[quote=@Mega Birb] [@Lucius Cypher] Imma have to ask you to retcon that last bit about the Kans, Marquis gave them a forced order to stand down via the addition of a code fragment. Any attacking ones should've stopped, any dead ones shouldn't go boom. [/quote] [quote=@The 42nd Gecko] [@Mega Birb] That depends on how they're designed. If it's a mechanical "we gave them unstable engines so they have one last surge of power before exploding once suffering critical damage" then some of them may go off regardless of attempting to not explode. [/quote] Something like that. The Kans did stop attacking, but they have a sort of deadman switch that would happen if they sustain a certain amount of damage. Sure, they will not blow up if they were ordered to and then the kill code came off, but the deadman switch takes priority. The only way to prevent it was if they were shut down, which is a manual thing. Also I'd appreciate it if you didn't control my troops, or suddenly create a kill code for my Machines. Unless Marquis had somehow managed to hack them all during development or prior to their deployment, since the only ones who have control over the Killa Kans that doesn't involve shouting at them would be Endian and Eos. Send them a message to stop if you want, but the Killa Kan's don't have any specific code to stop fighting. Even Endian couldn't tell them to stop fighting, but to go fight elsewhere (Which may not have any enemies so they'll just wait until enemies show up).