[quote=@ClocktowerEchos] If you want to make an RP with specific rule for every single encounter/situation that can arise in an NRP, feel free to, until than, generalizations is the easiest way forward. Generalizations generally always stem from some noticeable trend. Also, playing to win ends up with some less than favorable events of which I everyone here wouldn't mind not having no? [/quote] What is a less than favorable event, Clock? It seems apparent what you mean is "an event that doesn't favor [i]me[/i]." It's an equivocation of asking people to play flag football and then saying: "We're just here to have fun," when one team attempts to win. [@Palamon]'s point also implies that people who wish to emphasize the [b]game[/b] in Role Playing [b]Game[/b] are incapable of creating story, though it may be unintentional. [b]EDIT[/b]: Before the accusation arises, I'm not here for argument's sake. I just enjoy dialogue regarding this perspective which has long perpetuated itself on RPGuild. [b]EDIT 2[/b]: In fact, the RP seems well done. Salute.