Here's what I've got thus far. Not quite done, but should be more than enough to give you an idea of what to expect. [hider=Humankind Empire of Ithica][h2]Humankind Empire of Ithica[/h2] [img]http://img.photobucket.com/albums/v662/Darkspleen/OtnemarcasEmpireFlag.jpg[/img] [b]Ruler (De Jure):[/b] Emperor Adrien III Karling [b]Ruler (De Facto):[/b] Chancellor Lucien Chardin [b]Species:[/b] Terrans (40%) Near-Human Species (26%) Nerkin (17%) Nalloth (15%) Other Xeno Species (2%) [b]Species Description (Only For Non-Humans):[/b] WIP [b]Allegiance:[/b] Human Aligned [b]Government Type (De Jure):[/b] Constitutional Monarchy [b]Government Type (De Facto):[/b] Fascist Dictatorship[hider=Government Structure]The government is ruled by the reigning monarch, whose powers are limited by a constitution. A parliamentary body, elected by individual planetary populations, helps with the administration of the government while ensuring that the needs of the citizens are met without infringing upon their constitutional rights. The reigning monarch assigns viceroys to govern over star systems and individual planets. These viceroy assignments are held until the viceroy either dies, retires, or is recalled by the monarch. That is, of course, according to the constitution. In reality a fascist pro-humanity political party known as Humanity United has control over the Imperial parliament and has used its immense influence to essential usurp power from the Emperor, while keeping him on the throne as a figurehead.[/hider][hider=Civil War factions][b]Humanity United:[/b] The current dominant force in the Empire, Humanity United is the enemy of all the other warring factions in the civil war. Humanity United is a fascist pro-human supremacy group that currently controls the Imperial parliament. Their power is greatest amongst what is known in the Empire as the “core worlds”, with the “rim worlds” having widely resisted its attempts to exert control to this point. [b]The Coalition for Imperial Constitutionalism:[/b] Commonly shortened to the Constitutionalists, this group was the first of the rebellious groups to rise up and is also the strongest. The Constitutionalists are made up of planetary governments, viceroyalties, and military officers who wish to the monarch’s power brought back and the Constitutional rights of the citizenry upheld by the rightful and legal government. [b]The Alliance for Liberty:[/b] Made up of the remnants of the Liberty Party, the political party in power before Humanity United, the Alliance for Liberty is now considered a fringe group in the Coalition for Imperial Constitutionalism. The Alliance for Liberty is significant in that it wishes to not only defeat the Fascists, but also replace the monarchy with a fully democratic power, or at the very least see the parliament empowered after Humanity United is defeated. [b]The Nerkin Nationalist Front:[/b] While fighting alongside the Constitutionalists, the Nerkin Nationalist Front has the end goal of either achieving independence or at the very least being recognized as a semi-autonomous state within the Empire. While comparably weak now, and operating with little to no supplies, the Nerkin Nationalist Front has the potential to become fairly powerful should they receive supplies and training. [b]The Viceroyalty of Cormyral:[/b] A powerful viceroyalty and home to the Nalloth species, the Viceroyalty of Cormyral has thus far remained official neutral in the conflict while providing material, logistical, and intelligence support to the Coalition for Imperial Constitutionalism. Home to a large industrial base, not to mention one of the largest shipyards in the Empire, the Viceroyalty of Cormyral has the potential to tip the balance of power in the Constitutionalists’ favor given enough time and should it enter the conflict in full. Unfortunately the native Nalloth species fears the Nerkin Nationalist Front enough that, should they grow in power, the viceroyalty may withdraw its support for the Constitutionalists and attempt to achieve independence for itself. [b]The Imperial Guard:[/b] Another faction that could make a difference in the outcome of the conflict is the Imperial Guard. While comparably small in size, the Imperial Guard is well trained and equipped, even possessing a small fleet of its own that contains a few battleships. The Imperial Guards answer only to the Imperial family, thus are not required to aid Humanity United. Only time will tell if the Imperial Guard will cave in to pressure from Humanity United, aid the Constitutionalists, or continue to watch from the sidelines.[/hider] Military Strategy (Small Amount Of Large Ships, Large Amount Of Small Ships, etc...): [hider=History]Sensing that the end of the Terran Empire was on the horizon roughly two hundred years before it actually fell, the Karling family, rulers of the then comparatively unimportant world of Carth, began to prepare for the inevitable. The construction of a shipyard allowed the creation of Carth’s self defense forces. This action was initially met with some resistance from the Imperial government, which assumed that Carth was preparing to rebel. When Carth instead used its military forces to force rebelling planets to return to the Empire, the Imperial government decided to name the Karlings as the defenders of the region and gave them additional military forces, as well as allowing them to administer the planets that they reconquered for the Empire. By the time that the Empire had fallen, Carth had created its own small empire within the Empire. When Emperor Justas died, the Karlings were amongst the first of the nobility to declare their independence. The next day they declared that Carth was now the capital of the new Kingdom of Ithica. For the next fifty years Ithica expanded by any means possible. It was towards the end of this era of rapid expansion that an event called the Cormyrean War took place. Thus far Ithica had conquered only planets with predominantly human populations, but this came to an end as Ithica’s borders reached the waring xeno countries of Cormyral and the Nerkin Empire. Using the pretense of protecting Cormyral’s native population from the bloodthirsty Nerkins, Ithica invaded the Nerkin Empire. When the Nerkin capital fell to Ithican forces three years later, marking the end of the war, Ithica wasted no time in establishing viceroyalties over what had previously been the Nerkin Empire and formally declaring the creation of the Ithican Empire. Several years later a referendum in Cormyral saw its peaceful annexation into the Ithican Empire in exchange for the local populations to be granted citizen status. While they were still considered to be second-class citizens, it was the first time that a xeno had been granted even the most basic of rights in the Ithican Empire. This would lead to the Ithican Emperor granting expanded rights not only to its human citizens, but also its xeno citizens. While there were still many xeno slaves and “noncitizens” in the Ithican Empire, there was also a growing xeno-citizen population that held the same rights as human citizens. It was this, amongst a few other factors, that would result in the Ithican-Enlightened War of 120 AT (After Terran). The war ended in an uneasy truce between the two warring powers after neither side made any significant gains in five years of combat. While the Ithican Empire officially won the war, it's arguable that the Enlightened State was the true winner. The war allowed the fascist pro-human supremacy party Humanity United to assume control over the Empire’s parliament. After the war ended Humanity United quickly took power away from the Emperor, while keeping him around as a figurehead, and consolidated its power over the Empire. Following its rise to power Humanity United declared the formation of the Humankind Empire of Ithica. Finally, after thirty years, things have come to a head within the Empire.[/hider] Other:[/hider]