cdnw.nickpic.host/ozbu3M.th.jpg[/img][/url] [url=https://cdn.discordapp.com/attachments/359113750638362624/367537365440397314/avatar_grey1.jpg][img]https://cdn.discordapp.com/attachments/359113750638362624/367537365440397314/avatar_grey1.jpg[/img][/url] [/hider] [/hider] [hider=Relation Sheet][center] [hr][hr][h1][b][i][color=SpringGreen]Relations[/color][/i][/b][/h1][hr] [i][color=SpringGreen]"If you wish to know me, I'm right here. I'm not hiding."[/color][/i][hr][hr]⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣[hr][hr] 💓 [b][color=SpringGreen]Ivellios Teinithra[/color][/b] 💞 [i]"Hard-working good man who has taken care of me from day one."[/i] Ivel is her father, and something of an only parent for long spans. Because of him she grew up a tomboy, and started her on her current path. Despite his disappointment that she wouldn't follow in his footsteps as a smithy, she has always had his love and support. He is the first person to ever let her hold a weapon, and is her earliest teacher. [hr] 💓 [b][color=SpringGreen]Adria Teinithra[/color][/b] 💞 [i]"She is called by the sea. I hope she finds what she is looking for."[/i] Adria is Luthie's mother, and while she didn't raise her from day to day, her presence or lack thereof was impactful. Always ready with a story, a lesson, or a trinket form a far off place, she filled Luthie's head with adventure. She was one of the people responsible for teaching her to use a sword. She taught Luthie to never let anyone hold her back, to always keep the wind in her sails and a song in her heart. [hr] 💓🎆 [b][color=SpringGreen]Berrian Teinithra[/color][/b] 💞 [i]"Uncle Berri, my favorite uncle. My only uncle."[/i] Berrian helped raise Luthie when he could, and often would babysit her when she was still too young to help at the forge when he was in town. He took her to the wilds and showed her the woods and animals and plants. He told her stories of soldiers and battle, kings and queens and far off lands. He taught her to use a sword like a soldier. And as she got older, with her maturity, he didn't pull punches. She learned that life could be cruel, but it could also be wonderful and glorious. He gave her the first real tastes of adulthood. [hr] 🎆 [b][color=SpringGreen]Rolen “Sai” Caerdonel[/color][/b] 💕 [i]"My mentor, my teacher, my Master. Teach me, guide me."[/i] Rolen is a male wood elf, a master swordsman, a career soldier and mercenary. He saw Luthie's raw talent and potential and sought to hone her into a keenly honed weapon. His lessons were tough, and he was exacting in his expectations. Luthie came to learn that his hard edges were tough love, and that he truly cared about her survival, her excellence. Discovering that he was fond of her like a daughter filled her with pride. She trained harder and pushed herself to the brink, and lived for the quiet, special smile only his best ever really saw. It was more important than being praised for general accomplishment. It was more precious than gold to the girl. To this day she fears letting him down, nor not living up to his expectations. Even if she can't exactly explain why. She deeply respects him, and even loves him, but in a different way than almost anyone else in her life.He will always be her true teacher, and his wisdom is something she seeks from time to time. [hr] 🎆 [b][color=SpringGreen]Maiko[/color][/b] 💛 [i]"That spooky little shadow..."[/i] Maiko is her friend, sparring partner, and one scary girl. For a time they were battle buddies within Phoenix Legion. Luthie both respects and fears Mai as she is even more skilled and devastating. [hr] 💙 [b][color=SpringGreen]Idu[/color][/b] 💘 [i]"Big, quiet, strong. Force of nature."[/i] Idu is a male human with a dark complexion, towering over six foot, broad at the shoudlers, narrow at the waist, built with enough muscle to make a Goliath think twice. A somewhat peaceful, quiet, unassuming man who was a farmer for a decade or more. Until the farm was lost. REsenting this, a deep well of anger, rage, and pain was ignited within him. He doesn't talk about what happened much, and prefers to vent his pain and frustration on 'the enemy'. The two grew close in the field, and have even enjoyed each other for a night or two now and again. Luthie has always been gone in the morning though. [hr] 💙 [b][color=SpringGreen]Cyro Galendel[/color][/b] 💜 [i]"Trouble-maker. Partner-in-crime. Occasional hero."[/i] Luthie met Cyro just after her trial. He wanted to get her story, and offer friendly advice, be a witness. The two became friends, drank plenty, and ever since have been getting into misadventures, and spending time with each other off and on for the last decade or so. [hr] 💓 [b][color=SpringGreen]Ragna, daughter of Ranveig[/color][/b] 💔 [i]"I don't understand [i]whyyyy[/i]"[/i] Ragna was a member of The Legion, and specifically Raptor company. The two became friends, often fighting side by side. Ragna protected her sides, and slowed down the enemy while Luthie went through them like a scythe through wheat. They began fighting as a pair, and were fast friends. She was wise, strong, and good with her hands. And she was very good at expressing herself, dealing with superior officers. She could be forceful when needed, but balanced. They drew close on and off the field, and Luthie found that she was not only attracted to Ragna, but realized that just hearing her voice, or hearing her name made her light up like the stars. For a time she didn't say anything, but then did find out that Ragna, like her enjoyed women and men alike, and when she confessed her feelings. Ragna simply smiled and told her she knew. The two became lovers not long afterward. Which made Luthie's head spin. Not long ago though, joy turned to pain, ash, and tragedy. One day when both women were away from work Luthie came back to their room at the inn they were staying at to find Ragna hanging by the neck from the rafter in an apparent suicide. This devastated Luthie. [hr] ♨️ [b][color=SpringGreen]Korag[/color][/b] 👿 [i]"Go ahead, keep hitting me. See what happens."[/i] Male, half-orc. All balls. Apparently he was a fan of someone I killed, and a friend. He took exception to it. Thing is, it was an unfair fight, for me. They came at me when I was unarmed and drunk. She didn't like what I said about her performance. Thing is she was drunk too, but she came at me with daggers. So he found me, threatened to kill me if he ever saw me again, and threatened to ruin my life. Then he punched me out. Left me in an alley with a note that said he wouldn't just kill me in a barfight, like I did his friend. He had more honor than that. It stung. But not as much as getting woken up by Ragna in the trashheap like garbage. [hr] Symbol [b][color=SpringGreen]Character Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [/center][/hider]