[quote=@BBeast] I have a creative challenge of my own for the group: Vulamera visited the minds of two gods. Vestec's mind was a tortured landscape housing the four deities he is composed of. Vakarlon's mind was a shifting labyrinth of suffering imprisoning Serandor. So my question is this: What would the inside of your character's mind look like? [/quote] Well, I've not got much to do on the bus right now, so... [hider=Nerdery] One might describe Toun's mind as an unending set of finely furnished rooms. Each one is connected to the next by a silent white door. The style is sharp, blocky, minimalist, and near pure white. Light does not seem to have a source and a sink here. Instead, everything is at a different hue of white-blue or white-yellow according to its relative orientation to the viewer. The atmosphere is comfortable and ordered, if cramped at times. The only thing blemishing the order and white are constant red lines, symbols, and patterns that jet across every surface like slithering worms being thrown through unseen tubes. The lines form calculations, possibilities, thoughts, and designs. Every so often, a pattern will coalesce into the shape of a fractal, at which point the surrounding surface darkens and bursts into a flickering orange flame. The lines then desperately try to push against the blackness, reforming it into white. The fire pushes back. Most little outbursts like this are extinguished rapidly, but sometimes the flame gets so large that it turns into a deeper red. The licking flames persist and solidify into glossy and inflamed flesh that whips and lashes in all directions, spreading more fire. The fight consumes the room and reclaiming it takes much time. Rooms that do not seem plagued by either the red lines or the flaming darknesses have...WOAH, spoilers there. That's enough simple symbolism. What's in the cliffhanger can be gleaned from past and future posts. [/hider]