[url=http://www.roleplayerguild.com/topics/155457-dissidia-dreams-a-final-fantasy-adventure-gohan-raddum-shoryu-magami/char][h3][u][b]Dissidia Dreams: A Final Fantasy Adventure[/b][/u][/h3][/url][h3][i][b]Warriors of Cosmos:[/b][/i][/h3] [hider=Firion] [center][img]https://img.roleplayerguild.com/prod/users/cf5216b4-4c28-4c36-a726-6d5127f7e30a.jpg[/img] "A future where happiness blooms like a wild rose... That's what I'm fighting for!" [b][s] [/s] Firion[/b] [b][h3][i]Name:[/i][/h3][/b]Firion [b][h3][i]World:[/i][/h3][/b]Final Fantasy II [b][h3][i]Alignment:[/i][/h3][/b]Cosmos [b][h3][i]Appearance:[/i][/h3][/b][hider=Firion][img]https://img.roleplayerguild.com/prod/users/dcc44815-146f-4792-88e7-2fecd7844e39.jpg[/img][/hider][hider=Firion (CG)][img]https://img.roleplayerguild.com/prod/users/eb2194d5-24b1-4e88-80e4-f95145e3930f.jpg[/img][/hider][b][h3][i]Class:[/i][/h3][/b]Weapon Specialist [b][h3][i]Weapon(s):[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Wild_Rose_(Weapon)]Wild Rose (Sword)[/url] [hider=Wild Rose & Other Weapons][img]https://img.roleplayerguild.com/prod/users/e1e88f8a-5c9b-4245-829f-2b08d7d7a067.png[/img][/hider][b][h3][i]Summon:[/i][/h3][/b]N/A [b][h3][i]Information:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Firion/Dissidia]Final Fantasy Wiki: Firion (Dissidia)[/url][b][h3][i]Abilities (Non-Dissidia):[/i][/h3][/b]Despite being known under the class of 'Weapon Specialist', in Firion's own world he was also able to wield magic. Unlike the other incarnations of Firion to have appeared in previous cycles, this version retains that ability beyond just the use of the three primary elemental types of magic (Fire, Blizzard, Thunder) which are wielded using his elemental wand weapons, now learning magic without the aid of these weapons just as he could outside of the cycles. Granted, he has not yet learned - or recalled rather, since coming to this cycle - all of his intended spells, and still uses the wands for spells he wants to converse power with, but he plans use many forms of magic in order to use them to further build upon his 'skilled at all, master of none' status and hopefully optimize himself into something more than he is. His resolve and passion aids the process of developing his talents in master faster, allowing for exceptional growth with only short amounts of experience. He comes from a world where adaptive capabilities allowed one to learn virtually any ability, and this has only become more true for him as time went on. Certain abilities that were dependant on 'EX Mode' in previous incarnations no longer need him to be within it, as he possesses a new higher state of power. {Magic} Though healing magic had always been Maria's favourite, Firion has been developing the use of basic healing magic and has already learned spells such as Esuna (removes negative status effects). He is particularly interested in learning the more advanced and complex types of support/status magic, and through hard work he has remarkably already managed to learn Dispel (removes support magic from the target) and Reflect (deflects spells back at the opponent). These may not be the only magic spells immediately at his disposal, or the only ones he plans on learning. Before entering the present cycle, Firion also knew higher magic - including the fabled Ultima spell - but has since forgotten it upon awakening here. {Blood Weapons} [hider=Firion's 'Blood Weapons'] [img]https://img.roleplayerguild.com/prod/users/29dabc6c-b89e-4aaf-9b27-9c10a51a7733.png[/img][/hider] While the incarnations of Firion in previous cycles required he be in 'EX Mode' in order to access these versions of his weapons, this incarnation is able to activate them naturally; however, doing so takes a toll on him -- unless he finds appropriate weapons to give him these effects, the process of enchanting them in this way is magical in nature and therefore costs magic points like other spells. This power is an embodiment of the passionate hot-blooded spirit of a young man who will sacrifice his very life in order to reach his dreams. This is just one of the abilities that is no longer dependant on 'EX Mode'. [b][h3][i]EX Mode:[/i][/h3][/b]Dreams of Fynn "You could never erase our hopes for the future!" [b][s] [/s] Firion[/b] [hider=The power of a passionate soul][img]https://img.roleplayerguild.com/prod/users/4ffdb906-0ed5-40bd-80b4-28097da9c000.png[/img][/hider] Even though his general appearance remains identical, when he enters 'EX Mode' Firion's colour scheme changes significantly in terms of his clothing. His weapons seemingly come to life, able to levitate and be controlled by the young man's will -- while he is able to exert magic to do this particular ability naturally, in 'EX Mode' this becomes a constant ability without the need to use any energy or effort at all. Wild rose petals now follow both him and his weapons everywhere during this state, and he is able to cause the weapons them to teleport at will - alongside being able to teleport himself to any of their locations - as well as gaining the ability to be duplicated -- subsequently increasing the number of weapons he can wield until he has an entire armoury at his disposal. His overall battle performance increases too, and he also gains a natural healing ability that resembles the Regen magic spell. Though he is significantly drained after using this ability - the extent often determined by how many weapons he created - it easily turns him into a one-man army for its duration. [b][h3][i]EX Burst:[/i][/h3][/b]The Wild Rose Garden "I will not let their struggle be wasted!" [b][s] [/s] Firion[/b] The entire battlefield becomes temporarily engulfed in pocket dimension that alters the world to Firion's vision and causes a garden of wild roses to surround the ground everywhere. As if beckoned by the spirits of all the hopes and dreams of the people of Fynn - given life by Firion's resolve - weapons appear everywhere in the sky and rain down upon all of his enemies for powerful Non-Elemental damage, each hit from the weapons ignoring physical and magical defences and acting as if Dispel was attached to them. This ability will revert Firion back to his normal form upon completion of the power's effects. [b][h3][i]Notes:[/i][/h3][/b]As portrayed in the novel 'Muma no Meikyū' - and hinted at in the game - Firion and Maria are actually in love with each other, and this will be a significant element in his characterization here, though - like the Emperor Mateus in this story - he is only taking ideas from that novel and is not inherently meant to be the same version of Firion in it. [hider=Muma no Meikyū][quote=Final Fantasy Wiki]In the novelization [i]Final Fantasy II Muma no Meikyū[/i], Firion and Maria become a romantic couple at the end.[/quote][/hider] Information from the overall character will be included here for reference material, as this version of Firion has been developed beyond the limits of the original 'Dissidia' games in order to make him more fleshed out and interesting. This incarnation of Firion is from the same world as this cycle's incarnation of Emperor Mateus, making him quite different to the one in previous cycles and possessing a complex nature. He possesses personal touches - like Emperor Mateus - and is a unique version. He possesses the abilities he has in all the different versions of 'Dissidia' - as well as the original game he comes from - but now also possesses new powers. [url=http://finalfantasy.wikia.com/wiki/Firion]Final Fantasy Wiki: Firion[/url][/center][/hider] [hider=Cecil Harvey][center][img]https://img.roleplayerguild.com/prod/users/4a418f8b-d5e6-4b7a-b627-3aff3b56d2bc.jpg[/img] "You're not the only one who's grieving! Anna would not want to see you fawning like a fool!" [b][s] [/s] Cecil Harvey[/b] [b][h3][i]Name:[/i][/h3][/b]Cecil Harvey [b][h3][i]World:[/i][/h3][/b]Final Fantasy IV [b][h3][i]Alignment:[/i][/h3][/b]Cosmos [b][h3][i]Appearance:[/i][/h3][/b][hider=Cecil Harvey - Paladin][img]https://img.roleplayerguild.com/prod/users/b6e156a6-2658-42eb-bf5b-c13502df6ccc.jpg[/img][/hider][hider=Cecil Harvey - Paladin (CG)][img]https://img.roleplayerguild.com/prod/users/33e9696b-d604-4c93-9fa4-16fee48129dd.jpg[/img][/hider][hider=Cecil Harvey - Dark Knight][img]https://img.roleplayerguild.com/prod/users/819d92e9-4cee-470a-9708-f08a1a5dec80.png[/img][/hider][hider=Cecil Harvey - Dark Knight (CG)][img]https://img.roleplayerguild.com/prod/users/438520da-e0f1-4869-a20a-09c0bce277f2.png[/img][/hider][b][h3][i]Class:[/i][/h3][/b]Split Soul [b][h3][i]Weapon(s):[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Lightbringer]Lightbringer (Sword)[/url] & [url=http://finalfantasy.wikia.com/wiki/Deathbringer]Deathbringer (Sword)[/url] [b][h3][i]Summon:[/i][/h3][/b]N/A [b][h3][i]Information:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Cecil_Harvey/Dissidia]Final Fantasy Wiki: Cecil Harvey (Dissidia)[/url][b][h3][i]Abilities (Non-Dissidia):[/i][/h3][/b]While he possesses the abilities of those from previous cycles, this incarnation of Cecil has abilities that were not present in them as well. These abilities are all centred around the symbiosis of his classification of 'Split Soul', balancing the nature of the Paladin and Dark Knight. Certain abilities that were once dependant on 'EX Mode' no longer rely on it, with the only exceptions being a few passive abilities that have been modified or enhanced for his newly acquired higher tier class (which is his new 'EX Mode'). {Magic} While he has never learned Black Magic, Cecil is proficient at the use of White Magic whenever he is in his Paladin form. While he does lean more towards support magic and high level indirect magic, he nevertheless knows how to use healing magic and he was capable of using the Holy magic spell before he came to this cycle. The full list of magic spells he knows will not be noted here, but the use of White Magic is exclusive to his Paladin form currently, including unique powers centred around using holy energy to attack that were wielded by the previous incarnations and were not regular magic spells, while the Dark Knight form uses dark energy in a similar fashion and has yet to learn proper magic spells at all. {Job Change} Upon appearing within this cycle, Cecil has discovered he has the power to revert into his old Dark Knight form at will, but he is initially reluctant to do so due to knowing that it forces him to rekindle the feelings he once held during the days as one. While none of his training as a Dark Knight has dulled, he is personally ambivalent towards using these powers and - despite his extremely strong resolve and will - sometimes doubtful of his ability not to be consumed again, though these feelings are likely to wane as he uses the power and accepts that it will not change him as a person. Unlike previous incarnations, he does not need to use specific abilities to trigger the change and simply exerts energy to do it, able to switch freely without being in 'EX Mode'. He is able to wield holy energy in his Paladin form and dark energy in his Dark Knight form, but can only use White Magic in his Paladin form. {Cover (Paladin)} While any warrior - in fact any person for that matter - is capable of jumping in front of an ally in order to take damage for them, Cecil's abilities as a Paladin allow him to specialize in this role of a guardian. Whenever he is in the Paladin class the effects an effect similar to the Protect and Shell spells - while not actually being them - is bestowed upon him, granting him the power to form a barrier that guards against physical or magical damage whenever he takes a blow for any ally. This is an automatic power born from his protective spirit and will only work when he takes a blow for others in his Paladin form. {Darkness (Dark Knight)} A special ability centred around the use of dark energy, and one which Cecil has been using even during his early days as a Dark Knight due to his natural talent for the military arts. This ability channels the power of his dark sword and uses his own life in order to inflict heavy damage on opponents. At times this power is manifested by simply allowing his sword attacks to inflict higher damage than usual or even instantly fatal damage, while other times he can unleash the power of darkness from his sword and damage all opponents within his vicinity. In all cases, Cecil's own life is drained from doing this, meaning it will eventually take a toll on his stamina, but overall these are some of his most damage attacks against opponents not resistant to dark energy. {Lightbringer & Deathbringer} "I swear on this blade, I will not be dissuaded!" [b][s] [/s] Cecil Harvey[/b] In previously incarnations, Cecil required the use of his 'EX Mode' in order to gain access to his holy sword and dark sword, using the 'Job Augment' ability to equip his ideal weaponry for both classes. He is now able to achieve this ability naturally, and each weapon possesses special powers which can be understood better through using their reference links. [b][h3][i]EX Mode:[/i][/h3][/b]Twilight Paragon "Both light and darkness give me the guidance I need. Thus, I can turn darkness into hallowed light!" [b][s] [/s] Cecil Harvey[/b] Only by coming to terms with both sides of his own soul in the current moment is Cecil able to achieve his 'EX Mode' and obtain his third (and ultimate) class, Twilight Paragon. This is an exclusive class that can only be wielded by a holy warrior who has been able to master the power of darkness without letting it corrupt their soul. In this class, Cecil wields the strengths of both the Paladin and Dark Knight classes without having the weaknesses of either -- an ability known as 'Proteus'. He also gains an ability called 'Inner Strength' that increases his overall damage output and statistics in general due to his ability to stand in darkness without it weakening the light of his soul. He also gains a healing effect that is basically like having the Regen spell active. As a Twilight Paragon, he is able to wield light and dark energy at once (the effect of the 'Proteus' ability), merging them into Non-Elemental magic (with a special priority - linked to 'Proteus' - of being able to exploit weaknesses to holy or darkness while still ignoring resistances or immunities), and he can still use White Magic. Both his Lightbringer and Deathbringer swords are available to him at the same time -- he can freely summon of dispatch them at will and even summon or dispatch their respective shields, as well as being able to dual wield both of his swords at once if and when he desires to. While in 'EX Mode', Cecil's physical appearance remains unchanged from his look as a Paladin, but one half of his armour changes colour -- the right side of it remains white while the left side changes black, symbolizing his duality. He will be extremely fatigued upon coming out of 'EX Mode', but he is exceptionally powerful while in this form. [b][h3][i]EX Burst:[/i][/h3][/b]Unwavering Purity The ultimate technique of the Twilight Paragon class, Cecil causes a pocket dimension to temporarily engulf the battlefield. Within this space, light and darkness major are merged and all that remains is the pure and uncorrupted power of the soul. With the unwavering tenacity of his indomitable will, Cecil wields this energy with unyielding resolve and hits his opponents for powerful Non-Elemental damage that ignores physical and magical defences and acts as if Dispel is attached, and it can exploit weakness to holy and darkness without being negated by any resistance or immunity to either. [b][h3][i]Notes:[/i][/h3][/b]While abilities possessed by the incarnations present in the 'Dissidia' series are at the disposal of this version, he also holds elements from versions of him from other media - including the original game and its novel adaptation, and the sequels to an extent - and this will reflect his personality and plot alongside abilities. The decision to have him be able to use his sword weapons without 'EX Mode' stems from the fact that it never made a lot of sense for him to use a staff/spear in 'Dissidia' anyway, specially since he was unable to equip them in the game mechanics of 'Dissidia'. Whether this version is actually carrying those staffs/spears on him is undecided and this will likely be played out however it feels the most natural at the time. The artwork chosen would have been something primarily showcasing the swords instead of the staffs/spears, but most of the best pictures of him that were found are from 'Dissidia' and it might be weird having inconsistent pictures. Personal touches were also added to make a more detailed concept by merging them with existing ideas. General information about other versions of the character outside the 'Dissidia' series will be listed here for the sake of reference material, and this incarnation should be considered different to the ones in previous cycles. [url=http://finalfantasy.wikia.com/wiki/Cecil_Harvey]Final Fantasy Wiki: Cecil Harvey[/url][/center][/hider] [hider=Terra Branford][center][img]https://img.roleplayerguild.com/prod/users/73a23fb0-bc8a-4d5b-9a5a-3a502e0e32cb.jpg[/img] "It's not the net worth of one's life that's important. It is the day to day concerns, the personal victories, and the celebration of life... and love!" [b][s] [/s] Terra Branford[/b] [b][h3][i]Name:[/i][/h3][/b]Terra Branford [b][h3][i]World:[/i][/h3][/b]Final Fantasy VI [b][h3][i]Alignment:[/i][/h3][/b]Cosmos [b][h3][i]Appearance:[/i][/h3][/b][hider=Terra Branford][img]https://img.roleplayerguild.com/prod/users/a2cb55e0-bccb-4a18-b423-c3749d96aa35.png[/img][/hider][hider=Terra Branford (CG)][img]https://img.roleplayerguild.com/prod/users/5d849057-ccc5-4bfd-ae1a-89611fdf1322.png[/img][/hider][b][h3][i]Class:[/i][/h3][/b]Esperkin [b][h3][i]Weapon(s):[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Enhancer_(Weapon)]Enhancer (Sword)[/url] [b][h3][i]Summon:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Mog_(Final_Fantasy_VI)]Mog[/url], ??? [hider=Kupo!][img]https://img.roleplayerguild.com/prod/users/ed96273a-71a0-43a2-8081-21046ea09bc2.jpg[/img][/hider][b][h3][i]Information:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Terra_Branford/Dissidia]Final Fantasy Wiki: Terra Branford (Dissidia)[/url][b][h3][i]Abilities (Non-Dissidia):[/i][/h3][/b]While she carries a sword, the delicate girl known as Terra is not naturally aligned towards physical combat -- even during her time as a brainwashed slave of the Gestahl Empire - a time she no longer remembers outside of nightmarish visions - Terra did her fighting magically and inside the Empire's Magitek Armour. She has not learned to truly fight with a sword, and her current sword was chosen due to it enhancing her magical powers. Nevertheless, if she is able to overcome her disadvantage in physical strength she could learn to wield a weapon effectively. {Magic} "I'm afraid to fight... But I have to keep moving forward." [b][s] [/s] Terra Branford[/b] [hider=A pure, innocent girl born with the power of magic][img]https://img.roleplayerguild.com/prod/users/635aad1b-ccbc-44b8-8ac2-565b6c29ef3b.png[/img][/hider] Alongside all the magic spells that she has been seen to be capable of learning and wielding in the previous cycles, this incarnation of Terra is capable to use a variety of others, including - but not limited to - healing magic such as Cure (heals wounds and health of herself or a target) and a higher variant of it, Esuna (cures negative status ailments to herself or a target), Raise (restores an incapacitated ally, on a small amount of health), and Arise (restores an incapacitated ally, at their full health) -- this last one currently exhausts her a lot though. She has other spells learned as well - in multiple categories - and will learn more as she grows, as well as reclaim spells she has lost since crossing to this dimension. Certain abilities that were once dependant on her 'EX Mode' are slowly becoming available to her through magic in her human form. {Magic Charge} [hider=Terra's Hair Altering][img]https://img.roleplayerguild.com/prod/users/7a1d84c8-c626-4dc8-a3f1-c3a561cb2642.jpg[/img][/hider] Terra is - due to her unique nature - able to charge her magic spells simply by focusing on them, allowing her to increase their power to higher levels. This essentially allows her to make her magic comparable to the potency of higher grade versions of the spells, even without learning those high tiers; however, in order to do so she requires a lot of concentration, and therefore cannot initiate an attack during the charging process. Falling under attack will break her focus as well. This power does not only work with her offensive magic, but also her healing spells. Whenever she charges a spell, her hair alters colour from a natural blonde to a mint green -- its full change into a spearmint green signifies she has reached the limit of her power-up, and it reverts back to blonde after she releases the spell. [hider=Terra's Hair Changed][img]https://img.roleplayerguild.com/prod/users/fe59a222-f0ae-4a23-96ef-3ba9413136a5.png[/img][/hider] [b][h3][i]EX Mode:[/i][/h3][/b]Trance "What is... this voice... in my head!?" [b][s] [/s] Terra Branford[/b] [hider=Terra's Esper Half][img]https://img.roleplayerguild.com/prod/users/d5475469-bd69-47d2-80be-fc1a65b09554.jpg[/img][/hider] Due to being the child of a human and an esper, Terra has the power to transform into an esper herself. In this state, the usually tender and somewhat frail girl becomes superhuman -- she is granted significant strength where there normally would be little, and her speed and endurance are drastically increased as well. She has access to new powers, including - but not limited to - a natural healing ability that resembles the Regen magic spell, the ability to fly, and the 'Chainspell' ability -- this allows her to embrace her magical powers more deeply and use her spirit to cast spells multiple times in greater succession. Once she reverts back to her human form, she is significantly weakened. Alongside her magic, abilities such as her 'Riot Blade' attack also become more powerful and enhanced in this state and no longer need her to be in a desperate state nor do they overwhelm her, and the 'Chaos Wave' ability - a trademark of her father Maduin - can be used without effort. [b][h3][i]EX Burst:[/i][/h3][/b]Beloved of Espers Terra's connection to the world of the espers - facilitated by her half-blooded link - opens a doorway into a pocket dimension which houses numerous espers. These magical beings of lore immediately resonate to the girl whose existence shares a bond with them, and - in response to the kindness and purity within her, and inspired by her dedication and spirit - they unless a powerful torrent of combined magical energy against her enemies that attacks for powerful Non-Elemental damage, using her body as a medium. The attack ignores physical and magical defences and acts as if Dispel is attached to it. [b][h3][i]Notes:[/i][/h3][/b]I'll be playing with the idea that Firion looks like Locke (because he really does) so this will affect how Terra reacts to him, and her status of having a pact with Mog will be explained at the beginning of the story. There is also something about Terra's physical appearance that will come into play eventually, but I won't reveal what -- saying this so it does not look like I pulled it out of nowhere. Information from the overall character is also included here for reference material, as this version will be developed beyond the limits of the original 'Dissidia' games in order to make fleshed her out more and add interesting details, making her a different incarnation from the previous cycles. She possesses the abilities of the various 'Dissidia' games - alongside some of those from her original game - but also has new touches added as well. [url=http://finalfantasy.wikia.com/wiki/Terra_Branford]Final Fantasy Wiki: Terra Branford[/url][/center][/hider][h3][i][b]Warriors of Chaos:[/b][/i][/h3] [hider=Emperor Mateus] [center][img=]https://img.roleplayerguild.com/prod/users/1b35acb9-ba0d-4450-8702-ce9a84a22212.gif[/img] "You have braved the bowels of Hell to reach me. But the hand of man, which deals in false justice and forsaken love, can never hope to defeat the lord master of Hell!" [b][s] [/s] Emperor Mateus[/b] [b][h3][i]Name:[/i][/h3][/b]Emperor Mateus (a.k.a. The Emperor of Palamecia) [b][h3][i]World:[/i][/h3][/b]Final Fantasy II [b][h3][i]Alignment:[/i][/h3][/b]Chaos [b][h3][i]Appearance:[/i][/h3][/b][hider=Emperor Mateus][img]https://img.roleplayerguild.com/prod/users/6e3da570-f52e-4de1-af31-f3ba76859096.jpg[/img][/hider][hider=Emperor Mateus (CG)][img]https://img.roleplayerguild.com/prod/users/9eb932ec-bdf9-46d7-b4f8-e258affa7e71.jpg[/img][/hider][b][h3][i]Class:[/i][/h3][/b]Trap Master [b][h3][i]Weapon(s):[/i][/h3][/b]Mateus' Malice (Rod) [b][h3][i]Summon:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Diabolos]Diabolos[/url] [hider=Diabolos][img]https://img.roleplayerguild.com/prod/users/8029b948-082c-4083-886c-770f9d333673.png[/img][/hider][b][h3][i]Information:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Emperor_Mateus/Dissidia]Final Fantasy Wiki: Emperor Mateus (Dissidia)[/url] [b][h3][i]Abilities (Non-Dissidia):[/i][/h3][/b]Emperor Mateus is a powerful mage with enough willpower and intellect to gamble with and overthrow gods, and he possesses a wide range of abilities as well as the capacity to easily grow and learn more of them to adapt to a situation. Alongside those that appear in previous cycles, some of his other talents consist of the following: {Advanced Weaponry Development} He is skilled in the development of advanced weaponry, having been responsible for the creation of the Dreadnought airship and also the Cyclone -- a massive floating fortress surrounded by an artificial tornado capable of levelling entire kingdoms. {Magic} While known for his preference for Thunder-based magic, he is certainly not limited to it. Including those shown in previous cycles, such as Flare and his trademark Starfall spell, he is able to use a variety of magic spells including - but not limited to - Haste (increases his speed or that of his target), Mirage (creates illusionary images of himself to raise evasive capabilities), Curse (weakens his opponent's general statistics), Slow (slows the speed of his target), Blaze (Fire-based magic against all enemies, or at least over a very wide area), and Dispel (removes support magic from the target). {Demon Summoning} He once sold his soul to the ruler of Pandaemonium, granting him the powers to summon demons from Hell. Upon his first death he overthrew the ruler of Pandaemonium and claimed the throne of Hell for himself, causing all demons to become his servants and granting him new powers including the ability to create demons himself. Unlike the previous incarnations, the one in this cycle is able to use this to summon demonic entities from another dimension - or create them directly - to act as his monsters and familiars. {Power of Hellfire} Having overthrown the ruler of Pandaemonium after his first death, he possesses the powers of the lord of Hell, including a power known as 'Blood Magic' which allows him to drain health from his opponents whenever he attacks them, recovering his own wounds by inflicting them on others. He also has a slow healing ability resembling the Regen magic spell, without the need to cast it. Unlike the previous incarnations, he is able to use this naturally and does not require to be in a higher state of existence. He actually fakes this power out as his 'EX Mode' when he wants to keep his mysterious nature hidden, transforming into a guise resembling his 'EX Mode' in previous cycles. [hider=Hell Emperor][img]https://img.roleplayerguild.com/prod/users/c2c1d076-bb21-4596-9031-044f64e4b80c.png[/img][/hider] {'Heir of Hellfire' Contract} A contract that he uses in order to grant one chosen as his emissary the ability to obtain the powers of a spurious lord of Hell, granting them certain powers resembling the Emperor's own. The current bearer of this status is Marche Radiuju, but there have actually been previous bearers that the boy is unaware of. What Marche does not know is that the price of this power is the loss of the bearer's soul -- each time the youth uses this power they slowly give a part of their being to the Emperor until it will eventually leave them as an empty doll. As souls are incredibly powerful, he has used this to boost his own powers with each bearer he goes through. {???} While appearing identical at first glance, this version of Emperor Mateus is not truly the same as the previous incarnations, and part of this unique nature means he possesses mysterious powers which are currently kept hidden from all those around him. The full extent and nature of these powers is unknown, but he is able to commit deicide with them and possibly even go beyond that. [b][h3][i]EX Mode:[/i][/h3][/b]Multiversal Paradox "This world can have but one Emperor, and I am he!" [b][s] [/s] Emperor Mateus[/b] [hider='The Other' Emperor Mateus] [img]https://img.roleplayerguild.com/prod/users/16d93d0c-07ff-48cc-a76d-ef0e5d2d00c7.png[/img][/hider] Unknown even to Cosmos and Chaos, the incarnation of Emperor Mateus summoned into this cycle is actually different to those who appeared in the past. Though the process of travelling into this dimension has resulted in his powers significantly weakening until given the time to allow them to grow to their peak once more, this version has powers on par with the gods themselves and a rather mysterious history. Chaos inadvertently aided his process of getting his powers back when he granted him power with the rest of the warriors he summoned. Whenever he enters 'EX Mode', a glimpse - albeit small - of his 'true self' is shown. His entire colour scheme changes, including that of his weapon, and his magical powers become significantly greater. His 'Blood Magic' ability is also rendered useless due to him gaining a regeneration power that renders him virtually immortal unless negated by a powerful enough force. He is able to access spells that would normally take a toll on him with exceptional ease in this form, and even has access to new magic, including - mysteriously - the Holy magic spell and the ability summon angelic entities from Heaven - and even create them as though he were a god - as well as possessing a heavenly version of 'Power of Hellfire'. Despite this, he retains all of this normal powers as well. [hider=Heaven Emperor] [img]https://img.roleplayerguild.com/prod/users/190d3601-5a0b-45c7-8f26-9e492caef7fc.png[/img][/hider] {Summon: [url=http://finalfantasy.wikia.com/wiki/Eden_(summon)]Eden[/url]} [hider=Eden][img]https://img.roleplayerguild.com/prod/users/5dfbdc12-6079-429f-a1e0-b6f55323ded0.jpg [/img][/hider] While in 'EX Mode', Emperor Mateus gains access to a new summon - known as Eden - which is considerably more powerful than a regular summon. This towering entity has been referred to as 'the strongest of all summons' in another world, and wields cosmic level power. [b][h3][i]EX Burst:[/i][/h3][/b]??? "Death, life, even the divine shall come under my rule!" [b][s] [/s] Emperor Mateus[/b] There is nothing known about this power - besides being known to Emperor Mateus himself - including its name. Currently, his power has not peaked and he is unable to use this, but even without it he is an incredibly formidable opponent. [b][h3][i]Notes:[/i][/h3][/b]This version of Emperor Mateus is quite different from the one summoned in the previous incarnations, with a more complex nature. He possesses elements from the version of him presented in the novel 'Muma no Meikyū' (which I am not entirely savvy about but will do my best), and therefore information regarding it will be included here. He is also more powerful than the incarnations in other cycles alongside having a more developed history and personality overall in comparison. [hider=Muma no Meikyū][quote=Final Fantasy Wiki]In the novel [i]Muma no Meikyū[/i] it is stated Palamecia is cursed with demonic influences that corrupt its emperors. The demon, desiring to rule the world by human proxy, turns men into malicious masterminds by polluting their thoughts with its malice. The novelization develops on the origin of his powers, attributing it to Satan, lord of Hell, with whom Mateus makes a pact to summon demonic forces into the mortal world. In the novel [i]Muma no Meikyū[/i] the demon that corrupts the minds of Palamecian emperors originates from the beginning of the world when it became trapped within the indestructible 'Stone of Iludia' and swore revenge. After ascending to the throne, Mateus exiled his mother, Airu, to the deserts of Palamecia, and yet she still spends her life trying to find a way to save him, although she never manages to do this.[/quote][/hider] Other elements from versions of Emperor Mateus from outside of 'Dissidia' were taken into account when developing this incarnation (though all his abilities from 'Dissidia' series are still retained alongside the new powers and concepts), and therefore the information regarding his overall character will be included here for reference material. There are also a few personalized touches. He still possesses the exact same primary goal as the 'Dissidia' incarnation - overthrowing Cosmos and Chaos - but I imagine his chances of doing so and motivation differ. Unlike the previous incarnations, his existence is an anomaly -- while the previous incarnations were not powerful enough to take a god - such as Chaos - on directly, this incarnation is closer to his canonical version (who was capable of defeating both God and Satan), but is also beyond that version and should be thought of as a different envisioning of the character; however, since awakening in the present cycle he has not fully manifested his true powers yet. [url=http://finalfantasy.wikia.com/wiki/Emperor_Mateus]Final Fantasy Wiki: Emperor Mateus[/url][/center][/hider] [hider=Exdeath] [center][img=]https://img.roleplayerguild.com/prod/users/1d16d5d9-e861-4a18-b7fc-6b5df63febd0.png[/img] "Simple-minded fools such as yourselves could never hope to understand my motives." [b][s] [/s] Exdeath[/b] [b][h3][i]Name:[/i][/h3][/b]Exdeath [b][h3][i]World:[/i][/h3][/b]Final Fantasy V [b][h3][i]Alignment:[/i][/h3][/b]Chaos [b][h3][i]Appearance:[/i][/h3][/b][hider=Exdeath][img]https://img.roleplayerguild.com/prod/users/02a57796-9b0d-45ee-8805-135d5c6a360b.jpg[/img][/hider][hider=Exdeath (CG)][img]https://img.roleplayerguild.com/prod/users/c150d379-07dd-48fb-813f-0056cacdcba6.png[/img][/hider][b][h3][i]Class:[/i][/h3][/b]Entropic Adversary [b][h3][i]Weapon(s):[/i][/h3][/b]Moore Branch (Sword) [b][h3][i]Summon:[/i][/h3][/b]N/A [b][h3][i]Information:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Exdeath/Dissidia]Final Fantasy Wiki: Exdeath (Dissidia)[/url] [b][h3][i]Abilities (Non-Dissidia):[/i][/h3][/b]An extraordinarily powerful warlock, Exdeath possesses all the powers and abilities that the incarnations of previous cycles held, but now holds even more power and is a devastating opponent. Including those seen by previous incarnations, he also wields the following abilities: {Immortality} In the past, all anyone was able to do was seal him due to his regenerative powers and the fact that he never stays down no matter how much damage he takes. Even if his strength is completely depleted he will recover completely in only a short period of time rejuvenating himself, effectively making him immortal. {Magic} As a powerful warlock, he holds great magic capabilities and is even able to transform his own shape to a certain extent. He can wield a large variety of magic spells, which will be left unlisted. Even when placed under a seal he is powerful enough to be able to possess monsters and people to bend them to agents of his bidding, which is how he was able to shatter the crystals and free himself in the first place. {Demons of the Rift} Due to having taken the power of the Void as his own, Exdeath is now able to command the Demons of the Rift -- legendary demons who were sealed in the Interdimensional Rift. They are powerful and eternally loyal to him, as he has promised them he will create a new world of darkness for them to inhabit. [b][h3][i]EX Mode:[/i][/h3][/b]Power of the Void "The Void beckons..." [b][s] [/s] Exdeath[/b] [hider=The Void's Power][img]https://img.roleplayerguild.com/prod/users/e0a0a2f8-ed44-4f5b-8373-042bf9a3b07a.png[/img][/hider] Claiming power over the Void, Exdeath's power was immensely boosted and soared beyond his limits. Whenever he activates 'EX Mode', he gains access to these powers. Unless the willpower of his opponent - or the magic acting as the foundation of the target is strong - Exdeath is able to erase any part of existence with a mere thought, engulfing the opposition and channelling it into the another dimension through the Void. This includes erasing the magic spells, equipment, or abilities of his opponents, the effects of spells, and also summons. Through this power he can achieve a variety of different attacks and defences, including nullifying certain offenses against him, and for all intents and purposes he can hit the enemy with the Dispel magic spell without casting it. Unless the willpower or magical capacity of the opponent is especially potent he cannot even really be harmed in this form without the power of the Void being turned against him. The risk of using this power is that if pushed too far Exdeath will be consumed by the Void himself, forcing the activation of his 'EX Burst' unless he comes out of 'EX Mode' before this happens. While wielding the power of the Void, he also gains more powerful spells and abilities in general (including faster ability to deflect and counter attacks), and possesses a healing effect that is similar to Regen (this might be meaningless given he already has insane regeneration). During 'EX Mode', he is also able to revert back to his true form as a monstrous tree -- doing this will significantly increase his powers - granting him access to more powerful spells - but will also increase the risk of him being consumed by the power of the Void. Even when he does not take his true form, his appearance is still somewhat twisted to resemble his true nature. [hider=Evil Tree from the Great Forest of Moore][img]https://img.roleplayerguild.com/prod/users/b3607a67-7976-4b9e-b076-e6186c530997.png[/img][/hider][b][h3][i]EX Burst:[/i][/h3][/b]Neo Exdeath "I am Neo Exdeath! All memories...dimensions...existence... All that is shall be returned to nothing. Then I, too, can disappear... forever!!!" [b][s] [/s] Neo Exdeath[/b] [hider=Neo Exdeath][img]https://img.roleplayerguild.com/prod/users/e7c063d0-3765-429a-97c2-b0fccb37b1c6.png[/img][/hider] Unlike the 'EX Burst' of other characters, Exdeath's is something that is not triggered of his own volition but rather will happen if he sustains too much damage somehow during 'EX Mode' or if he becomes consumed by the Void. After being engulfed by the Void and spat back out, he will turn into Neo Exdeath -- in this state he is vastly more powerful but also completely loses his sanity to hatred and nihilism, resulting in him seeking to end all existence including his own as well, and he will remain in this state without ever reverting back. He also has new attacks resembling conventional 'EX Burst' abilities. [b][h3][i]Notes:[/i][/h3][/b]This version of Exdeath possesses the abilities of the various incarnations from the 'Dissidia' series, while also taking elements from other appearances in the franchise and as such is a different incarnation from previous cycles. Information about the overall character is listed as reference material. [url=http://finalfantasy.wikia.com/wiki/Exdeath]Final Fantasy Wiki: Exdeath[/url][/center][/hider][h3][i][b]???:[/b][/i][/h3] [hider=Golbez] [center][img=]https://img.roleplayerguild.com/prod/users/ae23ee4a-cb1f-451a-91d7-6508d0be35ce.png[/img] "Allow me to give you something -- a gift, to remember our meeting by." [b][s] [/s] Golbez[/b] [b][h3][i]Name:[/i][/h3][/b]Golbez (a.k.a. Theodor) [b][h3][i]World:[/i][/h3][/b]Final Fantasy IV [b][h3][i]Alignment:[/i][/h3][/b]??? [b][h3][i]Appearance:[/i][/h3][/b][hider=Golbez][img]https://img.roleplayerguild.com/prod/users/eda7caa3-55cf-49a8-97e3-ef8b56f15bda.png[/img][/hider][hider=Golbez (CG)][img]https://img.roleplayerguild.com/prod/users/eb78e091-c241-451e-80b3-aedced81a78a.jpg[/img][/hider][hider=Golbez - Without Armour][img]https://img.roleplayerguild.com/prod/users/f5e0f962-14c3-4068-b774-797b20274386.png[/img][/hider][hider=Golbez - Without Armour (CG)][img]https://img.roleplayerguild.com/prod/users/78f08553-9489-4638-a4eb-64acef997caf.png[/img][/hider][b][h3][i]Class:[/i][/h3][/b]Thaumaturge [b][h3][i]Weapon(s):[/i][/h3][/b] Cimmerian Edge/Ebony Blade (Sword) [hider=Golbez & Cimmerian Edge (a.k.a. Ebony Blade)][img]https://img.roleplayerguild.com/prod/users/94de839b-a5ea-4e66-af45-2ed00646e2e1.jpg[/img][/hider][b][h3][i]Summon:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Bahamut]Bahamut[/url] [hider=Bahamut][img]https://img.roleplayerguild.com/prod/users/0461c23d-5b20-4088-9f0d-8debe3dfe3ba.png[/img][/hider][b][h3][i]Information:[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Golbez/Dissidia]Final Fantasy Wiki: Golbez (Dissidia)[/url] [b][h3][i]Abilities (Non-Dissidia):[/i][/h3][/b]Golbez is a powerful mage who possesses a genius for the arcane arts, though this was primarily reserved to the art of Black Magic as he was unable to learn the Cure spell as a child. While he possesses the abilities witnessed by the incarnations of previous cycles, this one possesses more powers rooted in other versions of him. {Battle Mage} His primary classification in previous cycles has been known as 'Thaumaturge', which is a unique art of war he taught himself with his own genius that specializes in combining unarmed melee fighting with arcane power in order to strike physically and magically at the same time. Due to this, the Protect and Shell magic spells only reduce half of the damage as normal against many of his attacks and both need to be active at the same time in order to reduce the damage to the regular level these spells would, and these same attacks are immune to the Reflect spell due to not being standard magic. {Endurance/Fortitude/Resistance} "The flesh may rot, but the soul never perishes..." [b][s] [/s] Golbez[/b] Golbez has been shown to possess a superhuman level of endurance and fortitude, being capable of resisting against serious and even fatal harm inflicted by both physical and magical attacks, including being able to shrug off all but the most powerful of magic spells without effort even when not at the peak of his powers. He has stated that death will not claim him, and is even able to control disembodied parts of his body and use them to take action or put himself back together again, showing he possesses a strong natural healing power. His willpower is truly phenomenal and it will allow him to survive where others would have perished, as if he would survive the end of the world itself. {Magic} While he found himself lacking the ability to learn healing magic as a child, Golbez was always a genius in the arts of Black Magic. He possesses the ability to use virtually all offensive magic and can easily learn those that are currently not within his arsenal, also being proficient at the usage of the 'Twincast' ability when working together with other high level mages. He still possesses all the dark energy summoning he did in previous cycles and can summon the nodes to fire beams still. The electric shocks he was known for using to critically wound his opponents are still available to him as well, and he can still perform teleportation and telepathy. The full list of his magic spells will not be included here, but it can be assumed he more or less knows all of the Black Magic spells. {???} This ability is a mystery, and will be revealed in time. {Twin Moon} Golbez casts and unleashes a powerful magic spell along with Bahamut, utilizing the existence of his summon together with his own power at using the 'Twincast' skill. This ability only works if the summon is active. {Black Fang} A powerful magic attack that Golbez has access to due to having a connection with the Shadow Dragon for a long time. The Golbez of previous cycles required 'EX Mode' to access it, but this incarnation can use it naturally; however, the spell still has a fairly long casting time. Once unleashed upon the enemy it will break through their defences and stagger them while also instantly inflicting the effects of the Death spell on those who are not resistant to it -- this generally means those in 'EX Mode' are immune to it, but so are certain opponents naturally. It basically goes through defences as though Dispel magic was attached to it. {Cimmerian Edge (a.k.a. Ebony Blade)} While he is not known to battle with a weapon, Golbez carries a large sword - most likely a greatsword - on his back which is known as the 'Cimmerian Edge' or the 'Ebony Blade', and he is in fact very efficient at wielding it. Though the weapon is designed to be used with both hands, Golbez is easily strong enough to use it with one and often exclusively holds it in his left (he is left-handed) hand. {Other Abilities} Alongside the abilities already listed, he possesses a skill known as 'Pressure' (inflicts the Paralyse status effect by invoking fear in the enemy) and another known as 'Taunt' (draws in enemy attacks towards him by making them infuriating or offending them). [b][h3][i]EX Mode:[/i][/h3][/b]??? "If you want to know the secret of the crystal, follow my shadow." [b][s] [/s] Golbez[/b] [b][h3][i]EX Burst:[/i][/h3][/b]??? [b][h3][i]Notes:[/i][/h3][/b]Mentioning too much about this version of Golbez early on will spoil things, so unless requested I will refrain from divulging information regarding him until a certain plot point occurs. Elements from versions of Golbez outside of the 'Dissidia' series have been taken into account - including the original game and its novel adaptation, and the sequel game as well - but he still possesses the abilities of the incarnations from previous cycles with a single exception that will remain unlisted for now. General information about the character from other versions of him will be listed here for the sake of reference material, as this version is not the same as previous cycles. Personal touches have been used in symbiosis with existing ideas to form a more detailed concept. [url=http://finalfantasy.wikia.com/wiki/Golbez]Final Fantasy Wiki: Golbez[/url][/center][/hider][h3][i][b]Others:[/b][/i][/h3] [hider=Hell Knights] A mysterious group of warriors who serve Emperor Mateus' will, known as the 'Hell Knights'. They hide their faces behind dark masks, speak nothing of themselves, and possess powers comparable to some of the Warriors of Cosmos and Chaos. One can only guess what lies behind the masks of these emissaries of Hell. [hider=Hell Dragoon][center][b][h3][i]Name:[/i][/h3][/b]Hell Dragoon (Only known by a battle title. If they have a name, they do not use it.) [b][h3][i]World:[/i][/h3][/b]??? [b][h3][i]Alignment:[/i][/h3][/b]Chaos (via Emperor Mateus) [b][h3][i]Appearance:[/i][/h3][/b][hider=Hell Dragoon][img]https://img.roleplayerguild.com/prod/users/ddfb0253-6b09-4753-8ddf-3e53adf1a0bd.png[/img][/hider][b][h3][i]Class:[/i][/h3][/b]Hell Dragoon [b][h3][i]Weapon(s):[/i][/h3][/b][url=http://finalfantasy.wikia.com/wiki/Dragon_Whisker]Dragon's Hair (Spear)[/url] [b][h3][i]Summon:[/i][/h3][/b]N/A [b][h3][i]Information:[/i][/h3][/b]N/A[b][h3][i]Abilities (Non-Dissidia):[/i][/h3][/b]A powerful warrior who combines demonic magic together with the skills of a Dragoon, subsequently being called the 'Hell Dragoon'. Wields a corrupted weapon that has been empowered (or rather, 'tainted') by Emperor Mateus. {Magic} Capable of wielding certain forms of magic due to being empowered by Emperor Mateus. The full list of spells will be revealed over the course of the story, and will not be listed in this area, though the spells are mostly offensive or disruptive in nature. {Dragon (Dragoon)} A special set of skills that this warrior has access to. The list will not be revealed here. {Dragon's Hair} The spear carried by this warrior has been corrupted, giving it a warped form and altered otherworldly powers. [b][h3][i]EX Mode:[/i][/h3][/b]??? [b][h3][i]EX Burst:[/i][/h3][/b]??? [b][h3][i]Notes:[/i][/h3][/b]???[/center][/hider][/hider] [center]~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~[/center] [b]Note:[/b] It goes without saying, but I don't own the official copyrights to these characters -- they are Final Fantasy characters and I'm role-playing them as part of a thread based around/inspired by the Dissidia franchise. With that out of the way, there are elements being introduced to these characters that're my own ideas -- I still kept them within context to the characters in order to make them fitting concepts. A lot of the details regarding the characters were kept secret upon registration in order to avoid spoiling too much. Normally, I don't like doing fandom role-plays as a general rule (which was stated in my bio), but this is one of those rare instances of someone proposing one that I thought I'd enjoy working with, especially considering how much creativity liberty I've got with this group. I got my start in play-by-post role-play on a Final Fantasy forum, and I'm generally a fan of the franchise. I've essentially used this opportunity to play with certain ideas that I felt Dissidia should've used.