Have [s]some tentacles[/s] a Master for Roland: [hider=Master of Berserker][b]Name:[/b] Albert Prelati [b]Nickname:[/b] The Prelati Heir, Summoning Genius (self-proclaimed) [b]Age:[/b] 15 [b]Gender:[/b] Male [b]Master of:[/b] Berserker [b]Command Seal Location:[/b] Right palm; resembles the purple/dark red color of bruises or dried blood [b]Personality:[/b] Albert is, in a word, an upstart and an imp (and not just because of his size). Born the heir to the infamous and now derelict Prelati family of summoners who never quite escaped the shadow cast by Francois Prelati (the accomplice to Gilles de Rais' murders and author of Prelati's Spellbook), he's had a chip on his shoulder all his life, and magus society seems determined to never let him or his family forget what they did. This however has only made Albert more determined to show them up and prove people's ideas about his family wrong. He takes great pride in his family's abilities and their legacy (minus one), and displays a single-minded bloody obsessiveness with proving it to the world. His only goal, his only desire is to see the Prelati family restored to its former glory, and to that end he's dedicated his life to his craft. He's the type who puts on a facade of professionalism, and prefers to distance himself from others so as to appear noble and proper in a way he imagines befits a Prelati. Because of his own preconceived notions and stubborn, defiant attitude, he can be extremely arrogant when he wants to be, but ultimately, his heart lies with his family instead of his own personal goals. [b]Wish:[/b] To restore the good name and prestige of the Prelatis in mage society. [b]Biography:[/b] Ignored and spurned by everyone outside of his family for most of his childhood, Albert learned to take comfort in the company of familiars, apparitions, wraiths and other summoned creatures. Because he had no one else besides his small pool of living relatives, they became like good friends, or even a second family. He surrounded himself with them to ease his loneliness, which eventually attracted attention when people began to notice the sheer size and complexity of his menagerie. Those around him quickly came to realize that even by the standards of his family, who had always enjoyed a (tarnished) reputation for their skills as summoners, Albert was a genius. This was enough to earn him a spot and a scholarship in the Clocktower, something which irked many of his teachers and classmates to no end. To say they found him a bit creepy would be an understatement. Rather, he was just as despised at the Clocktower for being a Prelati as he had been at large. And while this maybe could have been avoided had he not continued to sequester himself in his room, surrounded by nothing but his research and familiars, Albert didn't mind. He'd long ago stopped seeking their approval. Rather, he'd grown to resent them, and his singleminded obsession with "proving" something wholly unspecific to the world to make them recognize the Prelatis again became his sole motivation for attending school and improving his skills as a magus. Upon hearing of this new Holy Grail War, Albert finally saw the answer to his problems. What better way to restore the Prelatis to prominence and prove his genius to the world than by taking home the Holy Grail? He'd summon the strongest Servant, Berserker, and show everyone just how much finesse and control he had when commanding his monster. [b]Origin:[/b] Defiance [b]Element:[/b] Earth [b]School of Magecraft:[/b] Summoning/Spiritual Evocation & Alchemy [b]Skills/Spells List:[/b] Albert is an expert when it comes to spirits and ghosts, and prides himself on his ability to conjure and control powerful familiars. While he himself is not versed in any kind of combat magic, he has a number of autonomous familiars, ones which do most of his fighting for him. They will be listed under spells. [list][*]Offerings to the Outsiders: The Sorcery Trait unique to the Prelati family which allowed Francois Prelati to create his infamous spellbook. Members of the Prelati family have a unique connection to the creatures of some unknown alternate dimension that allows them to summon them as temporary familiars. The creatures, classified as "Horrors" or "Sea Demons", are formed using the blood and dead bodies of animals, usually taking the shape of grotesque alien sea creatures resembling monstrous cnidarians or cephalopods. They will regenerate endlessly so long as the magus can provide them with prana, and are capable of crushing a man to death, as they are little more than clumps of muscle with mouths and no bones that can contort and fit into any space larger than their smallest hard parts. With enough time and preparation, a monstrous beast in the form of a book similar to the one made by Francois Prelati can be produced by someone possessing this Sorcery Trait. However, it would take years of one's life to create, and usually cannot boast the same enormous supply of magical energy that book was capable of granting. Albert is just as capable of summoning these Horrors as any of his predecessors, and can maintain up to three or four while also providing for Berserker, six under optimal conditions (so long as he limits their regenerative abilities enough to prevent self-replication). However he finds their use distasteful, as they are ugly, brutish, and remind him of Francois. He can summon Horrors twice a day, after which they become largely self-sufficient if allowed to replenish their mana by consuming souls, which Albert normally does not allow. [*]Memory Partition: While by no means the primary focus of his studies, Albert has spent some time learning the basic principles of Alchemy, and can manage up to four "rooms", or four independent thought processes. He's considered attempting five before, but always reneges on doing so, as he is more concerned with his summoning than Alchemy. [*]Thought Acceleration: Another basic skill of Alchemy Albert learned in his studies. Combined with Memory Partition, Albert can perform calculations and problem-solve at a much faster rate than a normal human which, with diligent and frequent use, has helped him learn so much from the Clocktower in such a short amount of time (a.k.a "The Granger Gambit"). It's a double-edged sword not normally suited for combat however, as it requires great concentration and stillness, and an acceleration of more than 5x human average causes a slow buildup of excess heat in the brain that can eventually lead to a stroke. [*]Familiars: Albert possesses a number of basic animal familiars both large and small, including a pack of large black dogs he likes to call his "hounds". He can make new familiars fairly quickly, finishing a handful of smaller animals in a day and spending maybe a week to create a group of bigger animals like the hounds. Larger animals, like lions, tigers and bears (oh my) may take a few days to a week on their own, but Albert has done it before. His current accompaniment of familiars includes his pack of hounds, a fox, an owl, a slime, some plague rats, and a hive of demonic bees. [*]Apparitions/Wraiths: Albert can summon and control wraiths haunting the local area as well as fairy-like apparitions similar to the ones used by Misaya Ouji. As these are both fundamentally the spirits of the dead, making them lower class spirits by default, Albert doesn't have much problem summoning and controlling them, and they can make for useful tools and distractions.[/list] [b]Amount of Mana:[/b] A- [b]Other:[/b] His favorite familiar, which has been with him the longest, is Goliath, a Guardian Spirit in the form of a fully grown adult male liger with the dapper personality of a foppish English gentleman. Sadly, because he dared not risk Goliath's safety in a conflict as violent as the Holy Grail War (and because big cats are notoriously difficult to bring across international borders), he left him at home. [IMG]http://i.imgur.com/CQoCRga.jpg[/IMG] [i]"I don't mean to pry, but what ze 'ell are you staring at? Do I 'ave somezing on my face? I know genius is sexy, but please try to control yourself. It's quite rude, no?"[/i][/hider] I wasn't really sure how to put a number to stuff like Mental Partition/Thought Acceleration or summoning wraiths and apparitions, so if the GM or anyone else has any suggestions, I'm all ears.