[@Ermine] Well, I appreciate your effort, and am very grateful c: Though, lucky for us all, I managed to get in contact with someone thans to [@Nytem4re]! [@Lucius Cypher] is, in fact, my successor as GM and needs some time to look over the materials and sheets again but this should get rolling in a reasonable timeframe. [@Grey][@Fubsy][@Asura] keep in mind, your sheets may require fixing as Lucius understands the system better than I do and may spot problems I missed. Though everything should be fine. [@Ermine], I hate to say this as the last thing to you, and so want to start off with - the concept for your character is really, really cool, and I appreciate that. I also appreciate all the links to help with my understanding. However, it's a little overwhelming to learn, and most of my research would indicate it might require altering NPCs within the campaign to better match the power level brought about by maneuvers. Which, if it were a homebrew campaign, would admittedly be a lot easier in the first place, since I would've created the NPCs and would know who might fit the class flavors best, and who deserves what maneuvers and who deserves the sudden power boost. Think there's anything on the Paizo website class-wise you might also like?