[b]Kevin: - UNF - Terra[/b] Kevin was enjoying the ride on Terra. The giant ship made for a nice ride and minimal turbulence due to it's massive size and velocity. He would have to make it a point to find the mechanics and get his hands on the schematics and see how he could integrate it into Tinkered Toy. Although the occasional bumps made it hard to work on Tinkered Toy as Kevin went about his third systems check and found like his last check that all systems were fully operational and his valkanai was in the best condition for what it was. With the maintenance done, he hopped down from the machine and went about finding the various rooms of the ship. In his time of touring, he spotted a few key locations like the bridge, cafeteria, his room, briefing room, a few mechanic ports to service the ship faster, and the engine room. Along the way he would ask people where the engineers were and upon meeting any would pick their brains for some time with questions about valkanai efficiency, possible enhancements, and also the Terra's schematics and operations. To him it was important to know how the ship worked in case he would be needed to aid with large scale repairs using Tinkered Toy. Upon reaching the engine room, he milled over the area. Firstly he attempted to get into the room so he could get closer to the engine and take notes about how it operated and how to plausibly apply it into a more compact version in order for him to make more engine types for valkanais. While jotting down ideas, he wound up back into the hangar and looked at all the valks stationed in the Terra. While looking at each of them Kevin feverishly wrote down ideas for new technologies he could create to add onto the machines. Some seemed more fit for close range combat while others were for long range battles. The close ranged valks would be perfect for an extra propulsion system in order to let the machines close large gaps rapidly and if used correctly could greatly enhance the speed and power of the valks attacks. On the other side he could see instead of propulsion, a more shock absorbent machine with larger shock support to reduce impact from larger rounds. Would need to add a flame resistant coating along with better temperature control since the large suits would be susceptible to overheating and flames. He then realized that a third option was available with stealthier recon valks that would have to have special materials on the outside to mask its signal. With that comes a problem with having to find a way to either get around the coating in order to send and receive signals or just have to leave it to the pilot to make it to a safe spot in order to relay information. There were a lot of options open for the close combat but Kevin decided to jot down a few options for longer range valks. Namely for snipers it is important to make an outer coating of non-reflective material with possible camouflaging capabilities in order to set up a sniping position. Then the same problem arises with the stealth suits where a means of being hidden from the enemy but to stay in contact with allies at the same time is crucial. Something to mill over later with more materials. Moving on was the heavier artillery which would need massive shocks in order to launch heavier rounds. That and a means of carrying more ammo than normal as to raise their efficiency when on the battlefield and away from any ammo. Lastly for them would be to have an optimal means of launching the payload with minimal risk of a counter-attack by any snipers or close range combatants. Kevin then thought about weapon designs for both sides and any kind of technologies that could turn the tide in a battle, such as ways to minimize damage done by dampeners and hazards such as an electro magnetic pulse. He feverishly jotted down ideas while pasing by each of the mechs and a rather large tank. Kevin made a note to pick the designer's brain and see if anything out of the ordinary was inside. Being from a junkyard a tank was not an unusual sight, but if it was still operational it must be different from the usual scrapped iron. With that in mind Kevin wandered back to Tinkered Toy and began jotting down more ideas for upgrades and new technologies, keeping in mind how to build Tinkered Toy as well rounded as possible as to be useful in as many situations as possible.