Ability Scores: 16 Str, 16 Dex, 12 Con, 11 Int, 18 Wis, 8 Cha Class Skills: Acrobatics (Dex), Autohypnosis (Wis), Craft (Int), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Use Magical Device (Cha) Total Skill Ranks: 25 (at least 3 in Spellcraft) BAB+3|Fort+1|Ref+1|Will+4 Class Features: Animus, Arcane Defense+1, Blade Meditation, Elemental Attunement, Elemental Glyph I, Withstand Spell Elan -4 Hour Deep Meditative Trance instead of Sleep -One Ability Score +2 -Humanoid (aberrant) -Medium -30' Base Move -Start with Wild Talent -Resistance (Su, +4 to one save until next action for 1PP immediate) -Resilience (Su, -2X damage for XPP immediate) -Repletion (Su, Do not need to eat or drink for 24 hours for 1PP) -Psionic Aptitude: May take PP instead of HP or SP Bonus Feats: Unlocked Talent, Access Psionic Talent PP: 8/9 (one ALWAYS spent on Repletion) Animus: Start Combat at 6, gain 1 at the end of each round +1 if she uses a maneuver, can spend at most 2 animus to augment a maneuver Current uses of animus: Enhance Maneuver, Anima Burn Arcane Defense: AC bonus vs Psionic/Psi-Like Abilities, Spells, and SLAs. Active Element: Air Disciplines: Elemental Flux, Mithral Current, Riven Hourglass, Shattered Mirror, Sleeping Goddess, and Veiled Moon Discipline Skills: Autohypnosis, Craft (glassmaking, painting, sculpture, or sketching), Perform (dance), Spellcraft, Stealth Overlapping Discipline Weapon Groups: Light Blades (all) Maneuvers Known/Readied: 11/6(3) - 1Harmony-Shattering Strike (Strike, Sleeping Goddess); 1Tidal Blade (Strike, Mithral Current); 1Clockwatcher (Counter, Riven Hourglass); 1Disturbing Blow (Strike, Veiled Moon); 1Dimensional Strike (Strike, Veiled Moon); 1Flowing Creek (Counter, Mithral Current); 1Call the Soul's Blade (Boost, Sleeping Goddess); 2Fading Strike (Strike, Veiled Moon); 2Reactive Reversion (Boost, Sleeping Goddess); 3Shattered Glass Smite (Strike, Shattered Mirror); 3Time Skitter (Boost, Riven Hourglass) Stances Known: 3 - 3Elemental Flux Stance (Elemental Flux); 1Ready the Draw (Mithral Current); 1Elemental Nimbus (Elemental Flux) Weird Stuff: Choose 2 all the time maneuvers readied, 1 is randomly determined at the beginning of battle, others added randomly one at a time at end of turns Trait: Finding Your Kin (Mother, Mystic, +1 HP and SP in addition to favored class bonuses as Mystic, Mystic becomes a favored class) Trait: Unorthodox Method (Replace Solar Wind with Sleeping Goddess) Feat1: Combat Reflexes Bonus2: Seize the Opportunity Feat3: Elemental Flux Style Feat5: Fuse Styles Favored (Fighter): 0HP | 0SP | 0PP | +0x2 on stabilization rolls while dying Favored (Mystic, +1HP/SP, From Trait): 0HP | 0SP | 5PP | +0/4 starting animus pool