[quote=@DarkwolfX37] You think you could come up with an AI that optimally uses a deck of 65 cards no matter what cards it's given? I can make a list of games to try to draw ideas from the coding of, if you think you couldn't from scratch. The framework I thought up is that there should be two modes, a Battle Card Game like Dokkan and the other cash grab games, and a versus mode where the same cards are treated as cards in a Trading Card Game, heavily borrowing from Duel Masters. Battle Card Games get really grindy and boring past a certain point, so throwing in a TCG with it should help break up the monotony and give it longevity beyond just a collection game. [/quote] AIs are really easy compared to mechanic coding. I would program an AI any day over an actual game.