[quote=@DrunkasaurusRex] So, I'm thinking of RPing as a military character. What all can you tell me about the Baron's forces? [/quote] I'd prefer not having any active military PC's (it greatly restrains your freedom, as even a common soldier has orders restricting him to a single task or location). If a military background is what you're looking for, though, there's a lot to play with. Statistically, the baron's forces are about 500 strong. It's a fairly active force responsible for keeping people safe every night. At the top, you have the baron's three generals, then five colonels, then various captains spread between villages and the barony's borders. Notably, none of this military force patrols the baron's castle. Outranking the captains are the church's Knights (holy monster hunters sanctioned by the baron), who often coordinate with the military. Despite the bandit king on the loose, the baron has not declared a state of war and so conscription among citizens is not mandatory. Both men and women voluntarily join the military (it offers good pay and a modest pension that lasts depending on years of service), with most starting at sixteen years old and serving a mandatory four years. After this time of service, some continue to fight and rise in the ranks. That's the basic gist of things I intend, anyways. Did I cover what you wanted to know? [quote=@Lexicon] [@Fairess] How do you feel about a minor noblewoman turned church hunter? [/quote] Sounds good to me! I don't have a lot of notes defining nobility outside of the baron's family, so feel free to be creative in defining your noble family. Any of the villages are up for grabs if you're looking to have a family that manages one. On a similar note, becoming a holy hunter is an auspicious goal. Your character would not be out of place seeking to become a Holy Knight of the barony, but note it takes years of training and mighty deeds to become one. It's likely such a character would be a squire who lives at the monastery--though called upon often for service, your character would be allowed some autonomy in choosing her trials to become a full fledged knight. [quote=@Halvtand] [@Fairess]I would like to know more about the subcategories of humans. [/quote] You're free to pitch any particular sub-human you'd like. All I have defined thus far are ghouls (humans who drink a vampire's blood and gain vampiric attributes at a cost of their independence) and fae-touched humans, which are humans who have recieved a gift of power from any variety of pagan/fae creatures. To clarify: Ghouls -Drink vampire blood (at least a cup or more) every week to maintain vampiric abilities. -Have enhanced senses, reflexes, strength, and dark vision. -Do not age. -Can use vampiric hypnosis on humans. -Can be verbally and mentally compelled by a vampiric master to do any particular task (even killing oneself). -Are suceptible to holy artifacts and severe sunburn without proper coverage. -Would be lynched if common people knew about his/her vampiric power. Fae-touched -Have any variety of abilities, such as talking to animals, affecting the weather within a small area, animating objects, speaking to the dead, etc. -Share a powerful bond with a fae/pagan entity. Breaking the terms upon which the power was given could mean death or worse. -More often than not have a physical taint as proof of the pact. Antlers, bizarre eyes, cloven feet, scales, etc., usually mark a fae-touched human as a freak (which sometimes leads to lynching). -Are burned by touching iron and Christian holy objects. Does that help? [@Marquise] I see, I see. The reason for wanting Barony-born PC's is so I have connections to tie your character into the plot. So there are a few ways around it--maybe your character is foreign, but has close family, friends, or a mentor who lives in the barony. I don't even mind a relation to the kidnapped baroness! As long as your CS connects your character to one or two natives, you can do as you like with origin.