[h3]Combat and Encounters[/h3][hr] [h3]Upgrades & Advancements[/h3][hr] Refitting a ship You can refit one of you ships at any port that has a [b]shipyard[/b] for 25% of the original cost of your ship, +25g per each refit beyond the first. (1st refit:25 gold, 2nd refit: 50, 3rd: 75 etc.) For each refit (and depending on the skill of each shipyard) you can add [b]3[/b] attribute points to the ship attribute of your choice. (Refitting should be adjusted to make it more economical to refit than to buy new ships===>what is the max amount ships can be refit?). Example: I want to refit my zeppelin to increase cannon capacity. It will cost me 25g the first refit. I will add +3 cannon to my zeppelin. The next refit will cost me 50g, the third time 75g etc. [h3]Gamemaster Random Tables[/h3][hr] [url=http://www.wizards.com/dnd/dice/dice.htm]Online Dice at WotC[/url] [i]All tables assume 4 players[/i]. Convoys Roll 2d6 for Large Cities and 1d6 for All others every other cycle. (this is how many convoys are travelling that cycle) Assume that convoys reach destinations in 2 cycles regardless. Special circumstances apply. For each Large City Convoy Roll: (6 total ship types) 1d4 for Dreadnoughts & Frigates 2d6 for Stokers & Knaves 3d6 for Sloops & Zep's [hider=sample roll] 1, 12, 8 Convoy from Meleah has 1 Dreadnought, 6 Stokers, 6 Knaves, 6 Sloops & 2 Zeppelin's [/hider] Goods