[center][color=#FEFFE3][h1]【[u][b]Koshūsuru, Kairi[/b] - [i]Fuishi[/i][/u]】[/h1][/color] [img]http://img02.deviantart.net/8967/i/2016/314/f/7/fate_gilgamesh_female_by_seeddestiny-danyjdy.jpg[/img] 【[url=http://listenonrepeat.com/watch/?v=LY39km8rkWY#2CELLOS_-__Mombasa__from_INCEPTION_[OFFICIAL_VIDEO]Theme[/url]】 [h3][color=#FEFFE3][sub][i]~[/i][b]"Oh [i]please[/i], just give me one more reason to crush your skull. It would be my pleasure~"[/b][i]~[/i][/sub][/color][/h3][/center][hider][center][u][b][h2]【Personal Info】[/h2][/b][/u][/center] [hider][indent]【[u][b]Name:[/b][/u] Koshūsuru(Insistent), Kairi(Passionate). 【[u][i]Nicknames:[/i][/u] Ri-chan/san/sama. 【[u][b][i]Alias:[/i][/b][/u] Manticore; Fuishi(Sudden Death). 【[u][b]Age:[/b][/u] 460. 【[u][i]Age Appearance:[/i][/u] 23. 【[u][b]Gender:[/b][/u] Female. 【[u][b]Race:[/b][/u] Human-->Plus-->[b]Shinigami.[/b] 【[u][i]Former Rank:[/i][/u] Lieutenant. 【[u][i]Former Division:[/i][/u] 2nd Division. 【[u][i]Additional Appearance Info:[/i][/u] Standing at 5'7 and weighing in at—ask again and I'll pluck your eyes out—Kairi is a rather slender woman with an air of confidence about her. Her curves modest till you get below waist level, Kairi's body is athletic and well toned. While once she was forced into the traditional shinigami shihakusho, she has since shed the uniform in place of her current outfit, which is part utility and part style. Most notable is the train of cloth that trails down from her waist, concealing the position of her blade, which is laid horizontally at the small of her back. Beyond this the colors of her outfit serve to accentuate her body and, more particularly, her face and fierce amber eyes. 【[u][b]Biography:[/b][/u] Kairi came into the rukongai as a baby, something surely tragic having occurred to result in such a fate. Nonetheless, a poor family took her in and raised her, attempting to instill in her the values that would allow her to survive in the lower districts where violence was rampant and food was scarce. However, before she was even ten, bandits broke into their home. She woke up later to find the house empty. She had gotten out unscathed, but had lost her family as a result. She cried, but the world soon toughened her up as she learned to steal and fight for food and shelter. She learned that there was little room for remorse when someone stole from you instead. She learned the darker side of humanity, and this impression of humankind would remain with her for many years to come. Needless to say, she fought tooth and nail to extricate herself from the violence, and she succeeded, eventually ending up in one of the better districts. However, her thieving ways one day ended her up at the feet of a shinigami, where she was punished, and then forced to enroll in the academy. It seemed the shinigami had seen promise in her, and he was right...though perhaps not in the way anyone would have expected. Swiftly she began to feel she didn't belong as she failed classes left and right, possessing less reiatsu than most around her, not to mention how little interest she saw in kido. However, there were two things that caught her eye, for she had always seen the appeal of evasion and of brutal and unforgiving physical punishment. So her classmates began to learn that where she failed in zanjutsu, flunked in kido, and lacked in stamina, she more than made up for it with raw strength, durability and speed. She went largely undeafeted in sparring exercises and she liked it. She liked being above the others, liked the attention—negative and otherwise, and so she fed on it. As the decades passed she became more and more skilled in Hoho and Hakuda, eventually managing to pass the academy, with a recommendation to help her out from under the weight of her other failed classes. With that she began her ascension through the ranks, jumping between divisions until she landed herself in the 2nd division where finally some discipline was forced upon her. As she was finally brought to reign she found solace in her lacking authority by venting her cruelty and annoyance on her zanpakuto and so it was that she rose to 3rd seat with the reveal of her shikai. In the next couple of centuries she managed to nearly master her shikai, while surpassing even most captains with her prowess in Hakuda and Hoho respectively. She became known Fuishi after a series of missions in which she was tasked to hunt down several defectors. When the medical crew was called they found that all there was to do...was clean up the mess and with several of them having witnessed the exchange, well they found the title fitting. So it was that a century ago, in the week following that incident, she was promoted to the lieutenant of 2nd division, after all...one of the defectors had been the former lieutenant. The following years were relatively quiet and especially boring in her opinion, until what appeared to be a rebel faction appeared in the midst of the seireitei and laid low the Gotei 13, herself included. She took the defeat badly, and for the last several years she's trained, rage consuming her, even as her zanpakuto grows more distant with every passing week. Unable to understand why, Kairi finds herself frustrated and it is this frustration which has led her to join in the effort to reclaim their place in the seireitei. Plus, who couldn't use more positive points in their resume? After all, she's got her sights set on the captain position, and she's got no intention of letting Arina outshine her, even if they are sort of friends. 【[u][b]Personality:[/b][/u] Kairi is a girl with equal parts sass and kindness, despite what some might say. She's the sort that you're either drawn to or jealous and hateful of and she's responded to it with smiles and tasteful sarcasm, or the latter and a cold hatred. She hates easily and while it's relatively easy to become her friend, she's highly competitive and just a little judgmental. Holding herself to very high standards has, over the years, resulted in her—to a lesser degree—holding others to similar bars. As a result she's isolated herself from some circles, but earned respect and notoriety as a result. After all, even when people hate her, it's hard to talk shit about someone who can probably hear you from half a mile away and could easily break 100% of your bones. As one might expect of someone like her, Kairi's got a temper, and while she'll dial it back and keep herself under control most times, she can get pretty worked up...and it can end violently if you're not careful. Say the wrong thing and you're likely to end up under the care of 4th division for a good long while. This reveals a certain cruelty about her, one that is the result of a sadistic streak, as while she could often kill someone or leave them be, she'd much rather tease—in flirty fashion—or injure beyond the point of repair just to watch you suffer in the long run. This of course runs contrary to her division, which often forces her kills to be swift, if not clean. As such she has managed to develop a measure of professionalism when it comes to assassinations, though not so for slaughters. Still, with stamina as low as hers, she's likely to burn bright and hot, before burning out with due swiftness. As to her humor, well, she's sarcastic and holds little value in the like of puns, unless they're about violence...violence is an exception. As a leader on the other hand, Kairi is strict, often picking up some of the slack for her godawfully lazy captain, Arina Kawagana—the slothful bitch. Oh yeah, did I mention she's spiteful and proud? Because that's a thing too. [indent][indent][indent][indent][u][b][h3]【Notable Traits】[/h3][/b][/u][/indent][/indent][/indent][/indent][hider][indent]【[b][i]Likes/Dislikes[/i][/b]】 [indent][color=#00FF00]✔[/color] Men. [color=#00FF00]✔[/color] Sparring/Training [color=#00FF00]✔[/color] Parties. [color=#00FF00]✔[/color] Sake. [color=#00FF00]✔[/color] Waterfalls. [color=#00FF00]✔[/color] [i]Any[/i] physical activity {;)} [color=#FF0000]✘[/color] Fish. [color=#FF0000]✘[/color] Coffee [color=#FF0000]✘[/color] People who talk to much. [color=#FF0000]✘[/color] People with no sense of humor. [color=#FF0000]✘[/color] The weak of will. [color=#FF0000]✘[/color] Stupidity and naivety.[/indent][/indent] [indent]【[b][i]Defining Traits[/i][/b]】 [indent][indent][i]Positive[/i][/indent] [color=#00FF00]▲[/color] Caring if you get close. [color=#00FF00]▲[/color] Resourceful. [color=#00FF00]▲[/color] Intelligent. [color=#00FF00]▲[/color] Observant. [color=#00FF00]▲[/color] Confident. [color=#00FF00]▲[/color] Cunning. [indent][i]Neutral[/i][/indent] [color=#828282]☯[/color] Competitive. [color=#828282]☯[/color] Judgmental. [color=#828282]☯[/color] Excitable. [color=#828282]☯[/color] Sarcastic. [color=#828282]☯[/color] Efficient. [color=#828282]☯[/color] Sassy. [indent][i]Negative[/i][/indent] [color=#FF0000]▼[/color] Cruel/Sadistic. [color=#FF0000]▼[/color] Hot-tempered. [color=#FF0000]▼[/color] Manipulative. [color=#FF0000]▼[/color] Vindictive. [color=#FF0000]▼[/color] Violent. [color=#FF0000]▼[/color] Proud.[/indent][/indent][/hider] [indent][indent][indent][indent][u][b][h3]【Relationships】[/h3][/b][/u][/indent][/indent][/indent][/indent][hider] [indent][indent][i][b]Arina Kawagana: Friend/Rival.[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent] [i][b]NAME: Friend/Rival/Acquaintance/Superior Officer/Nemesis/Lover/Spouse etc[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent] [i][b]NAME: Friend/Rival/Acquaintance/Superior Officer/Nemesis etc[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent] [/indent][/indent][/hider][/indent][/hider] [center][u][b][h2]【Capabilities】[/h2][/b][/u][/center][hider][indent][indent][indent][indent][u][b][h3]【General Aptitude】[/h3][/b][/u][/indent][/indent][/indent][/indent][hider][indent][h3][sub][u][b]Fighting Style:[/b][/u][/sub][/h3] N/A or TBA. Pending. [indent][u][b]High Reiryoku(1/4):[/b][/u] While Kairi has never had exceptional reiryoku, she makes due, her skills and physical training having enabled her to exert incredible physical power and achieve near unmatched speed. Nonetheless, the shinigami tires relatively quickly, with her longest fight times reaching about 15 minutes—nothing compared to her peers. Her reiryoku, when seen during Kairi's shikai, takes on a golden color. [indent][i][u]Non-Existent Reiatsu(0/4):[/u][/i] Due in part to her incredibly low stamina, Kairi possesses no reiatsu whatsoever making her effectively invisible outside of the five traditional senses. Additionally, this has resulted in a sort of advantage for the lieutenant, allowing her a sort of effortless stealth.[/indent] [indent][i][u]Average Alignment(2/4):[/u][/i] Still embroiled in her ego, and largely unwilling to accept her faults, Kairi has nonetheless come to realize that she does have flaws. However, she is not as peace with these flaws, making her self mastery rather mediocre.[/indent] [u][b]Untrained Zanjutsu(0/4):[/b][/u] Let's just say she flunked the class. [indent][i][u]Poor Offense(0/4):[/u][/i] Nope.[/indent] [indent][i][u]Poor Defense(0/4):[/u][/i] Nada.[/indent] [indent][i][u]Average Resonance(2/4):[/u][/i] Before the attack of the enigmatic shinigami, Kairi's zanpakuto resonance was of one who had nearly mastered their shikai. However, now after contact with their adversaries she—like many others—has found the bond between her and her zanpakuto...well, waning. Unable to understand it, she struggles to maintain her connection with the spirit, striving for a way to perhaps reconnect. Her resonance has lowered to the average for her rank, rather than exceptional as it once was.[/indent] [u][b]Legendary Hakuda(5/4):[/b][/u] Years of brutal training inflicted on herself, rather than any other, Kairi has developed skills in Hakuda that to most, seem to defy reason. This on top of her lacking stamina, high resilience, and more than considerable speed has resulted in a fighting style that can be summarized in two words “Shock and Awe.” In short, Kairi is known for using her incredible strength and speed to turn her surroundings into advantages and put her opponent into bandages—provided they survive at all. She hits hard, she hits repeatedly, and she does it fast. However, this is not to say that her tactics are without subtlety. [indent][i][u]Legendary Offense(5/4):[/u][/i] As one would expect of someone of her skill level, Kairi has developed her offensive talents to the very pinnacle, which in tangent with her defense makes her equally good at holding any position in a fight, as well as mounting counter attacks.[/indent] [indent][i][u]Legendary Defense(5/4):[/u][/i] Similarly, Kairi's skill in the defensive arts is significant, allowing her to guard, dodge, and deflect with relative ease, especially against any lesser opponent. This, when coupled with her insane resilience, allows her to to take blows that would kill or permanently disable others as if they were more akin to blows at half strength.[/indent] [indent][i][u]Legendary Physical Strength(5/4):[/u][/i] Practically unmatched despite her former rank of lieutenant, Kairi's physical strength allows her to seemingly move the unmovable, crush the uncrushable, and outright shake the very ground on which she stands. A single well place punch can tear apart clothes, shatter bones, rip muscles, and even make craters in the surfaces nearby. Long story short, if ya get hit, you're probably gonna have to quit.[/indent] [u][b]Untrained Kidō(0/4):[/b][/u] Never having had any interest in the art, nor really any talent for it, Kairi utilizes kido not at all, leaving her at a range disadvantage. [indent][i][u]Poor Kido Power(0/4):[/u][/i] The potency of her kido is about as relevant and notable as her skill in the art.[/indent] [indent][i][u]Incredible Perception(4/4):[/u][/i] Kairi is perceptive, very...very perceptive, and while she doesn't have any particular special abilities in the area, she has been able to master the use of all her senses, especially with her focus on hand-to-hand combat. This has resulted in an enhanced sense of balance as well as an awareness of her own body. Additionally, while she possesses no skill with any weapon not attached directly to her fists, Kairi is adept at reading body language, both in combat and out. As a result she has a strong predictive sense when it comes to any physical art and can navigate the field of battle with relative ease so long as she's not forced to predict other sorts of attacks. Of course, this does not mean she can't sense reiatsu at all, as that would be inaccurate. In fact, due to her division she has had to hone her sixth sense as well, thus allowing her to pick up on people almost instinctually as well as giving her the ability to detect increases in the amount of ambient reiatsu. Nonetheless, she can mistake people's energy signatures if she hasn't been in contact with them for a time, making it hard for her to tell who is where unless she's had time to associate names and faces with one's reiatsu. Nonetheless, she gets by.[/indent] [u][b]Hohō Grandmaster(4/4):[/b][/u] She's fast. Getting from point A to point B is a flash of movement. She can keep up with the best of 'em aside from prodigies or those with an absurd amount of training under their belts. She's good enough to have developed a few techniques of her own, but not good enough to have revolutionized the art. Still though, her speed's nothing to laugh at, in fact, while you're laughing, you might find a foot crushing all your ribs. Not a good look. Furthermore, her fancy footwork and intense hoho training can be coupled with her Hakuda skills, resulting in a kick that you won't remember, because you'll probably be dead...or have brain damage. [indent][i][u]Legendary Mobility(5/4):[/u][/i] While her hoho is at the pinnacle that most are capable of reaching, she's gone a step further with her mobility, making her highly flexible, acrobatic, quick on her feet, and possessing of insane reaction times. This, along with her hakuda, makes her a terror at close range. Seriously, the stuff of nightmares. [i][u]Legendary Resilience(5/4):[/u][/i] With a lacking presence and stamina to scoff at it should come as no surprise that Kairi would make up for her failings somewhere. Despite her tiring quickly she is capable of taking a tremendous amount of damage without faltering, or letting up. She scoffs at ceros and shrugs off most blunt force strikes, her skin's toughness and natural spunk allowing her to stand up even after blows of tremendous power. Rumors hold that once she laughed off a cero to the face—the rumors are true.[/indent][/indent][/indent] [hider=Shorthand][b]Reir:[/b] 1 Rei: 0 Align: 2 [b]Zan:[/b] 0 Off: 0 Def: 0 Reso: 2 [b]Hak:[/b] 5 Off: 5 Def: 5 Phy: 5 [b]Kid:[/b] 0 KP: 0 Per: 4 [b]Hoh:[/b] 4 Mob: 5 Resi: 5[/hider] Total T(0): 13-1-1-1(10). Total S(0): 2+0+10+0+6(18)+5+5+5(33)[/hider] [indent][indent][indent][indent][u][b][h3]【Specialization】[/h3][/b][/u][/indent][/indent][/indent][/indent][hider] [indent][indent][indent][i][b]Maboroshi([sub]幻[/sub] [i]'Phantom'[/i]):[/b] Hoho(3+); Mobility(3+). Lieutenant level.[/i] [indent]This is a hoho technique, utilizing what amounts to one half to two and a half shunpos within the space of 1-3 seconds. This use of shunpo coupled with a bit of footwork and seeming motion to suggest a given direction results in an afterimage that appears to flash forwards a variable amount of distance, typically to unsettle, startle, or cause the user's opponent to react and perhaps create an opening. The fewer flash steps utilized, the less distance is crossed. This technique requires either non-existent reiatsu or the ability to completely conceal one's own presence, or the ability to project one's reiatsu along with the afterimage.[/indent] [i][b]Hanpo([sub]半歩[/sub] [i]'Half step'[/i]):[/b] Hoho(2+); Mobility(3+) 5th seat and up.[/i] [indent]While requiring a relatively low level of skill in the way of Shunpo itself, Hanpo is certainly just as useful as its counterpart. In essence, this technique allows the user to appear to move up to three feet further than they actually moved. It can be described as “the whole of a shunpo, but with less distance covered.” The user remains visible for all but a moment of the technique, though the technique can only be executed at short range it is still useful for throwing off an opponent.[/indent] More TBA.[/indent][/indent][/indent][/hider] [center][u][b][h2]【Zanpakuto】[/h2][/b][/u][/center] [center][i][b]Sealed State[/b][/i] [img]http://dragonflyforge.com/wp-content/gallery/wakizashi/wakizashi-koshirae-4-student.jpg[/img][h3][color=#FEFFE3][sub][i]~[/i][b]"Once he was strong and imposing, but I swiftly taught him who was on top. He hasn't stepped up since, and I like it that way."[/b][i]~[/i][/sub][/color][/h3][/center] [indent][i][u]Inner World & Spirit:[/u][/i] [indent]Kairi's inner world is one of immovable mountains and terribly fierce winds, its skies red and fiery, with its ground coated in snow and its mountains almost like ice or crystal. Within it dwells her Zanpakuto Spirit, Shūryō-jiku, who once took the form of an imposing man, but has since become a tiny sniveling child, the size of a sprite or fairy.[/indent] [u][b]Zanpakuto Personality:[/b][/u] Both like and unlike its master, Shūryō-jiku is a strange spirit, as it is both stubborn and willful, while being submissive to Kairi. To any other the spirit would be a powerful force to be reckoned with, seemingly impossible to convince and similarly impossible to stop should it take in its mind to do something. Yet, even with the waning resonance between them, Shūryō-jiku has become entirely subservient to Kairi. It appears as if the spirit has had its resolve crushed by mountains and its wits scattered by the very winds of the world in which it resides. However, as their bond slowly wanes, the spirit regains some of its old self...bit by bit.[/indent][hr] [center][i][b]Shikai[/b][/i] [img]https://s-media-cache-ak0.pinimg.com/originals/49/60/52/496052c96332b2e696ccd6e4c85d114d.jpg[/img][h3][color=#FEFFE3][sub][i]~[/i][b]"Let your body be my shackles and my mind be your will, Shūryō-jiku([sub]終了軸[/sub] [i]'Terminal Axis'[/i])"[/b][i]~[/i][/sub][/color][/h3][/center] [indent][u][b]Ability:[/b][/u] Its form that of two unique knuckle dusters, Shūryō-jiku's primary ability takes the form of six orbs, which however between their spikes. These six orange orbs are formed of a composite material that occurs when reishi and reiryoku are bonded equally into a closed system. These orbs can bind themselves to any individual or object in addition to being capable entering two separate states. The first state causes an orb to become a nigh immovable object by condensing its bound reiryoku into its center and allowing it to spin around a central point. While these orbs can be moved, doing so requires a tremendous amount of effort. On the other hand, the second state an orb can enter allows it to become a nigh unstoppable force, by externalizing its reiryoku and causing it to explode in a stream behind it, sending it in one direction at high speed. While these two states are useful abilities, there is one further property that should be noted, that being that orbs can be bound to living things as well and how tied they are to a given part of that living thing depends entirely upon how long Kairi can maintain physical contact—this applies to objects as well. Any contact will bind an orb to only the point of contact on the surface level, whereas 3 seconds will bind it to deeper layers of tissue and 5 seconds, small amounts of muscle in addition to the aforementioned. As the amount of time goes up, so too does the depth and surface area of the orb's effect. This makes Kairi's ability one to be truly feared as the wrong move could be your last. It should be noted that direct interference with an orb can cause them to briefly short circuit—though this requires an above average level of control of one's reiatsu and/or internal reiryoku. The greater the reiryoku/reiatsu, the easier it is to disrupt the orbs. There is a brief period of 8 seconds before an orb can be switched between states. [indent][b][u]Techniques[/u][/b][hider] [indent][u][i]Fudō no shichū([sub]不動の支柱[/sub] [/i]'Immovable Brace'[i]):[/i][/u] Moving the orbs and activating their first state, Kairi binds them to her person. This ability allows her to be struck, but not moved with any ease. The effect can be activated and deactivated, but each time it must build up, thus allowing her to be moved more easily or normally for a brief time. [u][i]Nashi kōsoku([sub]無し拘束[/sub] [/i]'Without Restraint'[i]):[/i][/u] Similar to Fudō no shichū the orbs are moved into her own body, but in this case they enter the second state. With this done she can sync her movements with that of her orbs, allowing her to move at accelerated speeds or to accelerate the momentum of a given movement. Just as with the previous technique, the orbs must charge their momentum if their position in her body is to be altered. This technique, is far more risky than its counterpart, as should she move incorrectly or misjudge the trajectory of an orb, it could do serious damage to her body. There remains one or two more techniques that she is currently unaware of.[/indent][/hider][/indent][/indent][hr][/hider][/hider]