[h3]Index of Goods, Ships, etc.[/h3][hr] [hider=Goods] [color=lightblue] Other than selling artifacts and raiding convoys and settlements, trading goods is your most important means of making [color=gold]gold[/color]. Below is a list of common goods available and base prices (not accounting for localized taxes and adjusted numbers for flooded/dry markets). [/color] [u]Basic Goods[/u] [i](base price of 10 per unit)[/i] Iron Ore Furs Dried Meat Grain Rice Rum Wood [u]Manufactured Goods[/u] [i](base price of 25 per unit, limited supply)[/i] Armor Cotton Cloth Cannon Glass Weapons (small arms, swords, knives etc.) Wine [u]Luxury Goods[/u] [i](base price of 50 per unit)[/i] Art Gold Silk Silver Spices [/hider] [hider=Ships] [u]Components of a Ship:[/u] [b]Cost:[/b] [i]The base price for buying a ship. Some ships may not be available in all ports. Larger ships are usually built in larger cities etc.[/i] [b]Speed:[/b] [i]How fast your ship can move. Distance explained on the map. Bad weather may affect your ships movement.[/i] [b]Crew:[/b] [i]A full crew will keep your ship running at optimal performance. It is possible to run a ship with a handful of crew, but it will not fight or fly as well and fast.[/i] [b]Cannon:[/b] [i]How many cannon your ship is capable of holding. More cannon=more damage output in a fight.[/i] [b]Cargo Space:[/b] [i]How many units of cargo your ship can hold per voyage.[/i] [b]Refitting[/b] You can refit one of you ships at any port that has a [b]shipyard[/b] for 25% of the original cost of your ship, +25g per each refit beyond the first. (1st refit:25 gold, 2nd refit: 50, 3rd: 75 etc.) For each refit (and depending on the skill of each shipyard) you can add [b]3[/b] attribute points to the ship attribute of your choice. Make sure you tell the shipwright which attribute(s) (Refitting should be adjusted to make it more economical to refit than to buy new ships===>what is the max amount ships can be refit?). Example: I want to refit my zeppelin to increase cannon capacity. It will cost me 25g the first refit. I will add +3 cannon to my zeppelin. The next refit will cost me 50g, the third time 75g etc. [u][b]Zeppelin[/b][/u] The tiny zeppelins that ply the air currents carry cargo at a painfully slow pace. These ships are commonly found all across the world, and are easy prey for pirates due to light armament and bulky maneuvering. [u]Cost:[/u] [i]100g[/i] [u]Speed:[/u] [i]5 knots[/i] [u]Crew:[/u] [i]max 10[/i] [u]Cannon:[/u] [i]3[/i] [u]Cargo Space:[/u] [i]10[/i] [u][b]Sloop[/b][/u] A true 'airship' driven by multiple propellers and a basic [i]anima[/i] engine. Despite the increased hold space, much of this is given to crew quarters, a gun deck and engineering. [u]Cost:[/u] [i]150g[/i] [u]Speed:[/u] [i]10 knots[/i] [u]Crew:[/u] [i]max 15[/i] [u]Cannon:[/u] [i]6[/i] [u]Cargo Space:[/u] [i]15[/i] [u][b]Knave[/b][/u] Knaves were used infamously to smuggle goods to Meleah during the Great Rebellion by Imperium sympathizers. It's quick speed and expanded cargo made blockade runs risky, but rewarding. [u]Cost:[/u] [i]250g[/i] [u]Speed:[/u] [i]21 knots[/i] [u]Crew:[/u] [i]max 15[/i] [u]Cannon:[/u] [i]8[/i] [u]Cargo Space:[/u] [i]25[/i] [u][b]Stoker[/b][/u] A civilian version of the Imperium Frigate, the Stoker is a large cargo vessel with a slow rate of speed, but big return on shipping investments-if you manage to avoid pirates. [u]Cost:[/u] [i]300g[/i] [u]Speed:[/u] [i]15 knots[/i] [u]Crew:[/u] [i]max 28[/i] [u]Cannon:[/u] [i]8[/i] [u]Cargo Space:[/u] [i]30[/i] [u][b]Frigate [/b][/u] A true 'warship', the Frigates of the Vaartenburg Imperium protect the all important shipping lanes between Naramunz and Sibis. Heavily armed and manned, the Frigate is the choice ship of infamous pirates and mercenaries. [u]Cost:[/u] [i]500g[/i] [u]Speed:[/u] [i]25[/i] [u]Crew:[/u] [i]max 40[/i] [u]Cannon:[/u] [i]18[/i] [u]Cargo Space:[/u] [i]40[/i] [u][b]Dreadnought[/b][/u] The largest class vessel, and the most feared. Used as flagships in Imperium Fleets, and as floating luxury palaces by the Pirate Lords and Naramunzian Royalty, the Dreadnought is dwarfed only by the floating cities of the Kingdom of Naramunz. [u]Cost:[/u] [i]800g[/i] [u]Crew:[/u] [i]65[/i] [u]Cannon:[/u] [i]24[/i] [u]Cargo Space:[/u] [i]70[/i] [sub][color=dimgray]DM use only: Ship advancement is based on the model of the zeppelin. For each +50g added to cost, add +4 points to distribute among the speed,crew,cargo,cannon attributes. The advancement from Frigate to Dreadnought adds 24(300/50=(6)x4=24) additional points to speed,crew,cargo,cannon attributes. etc.) [/color][/sub] [/hider] [h3]Glossary[/h3][hr] [i]Here contained are the terms and ideas most useful for determining the nature of the world.[/i] [b][color=gold][i]Bapha, God of Magic[/i][/color][/b] The god of magic, light and hope. One of the gods depicted on the Sepulcher Stones, of which 9 of 13 have been lost. Bapha is depicted as an angel with wings of lightning, a shield of storms and a thousand faces. He is the god which the Sibis attribute to allowing mortals to harvest Lux Anima, and refine it for their own purposes. They also attribute him with allowing the monsters of the mists to endanger civilization, so that man may not forget his own limitations. [b][color=lightblue][i]Lux Anima[/i][/color][/b] Lux Anima (or simply Lux, or interchangeably Anima) is a greatly understood magical element commonly found in the hearts of many of the larger Mountains across the world. Although rigorously studied and exploited to fuel the endless fleets of airships, Lux Anima maintains distinct ethereal and religious qualities-a sort of mythology to accompany the scientific. For instance, humans exposed to Lux Anima in its unrefined form often die within weeks of a violently debilitating disease, but certain creatures of the mist seem to thrive upon it. Scholars of Bapha work tirelessly to record any and all information gleaned from the use of Lux Anima. [b][color=khaki]Meleah[/color][/b] Goddess of wealth and prosperity. [b][color=slategray][i]The Cloying Mists[/i][/color][/b] Beneath the cloud kissed citadels, castles and fortress cities are the ever present [i]Cloying Mists[/i], which obscure from view the surface world. It also harbors dark things-horrors tainted by prolonged exposure to Lux Anima, that magical element. The Mist itself seems to have a sentience so to speak-as it grows thick where walls are weakened, or coils around foundering airships. It is a dangerous and unknown thing, a permanent part of the world and the reason that civilization moved skyward. [b][color=gray][i]The Sepulcher Stones[/i][/color][/b] These 13 stone faces are carved around the base of the Mountain of Sibis, and depict the elder gods. Only four faces remain intact, although features of the other 9 are visible. Bapha, the God of magic is the most fully intact. The other three are xxx .