[hider=Wisp][center][h3][b]Wisp[/b][/h3][/center] [hider=Sheila and Viola Hopkins][center][url=https://salgatanas.deviantart.com/art/Sheila-and-Viola-Hopkins-738941722][img]https://i.imgur.com/lppGtbf.jpg[/img][/url] [sub][url=https://salgatanas.deviantart.com/art/Sheila-and-Viola-Hopkins-738941722]Link to picture[/url][/sub] [sub][url=https://salgatanas.deviantart.com/journal/]Art drawn by the very talented salgatanas on deviantart[/url][/sub][/center][/hider][hider=Going all out][center][url=https://www.deviantart.com/art/Sheila-Hopskins-aka-wisp-full-rage-mode-741058011][img]https://i.imgur.com/D5dROYJh.jpg[/img][/url] [sub][url=https://www.deviantart.com/art/Sheila-Hopskins-aka-wisp-full-rage-mode-741058011]Link to picture[/url][/sub] [sub][url=https://salgatanas.deviantart.com/journal/]Art drawn by the very talented salgatanas on deviantart[/url][/sub][/center][/hider] [b]Name:[/b] Sheila Hopkins [b]Alias:[/b] Wisp. [b]Age:[/b] 16. Birthday 14th of January 1989. Viola, her sister, is a year younger born 22nd of April 1990. [b]Alignment:[/b] While a good person at heart, she's currently a serial thief. Is that enough to qualify her for Villain? Otherwise, Neutral. [b]Loyalty:[/b] Independent. Her derangement is of note here. [b]Appearance:[/b] Sheila has an extremely plain face, but her skin is also very pale and her hair which was bright blonde has become white. This is partly because she almost never allows light to touch her anymore. Her hair is long, and she typically ties it into a ponytail, because she likes how it looks. Her eyes are blue, her body thin but somewhat tall, her chest average. She's somewhat tall and stands at 172 cm, just shy of 5'8''. Her “suit” consists of red laser-goggles over her eyes, just in case she accidentally directs a laser at herself, stolen along with the laser-pointers. She wears a tight, white jumper with pockets for her items on her body, with hood to cover her hair. She wears tight, white body-pants that goes down to thick socks, she does not wear shoes as they make too much noise. Given her white skin, she’s essentially all-white with red goggles. Her mouth and nose is uncovered, needed to breathe easily and silently. However, while she’s wearing that suit just in case, Wisp never allows herself to be seen in public. When she wishes to show her location, she displays simply a little flickering white flame a little aside to her (so that if someone attacks it they’ll miss her) while she herself is invisible, making her only known as Wisp. They shouldn’t even know she’s female. [b]History:[/b] Sheila and her one year younger sister, Viola, were born to a wealthy doctor and his trophy-wife, Sean and Maureen Hopkins in Denver. Their parents were Irish in birth, but moved to Denver before Sheila’s birth after a job-opportunity turned too good to pass up on, and then decided to raise their children there. Sheila when young was introverted, but regardless gained numerous friends. She hung out with them as young girls do. She even got herself a boyfriend for a short time, a guy who worked up the courage to ask her out, but he didn’t appeal to her in the long run. She was aware of the cape-scene, but not overwhelmingly interested in it. But at 16, she accidently became very aware her father was dealing with villains. She’d never considered perhaps they were a little too wealthy, but she and Viola had been seeking their father at the hospital and overheard a conversation at the worst time. Their father accepted money for patching up injured villains and turned out tight-lipped enough to make it a regular thing, rewarded handsomely for it. Unfortunately, being the young idiot she was, she swung the door open and yelled at her father not to take their deals and report them at once, right in front of the unmasked villains. Sean panicked, and Viola quivered in fear behind her. As could be reasoned, the villains quickly determined that Sheila and Viola were an unacceptable breach in confidentiality. Sheila and Viola were locked inside a room, and Sheila forced herself to look strong for her terrified little sister. She tried to encourage the idea that heroes would save them, that their father would call the Protectorate and it all would be solved. They were forced to wait there for three days, when then the villains came in. They were told their father had sold them for his and his wife’s lives. This came across as an unforgivable betrayal to Sheila. As the villains approached, Viola shrieked and Sheila was overcome with how impossible it was for her to protect her sister. She triggered then and there, and after a moment of vision she soon forgot she lifted her hand and blasted the incoming villains with bright light. Villains and little girls both knew exactly what had happened. Finding the villains dazed but not out, Sheila quickly gripped Viola’s hand and ran, successfully avoiding capture by blasting light at pursuers. It did no damage, but it blinded them, allowing the girls to escape. When they had finally escaped, Viola started happily talking about how Sheila was now an awesome cape, and she should go become a Ward. [b][i]NO.[/i][/b] She crushed Viola’s hopes with a single word. After all, nobody could be trusted. Their own parents had outed them. They were better off on their own. Searching the city, Sheila found an abandoned apartment where she could hide Viola in a villain-run section of the city. She hid Viola from the world, knowing the villains would come for them. Locked her inside. Stay well. Sheila practiced her powers, learned its applications. By being invisible when she left the building, she could prevent being tracked back to Viola. However, she had no sources of income, she could not feed Viola by herself. But… she absolutely REFUSED to trust anyone else with her sister. So, Wisp took to thievery, using her power to steal food and means of entertainment for her sister. Items seemed to just vanish from their shelves as she blocked anyone from seeing them. As she searched the city while hiding, she eventually tracked down the villains who’d wronged them. Presenting herself only as the speck of light she’d later become known as, Sheila approached the Protectorate. She drew arrows of light and displayed the names of the villains, and as such she led the Protectorate to where they’d capture the villains. When they turned to talk to her, Sheila had vanished. It was after that she became known among the Protectorate by the name Wisp. However, as Sheila kept Viola locked away from the world, Viola eventually triggered as well from her desire to have freedom. Being locked away by her sister in absolute solitude became too much for her. She gained the power to speed up time for living beings in her immediate vicinity, and used this power to flee Sheila at multiple times a normal human’s natural speed. The limitation of this power included that any individual within a meter would also speed up, allowing them to keep up with her, but she just had to ensure Sheila never was within her range. In addition, anyone affected has to deal with their bodily inevitabilities, including aging, at a sped-up pace as well. On the terms that Sheila would not lock her away, Viola agreed to return and let Sheila care for her. Sheila was forced to accept, but as she continues to steal things she’s also watching Viola abusing her power to read novels fast and beat games, vanishing out the door when she got bored and used her power to get things faster. It seemed like Viola started considering her sped-up state the “normal” her, and Sheila had to stop her so many times, telling her to stop using it. Over the four months they’ve been active, Viola has aged considerably while Sheila remains the same. Viola’s mind became a lot more hedonistic after her trigger event, and even though she had been the one who had suggested Sheila become a Ward, when she herself became a cape she thought “Eh, too much trouble”. Sheila breathed a sigh of relief at that. Viola spent her time reading books and speed-running games because her sped-up time let her hit key-frames easily. Viola named herself Speedrunner, because she thought it hilarious. She always complained she couldn’t speed up the internet or consoles to match her, or she could play games so much faster than she already could with her increased reaction-time. She got a purple suit for when she wants to move out into the open. She managed to teach herself how to program at record speed, and started taking missions for money on the internet as she could develop programs exceedingly fast, but Speedrunner also ran around on the outside. Sheila still has no idea what Viola’s doing on these trips… Wisp and Speedrunner have lived without particular problems so far, Wisp stealing food and entertainment for her sister while Speedrunner entertains herself, plays games, reading books, programming. So far, it has worked. They’re registered as Rogues, and there are bigger fish to fry in Denver. Sheila does, sometimes, point the way for heroes. If villains close by are causing too much trouble, Sheila points the way. The only time she actually uses her blasting capabilities is if she ends up in trouble. It has happened twice, maybe. Also, if she sees someone innocent on the streets assaulted, she might help, if only by blasting a light straight into the sky to alert heroes if she wagers it too dangerous. So she has lived, and so it remains until now. But… it’s only a matter of time before Wisp or Speedrunner attracts the attention of someone. Someone might deploy the means to counter Wisp’s power or follow Speedrunner home somehow, or similar. The Protectorate does not actually know if Wisp is the cause of the seemingly invisible thief, but suspicion would be understandable. It would take that she was just caught a single time and she’ll be registered as an official criminal. What Wisp will do then, that’s a question she has yet to find the answer to. [center][h3][b]Personality[/b][/h3][/center] [b]Motivations:[/b] Her sister, Viola Hopkins, or Speedrunner. She’ll sacrifice the world to keep her fed and happy, including her own morality against stealing. To keep them both alive in this world, that is her goal. [b]Sexuality:[/b] Bisexual [b]Likes:[/b] [list][*]Viola [*]Solitude [*]Comfort and safety [*]Calming music[/list] [b]Dislikes:[/b] [list][*]EVERYONE (except Viola) [*]Crowds [*]Losing control [*]Absolute silence (she becomes too aware of her own sounds)[/list] [b]Derangement:[/b] Absolute distrust in everyone. Sheila might not realize it, but her trigger has severely damaged her ability to ever trust anyone, to form any such a trusting relationship. Because, if she doesn’t trust anyone, she uses her power to keep herself hidden more. The only person she’d ever trust her back to is Viola, but even that has been shaken with seeing Viola constantly head out, not knowing what she’s doing. Besides that… her absolute obsession with keeping Viola safe can be counted as a derangement. If someone’s threatening her current life, even by talking reasonably, she might freak out and blast them or attempt running without properly thinking things through. [center][h3][b]Parahumanism[/b][/h3][/center] [b]Skills:[/b] Due to her power, Sheila has taught herself how to move and breathe silently. She's skilled at dodging people while invisible, making it seem like nothings there, a skill she's picked up over four months of activity and might be supported by her minor Thinker power. However, beyond that, her skills are… extremely limited. Completely average high-school girl. [b]Classification:[/b] Blaster/Stranger, with a minor Thinker power to assist with her main power. [b]Details:[/b] Sheila can control all visible light within one meter of her. [i]Blaster[/i] - Applications include blasting all available light in one direction. It results in a powerful flash in the direction she does it, and it renders her orb of effect absolutely black while she does it. The flash causes no damage beyond temporary blindness, but it can be very useful. She can also direct sustained light in an opponent's direction, which might be more annoying than actually blinding, but could disable an opponent relying on sight. She cannot create laser on her own. … But she can redirect an existing laser. Hence why she has stolen a couple of laser-pointers. Typically to aim at the eyes of an offender. In addition, if she’s not wary of being detected she can gather more and more light around her, letting it spin around her as she absorbs more and more light before eventually releasing an extra-powerful blast. … Though it will still just be light. [i]Stranger[/i] - Her most used power, Sheila can subconsciously curve light around her, due to how used she is with her power. This effectively removes her from the visible light-spectrum, making her invisible, even to cameras. In addition, she can draw images inside her range as she wants others to see them, creating illusions or words for others to see. Though, if they figure out it is an illusion and knows Sheila’s short range, this effectively gives away her location. This is, though, how she creates her “Wisp”. The range of one meter from any point of her is enough to hide someone inside, assuming they aren’t too large and doesn’t mind closeness. In addition, she can completely influence the sight of someone within one meter, but that’s typically not used as an enemy within one meter can very easily hurt her, and Sheila is not durable. Although she can see through her own illusions, she cannot provide the same comfort to allies, resulting in a very strange vision to anyone in her range she isn’t focusing on as light dances into their eyes from unnatural angles if she’s using her power. [i]Thinker[/i] - Her ability to process information is somewhat increased, if only to be able to control the vast amount of photons entering her range. In addition, since she can redirect photons from all around her to her eyes, she has 360 degree vision, effectively seeing all around her, and her low-level Thinker power allows her to process this without being confused. [b]Limitations:[/b] She doesn’t actually create light, so if lost on her own in darkness, she can’t make use of her Blaster-skillset. She can still hide, curving any existing light, but that’s also all she controls. Her powers do not remove her sounds, smells or body-heat. Neutralizing her is as easy as equipping goggles with heat-vision that prevent being blinded by lasers. Do that, and she’s effectively stranded. A limitation is also that she has an upper limit on amount of light she can control. She hasn’t found it yet, because she can control a LOT of light at the same time, multiple lasers if she wants to, but… There is an upper limit. If she reaches it, Sheila’s mind will break. She’ll feel headaches as she approaches it, which could probably warn her to not take in more light, but it won’t actually stop her from taking in more. Only time she will reasonably approach this limit is if she charges her “swirl light around her” for too long, or if someone unloads way too much light at her. [b]Equipment:[/b] A knife, for precautions. A mobile phone to talk to her sister with, under a fake contact name. Two laser-pointers she stole. A regular red one and a powerful green one. The green one is the kind used to shine powerfully into the sky to point at starts that people are told never to aim at airplanes, this is for causing permanent damage to enemies, while the red one might be used in a regular encounter. Also a strong flashlight, if she’s caught in the dark.[/hider] [hider=Creep][center][h3][b]Creep[/b][/h3][/center] [hider=Wisp and Creep][center][url=https://salgatanas.deviantart.com/art/Sheila-Hopkins-aka-Wisp-aka-Creep-738935190][img]https://i.imgur.com/mgG4DTO.jpg[/img][/url] [sub][url=https://salgatanas.deviantart.com/art/Sheila-Hopkins-aka-Wisp-aka-Creep-738935190]Link to picture[/url][/sub] [sub][url=https://salgatanas.deviantart.com/journal/]Art drawn by the very talented salgatanas on deviantart[/url][/sub][/center][/hider] [b]Name:[/b] Sheila Hopkins [b]Alias:[/b] Creep. [b]Age:[/b] 16 [b]Alignment:[/b] Villain [b]Loyalty:[/b] Rockers. [b]Appearance:[/b] Creep appears as a figure cloaked in black. A hood has been pulled over her hair tightly using a band, to ensure hair cannot escape. Her long-armed shirt and long pants are dark and tight, to minimize sound made when moving, though also does a job showing off an obviously female body. The body is slightly tall for a girl, slim with an average chest, and reasonably fit for her age due to the constant expeditions she has been through since triggering. She wears black gloves, hiding her hands. Her feet wears dark socks, as those make the least sound as well. Her mouth is covered by a mask which contains a voice-changer, though she won’t tell that. Her eyes are covered with a blindfold, hiding her eyes, which could make you wonder how she sees. The only piece of skin you can see is her nose and parts of her cheeks and forehead where the blindfold stops on her face, between hood and mask. That skin is completely white. If her hair's ever seen, it looks brown because Sheila's colouring it brown using Wisp's powers. Other than that, she wears a belt that contains her equipment, which is a knife, a handgun and some more things depending on the mission. [b]History:[/b] Creep is secretly Wisp. However, that is a secret. Sheila has imagined a bit of a story for her, though. She’s been an orphan all her life, unloved and uncared for, in a part of the world where violence is rife. Then, one day, she triggered, gaining her powers. Because she knew nothing of life, she started using these powers to satisfy her desires for control. One day or another, she was tracked down by the Rockers, and because she’s comfortable with being commanded and has little to no inhibitions, she lets herself be manipulated by the villains until she sees a greater value in doing something else. … That’s what Sheila imagines. It has some direct parallels with her own story, so she feels she should be able to “play” the Creep she imagines. The one big difference between herself and Creep… is that Creep doesn’t mind getting her hands dirty. Sheila will simply have to do her best to get into character when the time comes. That’s part of her plan, actually. If she ever finds herself in a situation where she has to do something she doesn’t want to… she plans on using “Creep would do it” as incentive to move. Hopefully, that’ll make it easier. Yeah. [center][h3][b]Personality[/b][/h3][/center] [b]Motivations:[/b] Sheila imagines that Creep is motivated by the simple thrill she gets by defeating enemies and doing things that she shouldn’t. [b]Sexuality:[/b] Sheila hasn’t considered it. Refer to Wisp’s. The following likes and dislikes is what Sheila imagined for Creep, who she imagines to be a typical villain. These are partly based on her own feelings. [b]Likes:[/b] [list][*]Being in control of her own fate [*]Complete solitude [*]The thrill of a mission [*]Dominating someone with her power[/list] [b]Dislikes:[/b] [list][*]People trying to intrude on her world [*]Social interactions, talking [*]Other Strangers [*]Absolute silence (she becomes too aware of her own sounds)[/list] [b]Derangement:[/b] Sheila likes to imagine Creep to be somewhat socially inept. Like she herself was back when she was incurably introverted. That she only talks when she absolutely has to, and that each word comes with immense effort. Also, she’s completely fine with that, and will tell others to piss off if they try to befriend her. That should dissuade people from trying to get close to her. Creep should never get friends, Sheila reasons. [center][h3][b]Parahumanism[/b][/h3][/center] [b]Skills:[/b] So, on account of being Sheila, Creep has the same skills. Sheila has taught herself how to move and breathe silently, and she trained in a skill for dodging people that can’t see her. However, beyond that, her skills are… extremely limited. Completely average high-school girl. Though, she has lately learned how to stay out of danger in Denver. Most danger. [b]Classification:[/b] Master/Stranger, Sheila imagines. [b]Details:[/b] It is important to note that Sheila is still Wisp. Creep’s powers cannot be different. However, Sheila will try to pass it off as a different power. While it is ACTUALLY Wisp’s light-powers, here’s what Sheila has imagined. Creep’s power is to manipulate the perception of others when they’re looking towards her or when she’s close enough to them. That way, she can influence their brains to not see her at all, as well as potentially show them illusions. However, her strongest effect comes when she moves in close. Then she can completely warp their sense of balance, manipulating their senses to break the world as they perceive it, effectively dominating them. They’ll be unable to see, keep balance, or effectively do anything to stop it. … What’s actually happening is that Wisp is manipulating the sights they see in such a way that they experience severe motion-sickness and complete loss of balance because the world they see doesn’t match what their body is feeling. But that’s not what Sheila is going to pass it off as. It’s something she sees as Creep’s weapon, and Creep’s weapon alone. Wisp won’t use it. That said, Sheila is still going to use the powers she thinks she can get away with. That means manipulating the light around her to see 360 degrees around her as well as around corners, more details in Wisp’s section. She has complete control of light around her, after all, and a minor Thinker power to help her process all that information and direct it where she wants. [b]Limitations:[/b] So, Creep’s limitations is actually that large amounts of her power’s arsenal is unavailable to her because she doesn’t want to show that she’s really Wisp. No light-tricks, no blasting light at enemies, no laser-pointers. Creep’s powers are fake, and that’s her limitation. [b]Equipment:[/b] Two knives, different and more deadly-looking than the one Wisp uses. A gun, with several magazines of non-lethal rounds… and one with lethal rounds. Just in case. From Shatterpoint she received a small blowgun along with ten darts filled with stuff that can knock out anyone hit for at least an hour, and she stole herself a set of regular darts too. Other things can vary depending on the mission.[/hider] [hider=Powers of NPC Viola Hopkins, Speedrunner, Wisp's sister][hider=Speedrunner][center][url=https://platinumskink.deviantart.com/art/Viola-Hopkins-aka-Speedrunner-738947278][img]https://i.imgur.com/k4Ou8wi.jpg[/img][/url] [sub][url=https://platinumskink.deviantart.com/art/Viola-Hopkins-aka-Speedrunner-738947278]Link to picture[/url][/sub] [sub][url=https://salgatanas.deviantart.com/journal/]Art drawn by the very talented salgatanas on deviantart[/url][/sub][/center][/hider] Disclaimer. Viola is an NPC that just so happens to be a cape and close to Sheila. The GMs can take control of her from me at any point, but until then it's simply easier that I control Viola through any sibling-interactions they have between missions. Sheila is the PC. That said, here are Viola's powers for those who wants easy access to them for reading purposes. [b]Classification:[/b] Mover/Breaker [b]Details:[/b] Viola creates a bubble of around one meter radius from herself, and all living things within that bubble is sped up in time. All objects or people outside the bubble appears to move slowly to individuals being sped up. Anyone that enters the bubble speeds up, anyone that leaves it returns to normal speed. To be sped up, the person needs merely to touch the field the slightest. While Viola cannot affect the range, it’s always one meter, she can choose how fast she wants to speed up time, from 1 to around 4 times normal speed. Viola can move like a bullet through town with her time sped up, causing her to move up to around four times faster than a normal person. As simple as that. This also applies to any other living being that touches her field. She’s also given up to around four times more time to consider a strategy to employ. This effectively makes her able to react to any action of her opponent up to around four times as fast, and come up with her own schemes just as fast. In addition, as objects don’t actually hit her with as much force as they’d hit anything else, as they’re going really slow to Viola, making her somewhat damage resistant to projectiles. When she moves things inside her sphere, they’re affected like if Viola’s time was the real time, translating to a lot more force and speed outside the sphere. This means that, if she throws something at high speed, it will travel with much more force than if she threw it normally. If she swings something, it also becomes with up to four times the applied amount of force, unless she’s swinging it at someone inside her own sphere. The same applies to any movement by any other living being that is affected by her power. This is why she carries the long signpost as her weapon. To strike people outside her sphere of influence. [b]Limitations:[/b] Any living beings affected also finds everything else in their body acting faster. Bodily needs, aging. With other words, if she uses it too much she’ll age prematurely. It’s scary. She has a really powerful power, but the cost is dangerous. … In addition, all it takes is for an enemy to enter within her sphere to match her in speed. Then she cannot choose not to speed them up along with herself. Assuming she cannot successfully run, she’ll be comparatively powerless in the sped-up room, together with a fully powered enemy. That’s it for her. If someone catches her, she’s a young teenage girl with no means to protect herself beyond her knife. Also, it is important to note that this is a kind of time-manipulation, she’s not actually going fast. Force interacting with Viola within her sphere is calculated with the speed Viola perceives, meaning her tackling an object will only have the effect her actually tackling it normally would have. All her effective attacks need to be indirect through another object gaining phenomenal speed due to her influence, like taking the time to apply force to her metal pole to swing it faster than a normal human ever could and slamming it into someone or something from a slight range. To Viola, it’s that everyone else has slowed down rather than that she’s going fast. This, of course, means that she’ll become just as tired as any other human after crossing a certain distance, even if she crosses it faster. She’ll tire quickly during a fight.[/hider]