[quote=@ClocktowerEchos] I still think that the amount lost by the enemy on the bar would be the same amount you gain, how exactly that works will need more thought and coffee (which I lack atm), unless you have your own idea. [/quote] My main concern is that, from what I've seen. NRP quickly devolve into never ending post fests. We should have a clear end in site, and the best way to ensure that every post gets us closer to end, without devaluing the posts themselves is to incentive actions in universe that may lead to a possible defeat/victory. War, diplomatic, sabotage or even just cultural growth are all viable. In short, we want content packed but fast moving accounts of actions. I purpose thus: We have one seeded planet-OR- a seeded planet but with sections of "space" in the system. Those can't be colonized, but exists as stations or capital ships. Literally if you're ship is forced out of the system or destroyed after being up rooted from the planet. You're faction has lost. In space as a station, you have a lower cap on how big you can get due to resource limits. Some places add a little bonus-including other types of bonus- like asteroids but that's it. In space, it's all fleet on fleet combat. Politics. You can't produce alot due to limited resources (maybe having actual fighting units costs growth points or have growth requirements- on land. It can be a battle of who grows more. Once you reach you're cap. Any growth points beyond that starts to "take" another bar. or you can just fight or hire spies and shit. effectively. you're growing beyond your own borders and culturally/media wise dominating another faction mentally. Politics is politics. If your faction does leave the universe. The obvious benefit is that all the people will be saved from conflict.