[i][h2][b]Warriors of Cosmos:[/b][/h2][/i] [Hider=Galuf Halm Baldesion][Center][img]https://rr.img.naver.jp/mig?src=http%3A%2F%2Fimgcc.naver.jp%2Fkaze%2Fmission%2FUSER%2F20160210%2F52%2F5474272%2F11%2F453x1000xc5e1b06e5e0def860698af4.jpg%2F300%2F600&twidth=300&theight=600&qlt=80&res_format=jpg&op=r[/img] [i]"We don't take humor like that lightly in Bal. Bad jokes will be PUNished!" — King Galuf Halm Baldesion, laughing his ass off.[/i] [b]:NAME:[/b] Galuf Halm Baldesion [b]:WORLD:[/b] Final Fantasy V (Second World) [b]:ALIGNMENT:[/b] Cosmos [b]:CLASS:[/b] Dawn Warrior [b]WEAPON(S)[/b] Katanas/Staves [b]:SUMMON:[/b] [url=http://finalfantasy.wikia.com/wiki/Carbuncle_(summon)]Carbuncle[/url] [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Galuf]Final Fantasy Wiki: Galuf (FFV)[/url] [b]:ABILITIES:[/b] [Hider=Galuf ~ General]Galuf might be old, but he is one sturdy old man; Where most would fall, he'll keep going, offering high physical attack and defense with mixed magic on the side; His willingness to sacrifice himself for others and the world make him a very determined opponent who doesn't give in; And will send himself to his death if it means protecting someone else. He is determined, above all else, to defeat Exdeath and erase him forever.[/Hider] [Hider=Galuf's Skills]Galuf is deadly with a katana; Able to swing it fluidly with minimal effort on his part. While in his age he may have lost some speed, it doesn't stop him from hitting like a truck and making sure someone stays down. He can enchant his blade with basic elements, and cast low-tier magic, as well. Making his versatility decent, though nothing amazing beyond his physical attacks. [b]Mineuchi[/b] Galuf stuns an opponent by hitting them with the dull side of his blade, leaving them open for attack. [b]Zeninage[/b] Tosses Gil at an opponent, pelting them with gold. More distracting than damaging. [b]Shirahadori[/b] Galuf can catch and stop attacks easier than the average close-combat combatant. [b]Spellblade[/b] Enchants Galuf's weapon with elements. Galuf has access to FireSword, BoltSword, and IceSword. [b]Magic Shell[/b] When Galuf is low on health; He is very quick to cast a Shell spell to protect himself from magic. [b]Guard[/b] Galuf can defend allies effectively; Taking damage for them at a reduced amount. [b]Tier 1 Black Magic[/b] Galuf can cast basic Fire, Bolt, and Ice spells.[/Hider] [b]:EX-MODE:[/b] [b]Lingering Will[/b] Nothing changes about Galuf's appearance, aside from a blazing earthly brown aura around him. Galuf can survive fatal attacks while in EX-MODE, continuing to fight until he reverts, to which he'll instantly take all damage he had taken while in EX-MODE, killing him most of the time. As long as Galuf is in fatal condition while in EX-MODE, he hits much harder and more effectively as to finish the fight before he reverts. Galuf will survive with the lowest amount of health remaining if he manages to win, but can easily be picked off by anyone around him while in such a condition. [b]:EX-BURST:[/b] [b]Dawn Flare[/b] Galuf unleashes every ounce of power he has; Tearing into an enemy with a vicious combo with an enchanted FlareSword, causing massive non-elemental damage capable of turning tides, and ending battles. [/Center][/Hider] [Hider=Freya Crescent][Center][img]http://vignette1.wikia.nocookie.net/finalfantasy/images/4/46/FreyaMirror-FFIX.PNG/revision/latest?cb=20130628213250[/img] [i]"To be forgotten is worse than death." — Freya Crescent[/i] [b]:NAME:[/b] Freya Crescent [b]:WORLD:[/b] Final Fantasy IX [b]:ALIGNMENT:[/b] Cosmos [b]:CLASS:[/b] Dragon Knight [b]WEAPON(S)[/b] Dragon's Hair (Spear) [b]:SUMMON:[/b] N/A [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Freya_Crescent]Final Fantasy Wiki: Freya Crescent (FF IX)[/url] [b]:ABILITIES:[/b] [Hider=Freya ~ General]More nimble than most heavy armored individuals, along with a long of reach due to her spear, makes Freya a fearsome melee opponent. While she lacks in actual magic, she has her Dragoon abilities to make up for it; And proves to be bulky enough to survive more hits than one would expect. She's not the strongest physical character on Cosmos' roster, but she's far from the weakest.[/Hider] [Hider=Dragon Technique]Freya's Dragon Techniques are very similar to magic in the sense they have a fair variety of abilities; But provide a lot of physical damage to the table, as well. While none of her attacks are actually considered magic, they do drain mana reserves; Meaning they are, indeed, limited. But thanks to this, she can still use these abilities even when Silenced. [b]Jump[/b] No Dragoon is without this ability; Freya can gain a major height advantage over her enemies with her jumping capabilities, and strike from above with much more force than a regular strike would do. [b]Lancer[/b] An anti-mage attack that drains magic reserves and deals physical damage. [b]Reis' Wind[/b] A supportive ability that casts Regen on Freya and her allies. [b]Dragon Breath[/b] An attack that deals more damage the less health an opponent has. Sudden use of this close-up is good for gaining distance from her opponents. [b]White Draw[/b] Drains an enemy's magic reserves slightly, and restores said MP to Freya and her allies. [b]Cherry Blossom[/b] A precise and highly damaging attack that deals non-elemental magic damage to all opponents within a fairly large radius around Freya.[/Hider] [b]:EX-MODE:[/b] [b]TRANCE[/b] [Hider=Freya After Entering Trance] [i]"You're in for it now." — Freya Crescent, entering Trance[/i] [img]http://vignette1.wikia.nocookie.net/finalfantasy/images/2/24/Freya-ffix-trance.png/revision/latest?cb=20130628213955[/img][/Hider] While in EX-MODE, Freya can remain suspended in the air after her high jumps; Raining down spears upon her enemies. Her attacks become quicker on the ground, and stronger as well; Allowing her to outmatch most equally-armored opponents and counter faster opponents much easier. If Freya chooses to throw her actual weapon, it'll reappear in her hands after colliding with a surface; Including after impaling an enemy, giving her more range than usual and allowing her to combo throws, stabbing through an enemy in multiple areas while being far enough away to not get hurt. [b]:EX-BURST:[/b] [b]Dragon's Crest[/b] Starts when Freya manages to knock an opponent down. Conjuring spears, Freya rains them down on her opponent; Sticking them to the ground. She then jumps; Throwing even more spears, before finally grasping her weapon and diving downwards, delivering a drop-down attack that has the potential to shatter the surrounding area. This attack ignores the Protect status entirely, and is certain to finish off most opponents.[/Center][/Hider] [Hider=Ritz Malheur][Center][img]http://vignette1.wikia.nocookie.net/finalfantasy/images/1/1f/Ritz_small.png/revision/latest?cb=20130926113942&path-prefix=it[/img] [i]"I'm happy here with Shara; I won't let anyone change the world back!" — Ritz Malheur[/i] [b]:NAME:[/b] Ritz Malheur [b]:WORLD:[/b] Final Fantasy Tactics: Advanced [b]:ALIGNMENT:[/b] Cosmos [b]:CLASS:[/b] Fencing Red Mage [b]WEAPON(S)[/b] Wasp Stinger (Rapier) Staff of Safety (Rod) [b]:SUMMON:[/b] N/A [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Ritz_Malheur]Final Fantasy Wiki: Ritz Malheur (FF:TA)[/url] [b]:ABILITIES:[/b] [Hider=Ritz ~ General]Lacking somewhat in the defensive field, Ritz is a quick and nimble fighter; Hitting enemies while avoiding their strikes. She makes up for her lack of damaging attacks with rapier techniques and magic, sporting a Red Mage's talents of both white and black magic. While her fellow cosmos-aligned companions might be masters of certain departments, she is a master of none; But proves to be talented in them all. [/Hider] [Hider=Fencer Class Skills]The Fencer Job Class is an elegant and nimble style of combat; Swift accurate strikes along with hellish side-effects slowly weaken opponents until death. Avoiding their attacks can be very difficult, but they do a lot less damage than most physical-based fighters. [b]Swarmstrike[/b] Ritz jabs an opponent while conjuring a swarm of bees to sting her opponent; Having a chance to apply a poison status. [b]Shadowstick[/b] A magical attack; Ritz strikes with her rapier, causing a slow status to her opponent. [b]Swallowtail[/b] An attack that damages surrounding units, within range of Ritz's rapier. [b]Manastrike[/b] An attack that deals damage to the enemies' magic reserves; Damages MP instead of HP. [b]Pierce Through![/b] An attack that can pierce through targets, hitting whatever lies beyond. [b]Nighthawk[/b] A swift attack with deadly precision; Quick to heavily damage a enemy if she sees the opportunity to use it. [b]Reflex[/b] Ritz can dodge regular attacks easier than heavier combatants; Making up for her flimsiness a little.[/Hider] [Hider=Red Mage Class Skills]Users of black and white magic, but a master of neither. Ritz uses an assortment of spells to try and keep up with her competition; Protecting allies and herself while damaging foes. [b]Barrier[/b] A basic defensive spell; Puts a barrier around Ritz that lessens damage. Eventually fades. [b]Fire[/b] Ritz launches a small fireball at an opponent. Tier 1 Magic. [b]Thunder[/b] With a swing of her rod or Rapier, Ritz calls down lightning bolts to damage opponents. Tier 1 Magic. [b]Blizzard[/b] Ritz creates a chunk of ice to smash opponents; often hand-sized for close-combat purposes. Tier 1 Magic. [b]Cure[/b] Ritz mends wounds and recovers health. Can damage the undead. Tier 1 Magic. [b]Sleep[/b] Releases sleeping gas to cause enemies to fall asleep; Doesn't last very long. [b]Poison[/b] Spews poison gas to cause a Poison status effect to damage enemies over time. [/Hider] [b]:EX-MODE:[/b] [b]Magimaster[/b] The only notable change in Ritz's appearance during EX-MODE is her hair turns white. While in EX-MODE, Ritz gains the ability to double-cast, and has an increased chance to cause status aliments with her magic and rapier skills. Generally she hits harder as well, but it's not as noticeable as her magic damage output. She is granted MP regen, and can cast her spells at a slightly increased rate; Healing and supporting faster, or dishing out damage like a madwoman. Either way, her opponents better watch out. When Ritz reverts, she loses all current magic reserves, and will have to fend for herself while she gains it back. Until she casts another spell, she gains increased weapon damage; Downing foes easier with her blows. [b]:EX-BURST:[/b] [b]Malboro Death Sentence[/b] Ritz focuses all of her magic before unleashing it onto her opponent; Causing a plague of bad statuses to be inflicted on them. Including Poison, Blind, and Slow. Whenever this attack is used, Ritz is forced to revert back to her normal state with no MP.[/Center][/Hider] [i][h2][b]Warriors of Chaos:[/b][/h2][/i] [Hider=Marche Radiuju][Center][img]http://orig08.deviantart.net/3852/f/2012/283/7/5/marche_radiuju_by_shiftedhopes-d5hd6jq.jpg[/img] [i]"I am who I am, I am what I have done." — Marche Radiuju[/i] [b]:NAME:[/b] Marche Radiuju [b]:WORLD:[/b] Final Fantasy Tactics: Advanced [b]:ALIGNMENT:[/b] Chaos [b]:CLASS:[/b] Combat Combo Specialist [b]WEAPON(S)[/b] Nagrarok (Knightsword) Judge Sword (Broadsword; EX-MODE only) [b]:SUMMON:[/b] [url=http://finalfantasy.wikia.com/wiki/Mateus_(Tactics_Advance)]Mateus, The Totema of The Humes[/url] [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Marche]Final Fantasy Wiki: Marche Radiuju (FF:TA)[/url] [b]:ABILITIES:[/b] [Hider=Marche ~ General]Marche is an able-bodied boy with the determination to see anything through: He'll fight to the last man, and come out on top with his abilities and strength. While he's not as experienced in combat as the rest of those who are aligned to Chaos, he's not someone to underestimate in combat. Even if he probably is one of the weaker individuals out of them all. He is highly focused on two things: Weakening enemies, and beating them to a pulp. While he will gain supportive abilities later, he is, as of now, a highly-offensive warrior who does nothing more than try to make his opponents go down.[/Hider] [Hider=Soldier Class Skills]The Soldier job class is dedicated to dealing damage and softening enemies: With it's varied 'break' abilities, Marche can level the playing field by taking out his enemies advantages, or taking advantage of their flaws and making them worse. [b]Combat Combo[/b] Marche, either alone, or with allies, can unleash a devastating combo of strikes that deal high damage. Requires the situation to heavily be in Marche's favor. [b]First Aid[/b] Marche can disinfect his wounds mid-battle and restore minor amounts of health, and clear lesser status effects such as Blind and Poison. [b]Powerbreak[/b] A specific targeting attack that cripples the physical combat ability of enemies if it connects; Lowering Weapon Damage. [b]Mindbreak[/b] A specific targeting attack that cripples the magical combat ability of enemies if it connects: Lowering Magic Damage. [b]Magicbreak[/b] An attack that deals damage to the enemies' magic reserves; Damages MP instead of HP. [b]Speedbreak[/b] A specific targeting attack that cripples the agility of enemies if it connects: Lowering Speed. [b]Provoke[/b] Provokes enemies to fly into a berserker rage; Causes the Berserk Status.[/Hider] [Hider=Fighter Class Skills]Fighters are highly offensive classes that use pure offensive power to overthrow their enemies. Their skills focus around one purpose: To see everything that is their enemy, in the grave. [b]Doublehand[/b] Allows Marche to wield one-handed swords with two hands to deal more damage. [b]Rush[/b] A bull-charge; Marche charges forth and collides with his enemy using his blade, for heavy damage. Can knock foes back. [b]Wild Swing[/b] An attack that hits all sides; Any enemies surrounding Marche will be damaged by the full-circle swing of his blade. [b]Beatdown[/b] While terribly inaccurate, if Marche can catch his opponent off-guard he can deal very heavy damage to them by delivering an assortment of blows that change element depending on the element of his current weapon. This is a game-changer. [b]Blitz[/b] Marche uses his aggression to sense the enemy; Striking them with greater accuracy. Not very damaging, however. Works for recovering. [b]Air Render[/b] A projectile attack; Using pure aggression, can send non-elemental projectiles towards enemies at a distance. [b]Far Fist[/b] Similar to Air Render, but is an AoE attack that deals weaker individual damage. [b]Backdraft[/b] A fire-elemental attack; Deals high damage, but damages Marche as well. Risky, but possibly good for finishing someone off.[/Hider] [b]:EX-MODE:[/b] [Hider=Heir of Hellfire Appearance][i]"The Emperor empowers me!" — Marche Radiuju, achieving his demon form.[/i] [img]http://lparchive.org/Final-Fantasy-Tactics-Advance/Update%2052/25-Emperadiuju.gif[/img][/Hider] [b]Heir of Hellfire[/b] Granted demonic power by Emperor Mateus, Marche has gained the ability to use blood magic in order to turn the damage he deals into health for himself. Which is a lot, consider his use of the Judge Sword; A two-handed blade that can give just about anyone a run for their money. Marche gains a large amount of physical power in this form, becoming faster, and stronger; As well as being able to take more damage from enemies, both due to increased endurance and his health draining power. After reverting, Marche is weakened and will have to take time to recover before returning to full strength; Giving opponents a chance to strike him down while he is vulnerable. Little does Marche know this weakened feeling is actually the loss of his soul; Piece by piece, as long as Marche continues to use the form, The Emperor will continue to absorb his life's essence until he is nothing but a merciless husk. [b]:EX-BURST:[/b] [b]Hellfire Combat Combo[/b] A fire elemental finisher; Marche delivers a powerful multiple-hit combo that leaves anyone hit by it shattered and near-lifeless. Whenever this move is used, Marche automatically reverts back to his normal form. [/Center][/Hider] [Hider=Kefka Palazzo][Center][img]http://vignette4.wikia.nocookie.net/finalfantasy/images/0/04/DissidiaKefkaArtwork.png/revision/latest?cb=20121102163945[/img] [i]"Nothing can beat the music of hundreds of voices screaming in unison! Hahahah!" — Kefka Palazzo[/i] [b]:NAME:[/b] Kefka Palazzo [b]:WORLD:[/b] Final Fantasy VI [b]:ALIGNMENT:[/b] Chaos [b]:CLASS:[/b] Mad Mage [b]WEAPON(S)[/b] Knives (A lot of them.) [b]:SUMMON:[/b] [i]"What's yours is mine, isn't that right?" — Kefka Palazzo[/i] N/A ATM [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Kefka_Palazzo/Dissidia]Final Fantasy Wiki: Kefka Palazzo (Dissidia)[/url] [url=http://finalfantasy.wikia.com/wiki/Kefka]Kefka Palazzo (FF VI)[/url] [b]:ABILITIES:[/b] [Hider=Kefka ~ General]While Kefka is most notable for his large assortment of spells, he does have a fair amount of close-combat experience. He's on the slower side of the spectrum, but offers a nimble hop in his step; Allowing him to slip around opponents easier in close-quarters when they are heavy-hitters. When up close with someone agile, he'll be given a tough time for sure. But between his assortment of knives and his Havoc Wing technique, he can stay in the fight even if he's rushed.[/Hider] [Hider=Creature Creation]Kefka's godhood-levels of magic allow him to not summon monsters outright, but create them entirely anew. This consists of many of the same monsters he created to guard his tower; From life-sucking insects to hulking behemoths. This does take focus while outside of his God of Magic form, but whenever he ascends to Godhood he treats this like it's a tier 1-3 spell depending on the creature's power. Trying to create too much from nothing does have it's side effects, however; Aside from being a waste of magic, after he makes a few of them, adding more crumbles the older versions to nothingness. Making his forces limited, but still threatening.[/Hider] [Hider=Magic]Kefka packs some of the highest magic reserves of the entire roster; He can cast the big spells that make people fall down, and for a lot longer than anyone else. While he favors combat magic, he does use an assortment of self-protecting spells such as Protect and Shell, as well as quickening magic like Haste. He's also sporting the opposite; Negative statuses like Slow, and other harmful magics to hinder his foes. Kefka does not possess White Magic, of all things. And while he has no real knowledge of other types of magic, he could learn them with general ease if taught. He has other methods than actual learning, however...[/Hider] [b]:EX-MODE:[/b] [Hider=Power of Destruction Appearance][i]"You're pathetic! I'll enjoy purging you the most!" — Kefka Palazzo[/i] [img]http://vignette2.wikia.nocookie.net/finalfantasy/images/7/7e/Dissidia_Kefka_Pallazzo_ex.png/revision/latest/scale-to-width-down/180?cb=20101218060918&format=webp][/img][/Hider] [b]Power of Destruction[/b] Kefka in his God of Magic form has the power to absorb the pure essence of spells that other individual's cast: Drafting it into his own pool of spells, similar to Blue Mages. Kefka can cast everything aside from EX-MODE exclusives of other characters while in his human form, and cannot copy unique EX-MODE abilities, simply magic spells. Increasing his abilities over time, and punishing opponents for their attempts of hiding any sort of magic from him. This possibly can give Kefka abilities not restricted to his own universe; Meaning he can keep up with just about anyone with magic potential. While Kefka has no summons of his own, he can take advantage of defeated summons and absorb their magical essence as well; Adding horrific chimera-like forms of the beast to his own arsenal. He has to be present when the Summon is defeated, and must use some focus in order to gain the power he desires. Compared to the original summons, Kefka's consist of altered abilities and uses; Making them unpredictable, especially when first encountered. [b]:EX-BURST:[/b] [b]Warring Triad[/b] [/Center][/Hider] [Hider=Zidane Tribal][Center][img]http://images4.wikia.nocookie.net/__cb20110324181236/finalfantasy/images/4/40/Zidane-ThirdAlt.png[/img] [i]"I... am merely a vessel... For what purpose was I given life...? Should I even exist...?" — Zidane Tribal[/i] [b]:NAME:[/b] Zidane Tribal [b]:WORLD:[/b] Final Fantasy IX [b]:ALIGNMENT:[/b] Chaos [b]:CLASS:[/b] Thief [b]WEAPON(S)[/b] Mage MasherX2 (Knives) The Ogre {Thiefsword} [b]:SUMMON:[/b] N/A [b]:INFORMATION:[/b] [url=http://finalfantasy.wikia.com/wiki/Zidane_Tribal/Dissidia]Final Fantasy Wiki: Zidane (DISSIDIA)[/url] [url=http://finalfantasy.wikia.com/wiki/Zidane_Tribal]Final Fantasy Wiki: Zidane Tribal (FF IX)[/url] [b]:ABILITIES:[/b] [Hider=Zidane ~ General]A quick and fragile rat; Zidane hits hard but can't take a ton of punishment himself; Relying on his speed and acrobatics to make up for it. Outspeeding him usually isn't an option; This incarnation being a bit more focused on combat than past ones; And that'll become clear once a fight starts. As per usual, Zidane is also a bit of a trickster; Often distracting his foes to either gain the advantage or get away with their valuables.[/Hider] [b]:EX-MODE:[/b] [b]TRANCE[/b] [Hider=Zidane After Entering Trance] [i]"Who could've thought I could get any better?" — Zidane Tribal, entering Trance[/i] [img]http://vignette1.wikia.nocookie.net/finalfantasy/images/f/f6/Zidane_DLC_EX_Mode.png/revision/latest?cb=20120709000743[/img][/Hider] [b]:EX-BURST:[/b] [b]Solution GAIA[/b] [i]"This is it! The 'Big Bang'!" — Zidane Tribal, preparing Solution GAIA[/i] This EX-BURST can only be used when Zidane first enters Trance; Requiring all of his power from his EX-MODE to pull off. To sum it up nicely, it's his original incarnation's EX-BURST, "Reverse Gaia", except ending in a huge blast from "Solution 9" to severely damage, and possibly finish off opponents. [b]:NOTES:[/b] This Zidane was pulled from when his true mission as an Angel of Death was revealed to him; His memories aside from Garland's words of truth echoing in his ears. While mostly himself, Zidane is a bit vain; Uncertain of his actions, but will push forward in search of what he truly needs to do, and to figure out exactly what or who this 'Terra' even is. Yes, this means beyond just Kefka and Mateus, Zidane will also be targeting Terra Branford. Though both Kefka and Mateus are manipulative, Zidane will not be used as a pawn similar to Marche; He's his own man, and will do what he thinks he needs to. To whatever extent that is. [/Center][/Hider]