Reposting in OOC for consistency: The following changes will take place [u]starting next week[/u] and [u]only for the duration of combat events.[/u] Combat posts will be fairly short here for all involved once we get into the thick of things. Which means I will be increasing the pace of combat to prevent this one encounter from taking literal months in real time. Expect this to be reflected soon in the rules. After the last GM posts, player turn responses will be due within three days. The sooner everyone responds, the sooner the GM turns can come around again. At the moment, this means red and blue team have a time advantage. That will not continue. The next time GM turns come around, I will synchronize all three GM posts to be up at roughly the same time (within 5-10 minutes of each other). Then the three day cycle continues until combat-heavy events are over. Those who cannot keep up with one short post every three days (until the end of combat) have several options: [list][u][b]1.[/b][/u] Have someone else write your character's move(s) into a combined post. [u][b]2.[/b][/u] Mention any GM (preferably all three to make sure someone catches the message and relays it) in the Discord’s #plotting channel and let them know what move you'd like to make. If you don't have the time for discussion, the respective GM will write that move in as feasibly as possible. [u][b]3.[/b][/u] PM all three GMs (if you use the forum PM system, PM ALL THREE GMs) on the forums with the move you'd like to make and the respective GM will write that in as feasibly as possible. Due to the asynchronous property of forum messaging, the GMs will likely not sit around and refresh the page for 15 minutes to wait on your response in the case of any arguments. Thus, through PMs, the following will generally occur: you message us, we tell you we've read it and will/will not incorporate the move. That's it. If we choose not to incorporate a seemingly unfeasible move, we'll just interrupt it/counter it/strike before it happens, etc. You don't get to argue this through PMs as it is an immense waste of time for the GMs to sit around and wait for a PM response that might not come in a timely manner, especially if you're too busy to even hop into Discord and use option 2.[/list] [hr] As an additional warning, once combat has fully initiated, excessive talking is not a free action. If your GM feels like your character spent too much time talking in a dangerous scenario, your character will suffer for it. Short comments/orders/call outs are perfectly fine. Even brief conversations are fine. Use common sense, or the GMs will liberally apply it for you. [hr] Current deadline for this round of player posts is [url=https://www.timeanddate.com/countdown/to?iso=20161212T00&p0=137&msg=Deadline+for+Player+Round+Combat+Posts&font=cursive]here[/url]. New pacing will not take effect until next week by this schedule. If everyone posts and we move on early repeatedly this week, I will consider implementing the new pacing a bit sooner. [hr] Edit: Added to the rule concerning the "one post per week" minimum: [quote=January]The "one post per week" minimum requirement is not imposed under certain circumstances such as combat events/NPC-relevant events/anything else the GMs decide to inflict a different schedule on. Refer to event-specific pacing for further details. Generally, pacing during events will be faster than normal.[/quote]