[@ClocktowerEchos] I think if we have it be too complex it will be confusing, when compiled with all the story and lore data. Multiple attempts would be aggravating. I think we should have a clear, decisive defeat or victory. If you're colony is booted. Your faction is defeated. What that defeat entails depends on the story line and choices. Same with victory. Having a "capital" or a sort of seat of power that keeps the culture/faction organization alive that if it gets booted or destroyed is a good, simple way to deal with it. I like the idea of random events. That could be fun. War tends to promote growth and progression as a whole. Due to the need to mobilize from a relaxed consumer economy to a industrial/ war one. That and most people tend to unite under the defense of a faction when lose entails loss of freedom, family or lives. How about this: If we have growth min and max points...say...0-100. 0 is an outpost. 100 is a sprawling metropolis. We can still go with all the other stuff. Maybe destroying or taking land starts to take away points entirely and make it go backwards. I dunno.