Name: Cadogan Decimus Feraldo Nickname: The Great Inventor of Dumont Species: Human Age: 34 Hair Color: Black with gray streaks Hair Style: Long, wavy, extends past his shoulders, slight balding can be noticed on the temples Eye Color: Gray Skin Color: Very pale Height: 6''0 Body Build: Fragaile, broad shouldered, very thin arms and long fingers. Clothing: White fencing shirt covered by a black leather vest and a grayish green overcoat that extends down to his knees. Gray baggy pants and a pair of well polished kneehigh leather boots Physical Quirks: To his favour it must be said that Cadogan is quite handsome man - well no, not handsome, beautiful would be the correct term. He has very effeminate facial features - well not just facial features... In other words his gender is quite difficult to detect before getting a proper look at him. He has a little scar on the left side of his mouth that gives him a permanent half smile. His thin, long fingers have little cuts and burnmarks all over them due to his little experiments with something he likes to call the Better Explosive Powder. Cadogan allso has to rely on a walking stick for support due to the fact that his left leg having damaged tendons. Background: Cadogan Feraldo was born to a relatively rich family and recieved the best education he could. Over the years he has traveled all around the world and met all sorts of people - daevas and seraphim also. He was allways fascinated by how things work and at the age of 20 he had allready gained conciderable experience and fame as an inventor of both weapons and all sorts of appliances. He currently recides in Dumont in a relatively small workshop and is very rarely seen outside. Extra: Has a craving for green apples. --------------------------------------- Name: Solas Slea (Roughly Gaelic for Light Lance) Nickname: Often called Sel by friends - It arose from a mispronunciation of his name that he took a liking to. Age: 24 Gender: Male Race: Seraphim. Description: Sel is a little on the tall side, standing at about 5'11". Whatever color his hair once was has been completely bleached out by the exposure to light magic, and is blonde to the point of being almost white. The shoulder-length hair is the only truly remarkable feature on an otherwise common face. His thinner, more wiry build tends to make him appear a little taller than he actually is, especially when he draws himself up to his full height. He is rarely seen without the worn, white robes that suffered a similar fate as his hair. Magic: Wields very direct, effective, and flamboyant light-based magic. His powers gather and condense photons in the space around him, using Runic circles generated in the air near him. The circles are the most effective way of trapping photons, but often betray the direction and motive of his attack - not that you'd have much time to dodge a light beam. His most basic usage of the magic is a simple gathering of light in front of his hand, and releasing it as a beam that can pierce flesh with ease. However, his magic ranges from creating temporary balls of light to carry with him into dark places, to creating devastating waves of energy. Naturally, his strength is almost directly proportional to the amount of light available in the area - no light means no attacks, and he has to resort to the simple, basic act of running like a coward. Because of this, he tends to carry human light-makers with him - not very bright, and not very powerful, but enough to sustain at least two small attacks. When charging his attacks, the space around him will tend to go dim as the photons are absorbed and trapped, but that split second is cut short by the release of an attack. Over-usage of his powers without sufficient light tends to result in his unconsciousness - something that's taught him considerable efficiency over the years. Personality: As might be obvious by the magic he uses, he's just a little bit narcissistic, and has an ego to match. He tries to keep his mouth shut, but sometimes can't resist talking about his own abilities, and has a weakness for direct challenges. this gets him into trouble more often than not, as you might expect, especially when combined with a little bit of a temper. Those who insult him with any seriousness soon find themselves with a face-full of light energy, although he'll try and forgive you after he's cooled off. In battle, he becomes cold and calculating, planning out each angle of attack as is needed with such precise magic, but it's not uncommon for his temper to get the best of him. Despite years of practice, he still has a tendency to overexert himself, and has ended up passing out after at least a few fights where his anger got the better of him. His narcissism has also brought him to become the self-appointed judge of the people around him. Those who commit acts of evil must be punished, and those who commit acts of good must be saved. There is a very small gray area for him - if you've committed an evil act, he won't have mercy on you. His call will be "Guilty!" And he tends to take matters into his own hands, whether the situation calls for it or not. To him, Ferals are the epitome of evil. He believes them to be literal incarnations of evil deeds, to be eradicated on the spot. Screw your research - they must not be allowed to live! Background: Has spent considerable time training his magic, although it's not the only thing in his life. He has spent some time roaming as well, but often returns home to the capital city of his race. ---------------------- Name: Aldris Calter Nickname: Aldris Species: Pegasus Daeva Gender: Male Age: 17 Hair Color: Red Hair Style: Long and wavy, usually loose and free Eye Color: Blue-green Skin Color: Pale Height: 6'2" (When perfectly straight. Usually appears shorter due to bent legs.) Body Build: Lightweight frame, weaker arms, but very powerful legs. Clothing: Wears a simple beggar's shirt and loose pants that serve to conceal his body, and nothing more. Physical Quirks: As a hybrid Daeva, he is unable to revert to complete human form. His legs are always in the shape of a horse's rear legs, tail included, and his face is elongated, with the ears very clearly defined as a horses. The pegasus wings are also almost always visible, although can be small enough to be concealed underneath his clothing most of the time. He is certainly not the image of masculinity, and in fact is feminine enough to be hard to tell as male. Weapons: His hooves are his greatest weapon. He taught himself how to kickbox at an early age, finding it necessary to survive in a harsh Daeva underworld, and developed it into almost an art, as much as he hates to strike first. Background: His inability to go fully human, coupled with the lack of interactiion with his parents, led him to be bullied and tormented by others almost constantly in the streets of Dumont. He often fled to the countryside, using his wings and legs to literally run away from his problems. In the solitude of the country, he would often get the only enjoyment he knew: music. Over time, he learned to play a variety of instruments, many of which were lost or stolen. His voice was his best, however, and always his own. The life of torment led him to become extremely receptive to people with ill will, but also extremely receptive to those sharing the similar pain of oppression. He would often retreat into the back recesses of his mind when provoked, only defending himself when a real physical threat became apparent, his sense of self-preservation overtaking his desire to escape reality. The few times he's been around people like himself are also the few times he's been comfortable - and the rare chance for anyone to hear his music. Extra: In full pegasus form, his hair turns to a much darker shade of red, almost brown. He has very few friends, most of his friends being other hybrids who led a similar life. He's also somewhat slow to trust others, since anyone could end up evil. --------------------------- Name: Eadrom Fianna Nick name: Ead Gender: Male Species: Deer Daeva Age: 22 Appearance: Averaged height, with an angular frame that has the potential to carry an awful lot of muscle on it, but hasn’t been properly filled out, leaving Eadrom looking generally quite thin and bony. The same can be said of his face, thin and angular, although not effeminate. He has generally boyish good looks, with deep hazel eyes and a slightly lopsided, though charming, smile. His hair is chestnut brown and is a curly, unruly mess. He also sports a small soul patch on his chin. Clothing wise Eadrom almost invariably dresses in the dark, black armour of the Daeva military, although slightly modified to weigh less and be less restrictive for his light footed combat approach. Get him out of armour and he dresses plainly and simply, no frills or lace despite his noble background. Weapons: Eadrom uses a pair of rather thin, mid-length swords, which he dual wields. His fighting style involves a lot of movement and circling, trying to get deep, pinpointed strikes on his opponent’s weak spots. Background: The Fianna family are members of the minor Daeva nobility, though they are not linked by blood or marriage to the royal line itself. They own lands on the eastern side of Nixie Lake and are relatively affluent. Eadrom is the heir to the family estates, although currently he is viewed as a slight black sheep for going into military service instead of the traditional political or economic positions the family has held. However, he believed that the good he could do for the Daeva people was much more limited by following these routes rather than joining the army. His aspiration to join the army manifested at an early age, and his families connections allowed him to be singled out by the elite training division of the military academy. Eadrom is trained in more than just the standard scope of combat and leadership; he has also been tutored in the often diplomatic and ambassadorial role that the Daeva military often play. He proved an able and willing student, and so was fast tracked for high status positions in the internal structure of the military. However, he has been reluctant in accepting these more desk bound duties, as they detract from his ability to do good for the people. He was approached by General Sergio (who effectively mentored Eadrom during his first years as on active duty) who saw that joining the expedition would be a way to prove his worthiness and do ‘good’ at the same time. However, this was before the recent developments involving the death of King Raha, and since then there has been a great deal of speculation about whether it is wise to send such a young and untested soldier where serious military and diplomatic clout might be needed instead. Extra: He currently holds the rank of Captain, although he is not officially in charge of any body of men. ---------------------------------- Fiora Garahel Nicknames Poison Ivy, "Ivy" for short. Called Succubus by some. Age 21 Gender Female Race Human/Seraphim Hybrid Magic Specialization Essence Thievery/Aura - Fiora drains anyone who makes physical contact with her of their life essence, converting it to physical and magical power. While not immediately fatal, she can drain someone to the point of death. The process can also be quite intimate, as she absorbs not only power but memories and emotions as well. She can channel this energy as magic empowering her punches and kicks, but is unable to channel this power more than a few metres away from herself. Personality Fiora is deceptive as a means of survival - her power ensuring that she must never draw attention to herself unnecessarily while ensuring she has a steady supply of life essence to feed on. She is very perceptive of people and observant of her surroundings, quick-witted and composed. She can be charming when she wants to but is often sarcastic and cold to others, but always blunt and brutally honest with her words. She does have a soft for the weak and oppressed, and an equally strong hatred for the powerful and rich. She likes singing and has a good voice, though she often uses it to draw in her next victim when she needs a quick drink of energy. Abilities: Fiora doesn't use weapons, instead choosing to fight with her natural weapon - her body. She is well-trained in most styles of hand-to-hand combat, and augments this with her magic. Her ability to drain energy from others provides her with superhuman speed and strength, enough to match even ferals, though it depends on how well fed she is. She is agile and nimble, allowing her to scale walls and navigate obstacles with ease while being virtually silent. Background: Fiora is the love child of a seraphim nobleman and her human mother. Her father was influential enough that the fact caused a huge scandal in the seraphim lands - enough to ensure her mother was exiled and forced to flee to Dumont. While her mother was given some coin in secret to live out her life in peace, it was hardly enough to raise Fiora alone in a land when an unmarried woman raising her own daughter was sure to be treated like scum - especially when her daughter carried seraphim blood. Matters only became worse when her abilities manifested. After the first time she nearly killed a boy she had been playing with, Fiora lived out the rest of her childhood alone and isolated. Any time she tried to find work or venture into the marketplace, she was chased away either by soldiers at spear point or by citizens with angry pitchforks. Her mother could never find work aside from scrubbing floors while Fiora lived sequestered away from public view. Her mother passed a few years later, and Fiora resorted to stealing food and coin at night, befriending the thieves and sewer rats of the capital. Among the downtrodden and desperate, she found kindred spirits who didn't think of her power as a curse, but an asset. She felt useful for the first time in her life and continued this way for years - learning how to fight and how to stay anonymous. That was when she got her nickname of "Poison Ivy", when the citizens started talking about a woman who prowled around at night draining young men and women alike of their vitality and leaving them weak and bedridden for days, some even saying a succubus had been summoned by a cult and was plaguing them. Extra Details: Fiora starts glowing with a blue aura when she throws her power at full strength. She meditates to help keep her ability in check and keep her mind intact from any memory absorption. ------------------------- Name: Caelum Adalbern Nickname: Hermit Species: Seraphim Age: 21 Hair Color: Lilac Hair Style: Short, shoulder length hair that is unkempt and naturally messy. Eye Color: Violet Skin Color: Pale Height: 5’9” Body Build: Thin and wiry, with almost no muscle at all Clothing: A thick, navy blue robe with ornate gold gilding and an overbearing hood which shadows the majority of his face. A cape of midnight black is thrown over his shoulders, hiding his skinny frame and giving him great bulk, while he is physically very weak. His hand, however, are always covered in black leather gloves. Physical Quirks: He skin is unnaturally unscarred and smooth, although what remains under his hands can be anyone’s guess. However, an experiment early on in his life left the top half of his face paralyzed. While he can still blink, he can no longer show any expression from the nnose upwards, so that any genuine smiles always seem mocking and sardonic. Weapons: Grimoire, Rune cards and Rune magic Background: Rune magic is a very specialized field of magic. It has both the potential to be a great, destructive force, and also a benevolent healing power. Both ends of the spectrum, however have the same thing in common. The spells take a greater amount of time than can be achieved alone on a battlefield. While there are spells that can be quickly cast in the field, the strength of rune magic remains in preparation, and that preparation needs time, time which a mage does not have in the chaos of combat. It is for this reason that any of the few rune mages employed in the military are left to organize defenses, and so it should come as no surprise that the capital of Aldarich is heavily guarded by rune mages and their many, many traps, each layer more deadly and complicated to unseal than the last. Caelum is the son of a pair of researchers who specialized in Rune Magicks, devoting their entire lives to improving that art for the sake of progress. They created powerful spells as they tried different rune combinations, some harmless, and even beneficial sometimes, others being so destructive that even the Council, the ruling body of the Seraphim, took interest for purposes of war and defense. Caelum, like his parents, had an insatiable curiosity to see what would happen when one did something or other to another thing, which, of course, led to many strange results, including one memorable occasion where he accidentally created an all-consuming mass of goo which ate a lot of their assets…and was subsequently researched as a possible weapon by the Council. Eventually, as Rune Magic became slightly more popular as a school of magic, Caelum’s parent’s were called to the capital to act as professors in various schools of magic, meaning that they could no longer perform experimentation themselves without blowing half of the city to pieces in the event of an accident. Caelum, considering himself an independent adult now that he was 15, asked to stay behind so he could continue on with his experimentation. His parents were hesitant, but after much urging and reassurance, they allowed him to stay alone, sending him funds every month to sustain him. Taking advantage of his newfound independence, Caelum experimented tirelessly, trying to figure out the secrets of rune magic as combined, deconstructed, arranged and destroyed runes just to see what would happen. It would on the ill fated night of his 19th birthday that he would lose the control of his facial muscles and, while healing magic was able to restore the bottom half of his face, his top half was forever relaxed into a strange, glazed look, although he retained the ability to blink and move his eyeballs. Still, this did not faze him as he continued with his experiment, and, in fact, it drove him to try and found out why the upper part of his face remained incurable, which was when he started to research Feralism. Of course, as a learned member of Seraphim society, Caelum knew about Ferals and the ‘threat’ they posed, but he had never given it any thought until he stumbled across it in one of his great ancestors’ musty old tomes. According to that book, his grandfather, who had passed away oh so recently, had been researching a way to halt, and maybe even reverse the process. Enthralled by his research notes, Caelum read deeper and deeper, until he realised that the seraphim’s noble endeavour had slowly been perverted from its original purpose. Talk of progress gave way to hybridisation, and Caelum slowly grew more and more disenchanted by his grandfather’s words. Taking note of all his grandfather’s actual research, including the grisly part about daeva hybridisation, Caelum started to research the topic on his own, in a way, continuing grandfather Adalbern’s research before they turned into the ravings of a madman. Years later, Caelum’s crowning achievement is his ability to temporarily reverse the physical effects of the feralisation process, meaning that while the body would still look humanoid, the mind would stay corrupted. He considered this something of an achievement as he wrote down in his own Grimoire, but it was still not enough. The process was costly and painful, for both the caster and the recipient (theoretically at least), and he didn’t even have any confirmation on whether it worked. Now, he remains in his little house, trying to figure out a way to slow down the process of feralism. He has had little contact with the outside world, apart from the occasional visit from a certain pirate… Extra: Lives alone in a house on a mountain spire on the outskirts of Adalrich. Rune magic specializes in healing and boosting allies in combat, as well as traps, although it still has powerful offensive capabilities. -------------------------- Name: Daren Fireheart Nickname: Pyro, Sparky, Candlewick. Those are the three main ones. He has a multitude of other, fire related, ones. Species: Human/Daeva hybrid Age: 29 Hair Color: Generally a dark brown. Hair Style: Short, doesn't fall past his ears, messy. Eye Color: Flames. Literally, his eyes are entirely the color of flames. Skin Color: Pale. Generally. Height: 5ft 6in Clothing: He goes through clothing quickly, but he is currently wearing a thick white long sleeved shirt, with a leather vest over it. Brown pants cover his legs and he generally goes bare foot. Physical Quirks: Not only are his eyes the color of flames, they move like flames too. So, looking him in the eyes is like looking at two campfires or torches. Wherever he walks, when he's not in someones home or doesn't want to be followed, he leaves burn marks on the ground in the shape of his feet. His skin and hair change color according to his emotions. At times of anger, they turn bright red. Sadness, blue. Tired, the glow red, but pulsate like embers. And so on so forth. He has one ability from being the result of a Daeva and a Human. He can turn his entire body, or individual parts of it, into flames. The downside of this is that he burns whatever he's touching, so he can't lift anything or open any doors with that body part or at all if he turns his entire body into flames. The upside is that his form is largely immaterial. He can manipulate the shape of that form into whatever he wishes. But, it's hard to be stealthy when you're constantly crackling and popping, give off light, and burn whatever you touch. He's also far weaker to normal things when in this form. Water, lack of oxygen, a landslide, etc. Then again, he's also not able to be killed normally either. When in this form, he can manipulate any flames that are nearby in whatever way he wishes, his own body included. BEHOLD! --------------------------------- Name: Talen Cairn Nicknames: Dagger, The Horned Hermit Species: Corrupted Seraphim Age: 26 Hair Color: Deep indigo Hair Style: Long and Wavey Eye Color: Glowing White Skin Color: Red Height: 1.90 meters Body Build: Fit and Athletic. Physical Quirks: His tail wags slowly when he is annoyed though he can hide it when he focuses. Ears twitch when something catches his attention. His canines are elongated and sharp. His bones are stronger than that of regular seraphims. Wings are leather like that of a dragon or a bat and is a deep deep red color, brown in the right light and is a great cover against rain. His wings also have small claws at a joint so when he folds them over his body they can clasp eachother around the neck. His tail has very strong muscles and is able to use it to grab something and pull himself or the object Linen Hood Leather Vest Lockpicking Tools Leather boots Oak Longbow Steel Vambrace Single Edged Steel Sword Steel Long Dagger x24 Throwing Knives Tail Blade Quarterstaff x30 Bopkin Arrows x20 Broadhead Arrows Spare satin clothing (Consist of black pants and a deep blue shirt) Small Cast Iron Pot, Pan and Kettle Ladle Three Clay Cups Small Casket of Herbs for Tea brewing and spices Leather bag of tobacco herbs Long Wooden Pipe Quiver Satchel of Chicken Bacpack and Belt Pouches Waterskin and Wineskin Talen can cast simple cantrips. Small illusions that the strong willed can see through if they notice and minor telekinesis and lighting candles and campfires. His main magical abilities however is a sort of Corrupted Mana similar to that of poisonous fire. He uses this power rarely since it's more consuming than the energy that most others use. The form this magic are like daggers, creating weapons that he uses if disarmed. When unfocused he uses the energy like fire projectiles. When he uses his advanced magical abilities the veins blacken around his eyes, neck and hands and continues the more he uses it and his eyes darken to deep crimson red. Background: Talen's parents were among the elite of the Seraphim magic forces. Both were great magic users that fell in love though his mother was challenged into a magical duel against an envious rival while she was still in the first stages of pregnancy though she did not know it at the time. The duel turned chaotic and the swirl of magic was so great that if effected the unborn babe in the womb. His mother was victorious though her rival meant to.curse her with a terrible spell that would lock away her magic. The residual conflicted energies corrupted the curse and though Talen's mother managed to avoid the effects of it by herself, the curse it instead befell him. As he grew within his mother, both she and her caretakers knew something was wrong about the babe. When the day came for the baby to enter the world their fears were confirmed. Talen was born with red skin and a tail, small nubs on his forehead and leather wings instead of feather ones. His mother's love saved him that day but since that day they tried to hide his existance from the seraphim society. He was homeschooled and they even tried to teach him magic but something unforseen happened. When the child tried anything more advanced the magical drain was enormous and threatened to destroy him if pushed to the limit. Both parents later partially regreted the decision to save him, thinking that maybe it would have been better to spare him of such dreadful existance. It was like that throughout his childhood, looks of pity and even disgust often directed at him from those that knew of his existence. He ran away then at the age of 13 or so, deciding that he was no longer welcome and that he would have to make it on his own. He covered himself in heavy clothing to hide his features, living off scraps though was able to catch a few rabbits here ad there using a pointy piece of metal. It took time but he managed to live completely on his own by the time he was 17, doing whatever her had to survive. He stole and sometimes begged, using the excuse that he was very ill to explain why he wore heavy clothing and even wrapped bandages over most of his face. He traveled from place to place and soon he made the excuse that he was some lizard daeva to explain his appearance though mostly just hid it in crowded places, his own wings acting like a sort of cloak and able to fold them more tightly to his body than his more pure seraphim. He lives the life of a hermit, a drifter and took the name Dagger, from his affinity with the small blades, instead of going by his birth name. He goes where ever the wind takes him, looking for a place to belong. Extra: He has a special weapon of his own little make. A special leather bracer for the end of his tail and holds a blade, allowing him to use his tail as a weapon.