WIP! Location: [hider=Dzurgan Steppes][img=http://i973.photobucket.com/albums/ae218/AbsolutCharlie/16a8c4o_zps6f5c0206.jpg][/hider] Flag: The Dzurgans as a whole have no singular flag to unite them. Each tribe flies their own standards and icons, varying in aesthetic. However, each tribe acknowledges the tri-disk rune as the general motif which encompasses their race, and often incorporate it into their heraldry. [hider=Here are a few variations][img=http://fc08.deviantart.net/fs70/i/2011/232/3/9/nurgle_by_armoredfoe-d47b3r9.jpg][/hider] Nation Name: The Dzurgans Demonym: Dzurgan People/s: The Dzurgans are a collection of semi-independent, human tribes, tied together by a common ethnicity and culture. Despite their similarities, tribes often wage war on each other for the choicest resources, to enlarge their population, or simply for the glory and recognition victory brings. A few major tribes have distinguished themselves as premier Dzurgan powers and are listed here: -The Khavars -The Hung -The Aghors -The Olgans Population Scale/Nation Size: There are roughly 853,000 Dzurgans divided among the tribes. Government: The tribes of the Dzurgan are organized into independent chiefdoms and hierarchies which tend to favor the martially strong. Each tribe has its own laws and formalities, although all are led by powerful individuals, marked by ambition, a natural aptitude for leadership and prowess at arms. Tribes themselves are largely permanent, although the roving bands of marauders which they may spawn are not. Some champions, unsatisfied with governing a tribe, will raise their own host of warriors and travel the steppe, drawing more and more under their banner through conquest and charisma. These exalted few are the strongest of their kind, and said to be favored by the gods. Each may lead a warband with ties to many different tribes. Allegiance is sometimes a fickle thing in the steppe; Should a larger warband conquer a smaller one, it will be drawn into its number to further strengthen the horde. In other cases, warriors may leave their own ranks and throw their lots with a more powerful entity. As such, there is an ever-changing dynamic of politics among the Dzurgans. Heroes: (Who are your heroes, and what are they like? Give a short description of each with appearance, background, pros and cons, etc. 2 heroes, max.) Capital: N/A Settlements: The Dzurgan tribes are a nomadic people, ever roaming the steppe with the changing of the seasons, or at the divination of their elders. As such, they maintain no permanent settlements, but make their dwellings in yurts, mobile homes that can be broken down for travel and assembled when a tribe finds a suitable place to make camp. Their only territory is that which they take with them; Dzurgans have no notion of borders or land ownership, save for temporary spheres of influence that manifest when a tribe should settle in an area. Some warbands, however, may elect to forgo their nomadic roots, and construct forts to establish their military might. These are often simple in nature, stone and wood installations surrounded by pits of spikes, or the like. At the end of the day, even these will be left behind, as there is nothing to be gained by sitting idly while there are foes to break elsewhere. Nation Description: (What’s your nation like? A text to get the feel of your nation, may include history, culture, etc) Magic/Tech Barometer: 3) Neutral. Magic is normal, but far from common. It is mainly for privileged people. Heroes may be normal magicians. Social tech is equal to medieval/early renaissance societies. Military tech is limited to advanced smithy, advanced fortifications and siege equipment, and crossbows. Religion: (If there's religious worship in your nation, how is it done and what are the deities like?) Flora & Fauna: (What creatures and plants can be found in your nation?) Ambitions: (Is your nation expansionist, trade-orientated, or a mediator? Just a quick summary, almost like a rumor of what your nation will be known as internationally) Economy: (What kind of economic system does your nation have? What is your nation importing/in need of? What is it exporting/in excess of?) Military: The Dzurgan tribes are ever-locked in a cycle of cooperation and conflict. Its people are rugged and are no strangers to warfare. No specialized armies protect the tribes; their warriors are simply made up of the able-bodied that rally in support of their own people. The true hordes of the steppes are built from the men who have left the comfort of their home and ride under the leadership of a warlord. They are united in purpose, despite any previous rivalries and tribe affiliation, bent on testing their mettle against others of their kind and the neighboring peoples of the south and west. The numbers within these warbands grow and shrink as they recruit other to their banner, or are ground into dust and forced to swear allegiance anew. There are perhaps over 850,000 such men scattered throughout the Dzurgans in vast armies numbering in the thousands.