[quote=@Intrepid] [@DarkwolfX37] You could really just start out with a set amount of cards in the game, and, depending on the gameplay you've developed in your planning, release cards in various handfuls of sizes. It wouldn't have to be huge updates, just somewhat regular. Edit: The mention was an accident. Missed the quote button and am too lazy to fix it. No, no, no. That's Ariel, the moon of Uranus. [/quote] That would make one of the modes really boring. I mean yeah, we could do that, but it would basically be "here's a test build" then a couple months later "and here's v.0.5, expect updates infrequently and with not many of them having a whole lot of new stuff." I'd feel bad about that approach since I've been on the player end of that sort of thing before and I don't want to do that to anyone. Though I guess David could override me on that as the one who would actually be doing the coding of the game and updates.