[i]Back in the day, I used to spend my time around the RP boards over at Planet Minecraft. While I participated in and helped create a lot of absolute garbage, there were a couple of rather successful concepts I managed to create and run for a fair period of time. Through the use of powerful necromancy, I've decided to give a few of these a new lease on life. Without further ado, I present to you...[/i] [u][center][h1][color=662d91]Carpe Noctem: Seize the Night[/color][/H1][/center] [center][H2][color=662d91](A Mixed-Genre RP about Dreamscapes)[/color][/H2][/center][/u] [center][H3][i][color=662d91]Welcome to Saxtonvale Maximum Security Prison, the harshest prison in the UK.[/color][/I][/H3][/center] For crimes you may or may not have committed, you find yourself confined within its walls for essentially what is a life sentence. Every inmate is kept in solitary for a vast majority of their stay, and have no real contact with their fellow prisoners. Beatings from the sadistic and brutal guards are all too often, the food is barely enough to live off, and you have no contact with the outside world. You know you cannot win, you know there is no escape. The depressing monotony of your imprisonment crushes your soul and reduces you to a hollow shell of a human. The only escape from the endless torment is sleep. In your dreams, you are free. You can be whoever, do whatever - and there are no guards to beat you, no four walls to hold you in. Every time you wake, you begin counting the hours until the lights go out and you can withdraw into your mind once more. But recently, something strange has been happening. Although you still dream every night, it has been a strange series of dreams that are always disturbingly vivid and real. And with every night, you realize that in your dreams you are not alone... [center][H3][i][color=662d91]'So, what is this roleplay about?'[/color][/i][/h3][/center] As an inmate of Saxtonvale, you are pretty much hopeless and defenseless to begin with. As a guard, you are allowed free movement through the prison but are never allowed out of the walls - you signed up for a tour of duty, and as a result live in the prison. However please bear in mind the the RP WILL revolve around the prisoners, so I'd like to see prisoner applications. Guards will be denied if I think there's too many. Every in-RP day, you will play your character in the prison. As an inmate, most of your time will be spent in solitary but you will be allowed to, on occasion, visit some of the recreational areas of the prison - library, pool, gym, etc. However the prison is heavily guarded, so there's no chance of escape... yet. As a guard, you will perform many guardly duties - patrolling wards, escorting prisoners, talking to the Warden, beating up inmates, etc. However, every so often I will call 'lights out', and the [i]real[/i] fun begins. Every night when both the day guards and the prisoners fall asleep, they are all transported to the same dream world. Although they don't realize it, everyone they meet is a member of the prison - both staff and prisoners. This dream setting will be a different one every 'night'; for example, one dream could be set in a fantasy world with orcs and wizards and knights, and the next could be set in a shopping mall. Every dream you will become a different character to suit the setting, with a different job/gear/looks/dream name/etc. When I call 'Breakfast time', your dreams will abruptly end and you will return to roleplaying as prisoners and guards until the next 'lights out'. [u][b][i]TL;DR, It's basically two RP's in one, with a whooooole lotta crossover.[/i][/b][/u] [hider=General rules & housekeeping] 1) Same ol' RP etiquette as usual - no metagaming, godmoding, OP characters, killing others without consent, etc. 2) There is no escape... yet. The idea of this RP is to try and make a plan to escape with your inmates, but to do that you first need to figure out who is who in your dreams. Take it easy on the plot development - we don't want you sussing everyone out on page 3 and breaking out by page 5, that would ruin the story I have up my sleeve >:) 3) As per usual, romance is PG only. Not that you'd be able to hook up in the prison or anything, anyway. 4) Two sentences minimum per post, please. And remember kids, use proper grammar. If you type like you've bashed your head on the keyboard, I will not hesitate to hit you repeatedly with a hardcover copy of the Oxford dictionary. And trust me, those things are [i]heavy.[/i] 5) Weapons are fine, but only in the dream world. As things progress, you might be able to fashion some weapons to take on the guards with, but only time will tell. 6) The dream world and the real world are interlinked - if you break your arm in the dream, you break your arm in reality. Coincidentally, if you die in your dream you die in your cell.[/hider] And now, on with the character sheets! [hider=Inmates] Name: Age: Appearance (pictures are fine): Nationality: Former job: Convicted crime(s) & falsely accused or not: Backstory: Personality: Ideals (these are concepts that your character holds in high regard. Money? Power? Beauty? Kindness? There's a huge range to choose from): Bonds (some sort of tie to the outside world that gives them a reason to want freedom. Family? A job? A location?): Fears (Pretty self explanatory. What is your character afraid of?): Flaws (Nobody is perfect. Is your character a liar? A drunkard? A gambler? Are the egotistical?): Anything else?:[/Hider] [hider=Guards] Name: Age: Appearance (pictures are fine): Nationality: Backstory: Personality: Ideals (these are concepts that your character holds in high regard. Money? Power? Beauty? Kindness? There's a huge range to choose from): Bonds (some sort of tie to the outside world that gives them a reason to work at Saxtonvale. Providing for their family? Proving yourself to someone? Saving for a dream holiday??): Fears (Pretty self explanatory. What is your character afraid of?): Flaws (Nobody is perfect. Is your character a liar? A drunkard? A gambler? Are the egotistical?): Anything else?:[/Hider] [b]If this sounds like your kind of thing, drop your character sheet here and I'll take a look at it. If you're approved, move it to the Character tab and get stuck into posting![/b] [i]And for those that are interested...[/i] [center][H3][i][color=662d91]Saxtonvale Maximum Security Prison: Lore/Historical Details[/color][/i][/H3][/center] [b]This section is a work in progress - bear with me![/B] [Hider=History of Saxtonvale] [center][H3][i][color=662d91]Construction of Saxtonvale[/color][/i][/h3][/center] In the wake of Britain's exit from the EU, a series of consecutive Tory governments held sway in both houses and conservative attitudes once again swept across the UK. Perhaps the loudest of these attitudes was a call from the people to be 'tough on crime', especially after several high profile criminals were released on bonds only to re-offend in horrific ways. With pressure to act mounting, several bills were passed through Parliament - the first making it easier to sentence the most heinous of criminals and re-offenders to terms equalling 'the natural length of their lives', and the second an agreement to support the construction of a new private Maximum Security complex just on the edge of Saxtonvale, a small hamlet in the Northwest of England. Over the course of two years and using experts in prison design from across the world, the once empty field was transformed into a huge, grim fortress of concrete and steel - almost more military base than prison, and modelled heavily on the infamous ADX Florence Supermax in Colorado. [center][H3][i][color=662d91]The First Five Years[/color][/i][/h3][/center] Although numerous protests delayed the opening of Saxtonvale (dubbed 'SaxtonMax' by both its detractors and supporters), for the most part support for the prison was quite positive and the new Warden, Harland Glovell, was seen as something of celebrity. The first few years were surprisingly unmarred by scandal, and at its peak Saxtonvale had 26 inmates under Glovell's watch. Glovell eventually retired five years into the position to focus on his family, and the position of Warden was filled by Daniel Roebuck. [center][H3][i][color=662d91]The Next Ten Years[/color][/i][/h3][/center] Much younger, less experienced and considerably more idealistic than his predecessor, Warden Roebuck took a notably softer approach to his style of governance. Under his tenure, many of the inmates recieved privileges that normally weren't afforded to those in Supermax facilities - better quality meals, increased recreation time, decorative items for their cells, limited contact with other inmates, and even (albeit briefly) access to radio so they could keep up with external affairs. But despite his lengthy tenure, Roebuck's time as Warden was fraught with controversy. Allegations of corruption, preferential/soft treatment of the inmates, several escape attempts and a short-lived riot placed Roebuck's career in jeopardy. Roebuck maintained that these were the results of [i]'Agents Provocateur'[/i] and not as a direct result of any mismanagement on his part. When Roebuck eventually did resign, the announcement was surprisingly sudden - almost as sudden as news that Saxtonvale's parent company, British Correctional Services Pty Ltd, had sold the site to a private firm based offshore for an undisclosed amount. Within three weeks of Roebuck's emotional announcement, more than 3/4 of the staff had been laid off and replaced by workers from the new firm's talent pool - including a new Warden whose details were suppressed by the company. Roebuck himself, oddly, was never heard from again; perhaps preferring a graceful fade into history over the rigours of being an prominent public figure. [/Hider]