[center][url=https://www.youtube.com/watch?v=F6JmfugpEhM][img]http://3.bp.blogspot.com/-7yitGHWRtAk/VcPgVkPM4pI/AAAAAAAAQJI/6mfVMsU55_0/s1600/img_mainColcropl.jpg[/img][/url][/center] [hr] [center][H3][color=darkgray]D I G I M O N: C O N V E R G E N C E[/color][/H3][/center] [hr] [Center][h3][color=darkgray][sub][b][i]FAST FACTS[/i][/b][/sub][/color][/h3][/center] [center][sub][color=lightgray]▲ Digimon RP (obviously), modernish setting. ▲ More tonally in common with Tamers than say Adventure. ▲ There be action, slice of life, adventure, drama, romance, and most importantly [i]mystery[/i]. ▲ May contain references to Vannevar Bush, Marian Rejewski, Alan Turing, John C. Lilly, Ullin Place, Proust and more ▲ Or in other terms its like Evangelion, Narutaru and Shin Megami Tensei had a Digimon baby. [/color][/sub][/center] [color=darkgray][sub][b][i]P I T C H[/i][/b][/sub][/color] [hr] [right][i][color=lightgray]From the idea that the self is not given to us, I think there is only one practical consequence: we have to create ourselves as a work of art. ~ Michel Foucault[/color][/i][/right] [color=lightgray]In early 2010, Matsukata Kenshin a professor and researcher at the University of Tokyo, after being plagued with nightmares creates a prototype for something he calls a Digivice. A virtual reality integration systems designed for an increasingly digital world. Soon after its creation Mr. Matsukata appears to lose grasp on his own sanity. Becoming increasingly withdrawn, spending less and less time with his wife and children. Soon he never seems to only leave his lab for meals and the occasionally use of the bathroom, having even brought in an inflatable mattress. He reports hearing voices in his computer speaking to him, wanting to be let free and became increasingly protective of his Digivice. Things came to a head in a tragic end in the Winter of 2012 when after having not being seen for several days, his colleagues discovered that Mr. Matsukata had hung himself. Following his death his research and prototype Digivice were recovered by Toyoshima Industries. Toyoshima Industries was able to perfect and adapt Matsukata's Digivice as part of their newest product, a virtual reality world know as BABEL. Designed in direct opposition to the tower of myth that its name is dervied, BABEL was designed to act as a gateway of the world, connecting people from across the globe together in a place where they can chat, shop, play and work together in a space that could meld and reshape itself based upon their whims. Matsukata's perfected technology allowing for a 'digital upload' of the self into the Computer allowing for full user integration. BABEL's release in the spring 2014 changed the world and made Toyoshima Industries one of the biggest names in the world nearly overnight. To reach out to a younger demographic and encourage brand loyalty earlier on Toyoshima Industries added a 'game' to BABEL. This game would be called Digital Battle. Based of a strange series of code left inside of Matsukata's original prototype Digivice. Users would be able to collect, trade, and battle creations known as Digital Monsters or Digimon for short. Digital Battle soon became a world renown phenomenon spanning several more television shows, card games and more monsters in expansion packs to the BABEL based game. A large tournament scene starting in Japan and soon branching out all over the world began to formalize and soon every kid with access to an internet connection was playing along. By late 2016 BABEL and by extension Digital Battle in general has grown astronomically with many other BABEL like replicas and ripoffs appearing but never holding up to the original's dominance and the sheer power that comes with recognition. It is upon this stage that the students of Awa Ikuei Juku will be thrust into the spotlight. A coastal city in the Tōhoku region. Awa was rebuilt almost exclusively by Toyoshima Industries as part of its community outreach and expansion initiative after the city was nearly destroyed in an 2011 Tōhoku earthquake and tsunami. The resulting rebuilding efforts and the following movement of Toyoshima Industries to the city resulted in an economic boom that changed Awa from a sleepy coastal town to a bustling metropolitan city. Awa Ikuei Juku or as it is also called Awa Academy was founded soon afterwards by Toyoshima Industries to serve as an upper level high school serving both the cities residents, as well as other students both from across the country and abroad for its quality education. Strange things are going afoot in Awa and in the world as a whole. Internet outages, cyber attacks, and sightings of strange creatures unlike any animal the world had ever seen. Yet they seem to vanish just as quickly as they are spotted. Some things are never meant to be and the secrets of the Digivice should of died with Matsukata. Two worlds are beginning to bleed together with BABEL acting as the bridge that is connecting them. Is it the end of the world or something new? Well that's up to you to deiced. [/color] [color=darkgray][sub][b][i]O O C I N F O R M A T I O N[/i][/b][/sub][/color] [hr] [color=lightgray]Welcome one and all to the interest check for Digimon: Convergence. A different take on the idea of Digimon. At its heart its a general deconstruction of the whole Mon genre in the first place. Taking into account a more accurate account of what would happen when you give a bunch of children walking death machines and tell them to go fight some other walking death machines. Have fun being labled as international terrorists or whatever. ;) Don't expect your characters to get out of this okay in one piece mentally or physically. A story about power and its consequences as much as it is about plucky school children trying to save the world. The Japan and by extension Earth of this world is a mirror to our own. Cracked and distorted in places, the reflection that it casts still resembles that of of our own. In general most of its history is the same leading up to early January of 2010 where things start to branch off in their own direction. Yet still the fears are the same, fears of loss of self, of identity, of a dramatically changing world that's sweeping aside the edicts of its elders. Like any good science fiction story which Digimon is, the technology stands in service of telling a good story. The story itself will go at a slower pace focusing more upon character interaction and development in the interest of creating good scenes and interactions between players rather than rushing forward from action set piece to action set piece. The focus always being on telling a good story. It's a strange tale about friendship, the inevitability of oblivion, security, and the definition of a soul. But hey if it sounds like your thing well then why don't you come and say hi?[/color] [color=darkgray][sub][b][i]D A T A B A S E[/i][/b][/sub][/color] [hr] [indent][center][i]General world-building stuff for your reading pleasure. More will be added as we go on.[/i][/CENTER][/INDENT]