[hider=The Soul of 'Dandy'] [b]Character Name:[/b] Slayer [b]Kingdom:[/b] Arc System Works [hider=Visual][img]http://static1.1.sqspcdn.com/static/f/271672/23782302/1383038334080/GGXrd+slayer.png?token=dtx%2B9FjYqFBlTJlepblvNFCy4yw%3D[/img][/hider] [b]Written Description:[/b] Slayer has the appearance of an elderly man, to whom class is quite important. Slayer's attire reflects his refined nature: he wears a white undershirt beneath a rather professional-looking gray suit. The sleeves of his coat bear red-cross shaped emblems, a reference to his vampire nature. Slayer has brown hair, usually slicked to the side, complemented by a short well-kept beard and a pencil-thin mustache. He wears a monocle, and is often found smoking a pipe [b]Personality:[/b] Having lived for a very long time, Slayer possesses a strengthened sense of perspective, and as such, he generally remains calm and dignified regardless of the situation in which he finds himself. He is civil to practically everyone he meets, no matter how rough, and he likes being both helpful and dependable. Despite this, he is not without passion. Slayer is a lover of refined things; poetry, romance, and often stops to admire the beauty he sees in the world, and in those younger than himself. In combat, his blood boils, and although he is occasionally frustrated by the lack of challenge others are capable of presenting him with, he is ever graceful to those with whom he fights, offering them congratulations for a good performance, and usually assisting them with a warning or a bit of advice. His proper nature leads him to preferring that his surroundings be clean, ordered, and mature. Very seldom is Slayer in any sort of rush to do anything, and at time he seems unable to understand the gravitas of important situations [b]Game:[/b] Guilty Gear [b]Current Story:[/b] It was with altruistic ideals in mind that Slayer founded the Assassins' Guild, but after his disappearance soon after the organization began its descent into corruption. When Slayer eventually returned and found, through interaction with the assassin Millia Rage, that his syndicate had fallen far from his original intentions, he made up his mind to dismantle it. Having bid farewell to his wife Sharon and emerged from his quiet retirement, he crushed the new leader of the guild, Zato-1. Afterward, he embarked on a journey of observation around the world with Sharon, closely observing numerous important humans. Some time later, having put aside his struggles with the idea that he no longer belonged in this young people's world, he founded a gentlemen's fight club. When his retirement was interrupted again by the appearance of a being from the Backyard, a hellish parallel world and the source of all magic, he grew uneasy and partnered with Venom and Millia of the refurbished Assassins' Guild in order to sate his curiosity about the mysterious new happenings inundating the country. [b]Weapon(s):[/b] N/A [center][u][b]Stats[/b][/u] [b][u]Level Six[/u][/b] (P)Damage 15 (P)Defense 8 (M)(E)Damage 1 (M)(E)Defense 8 Dexterity 3 [color=orange]XP:[/color] 26/60[/center] [u][b]General Abilities[/b][/u] Slot One. [url=http://www.dustloop.com/wiki/images/thumb/8/84/GGXRD_Slayer_DandyStep.png/227px-GGXRD_Slayer_DandyStep.png]Dandy Step:[/url] A means of evasion and strike chaining that forms a significant part of his offensive and defensive ability. Slayer can use this technique to slide backward and then forward again at high speed, which enables him to duck and dodge out of the way of danger before retaliating with a special attack. The special attack in question is currently only [url=http://www.dustloop.com/wiki/images/thumb/d/d1/GGXRD_Slayer_Pilebunker.png/263px-GGXRD_Slayer_Pilebunker.png]Pile Bunker[/url], a straightforward right cross with some serious knockback. The speed at which Slayer moves when attacking with a Dandy Step follow-up creates a blue flare, which is more stylistic than anything else. However, this technique's evasive power comes only from his body movement; anything that does manage to touch him will hurt more than normal since he's unable to block while doing it. It can also get predictable, and its repeated use tires Slayer out quickly. Slot Two. [url=http://www.dustloop.com/wiki/images/thumb/7/79/GGXRD_Slayer_DeadOnTime.png/263px-GGXRD_Slayer_DeadOnTime.png]Dead on Time:[/url] A powerful Overdrive technique composed of a short windup time before an upward lunge punch with the force of a freight train and the speed of a jackhammer. From a visual standpoint, it is reminiscent of a purple comet hurtling toward the foe, its might carrying Slayer forward with it. It's powerful enough to remove a fourth of a health bar or more in an instant, but it cannot be used unless 'charged' by giving and receiving damage, and since the move expends 'charge', it can never be used back to back. Slot Three. Teleport: Slayer is able to dissolve in a flash of shadow and reappear three feet away. A brief moment must pass before he can do so again; on the whole, doing this to move is a touch more slow than running, if he ever were to run. It is not invincible at all, and as such is not suited as an evasive maneuver, for which Slayer has Dandy Step. Essentially, it replaces the quick dash that most other characters in his game have access to, and serves as mobility. Because it's a teleport instead of a dash, however, it can pass through enemies, allowing him to cross them up, or thin obstacles Slot Four. Ender Suite: Fleshing out Slayer's array of moves is a suit of four more techniques, each usable on their own or our of Dandy Step. [url=http://www.dustloop.com/wiki/images/thumb/a/ac/GGXRD_Slayer_CrosswiseHeel.png/245px-GGXRD_Slayer_CrosswiseHeel.png]Crosswise Heel[/url] is a flip kick followed by upside-down roundhouse kick in the air, both wreathed in flame. While Slayer takes damage normally using this move, it is harder to knock him out of it. [url=http://www.dustloop.com/wiki/images/thumb/b/bc/GGXRD_Slayer_UnderPressure.png/263px-GGXRD_Slayer_UnderPressure.png]Under Pressure[/url] is a brutal sideswipe using claws of purple flames around Slayer's fingers, and it tends to stagger its victims far more than other attacks. [url=http://www.dustloop.com/wiki/images/thumb/b/b2/GGXRD_Slayer_ItsLate.png/261px-GGXRD_Slayer_ItsLate.png]It's Late[/url] is a brutal downward jet punch that rockets struck foes into the ground so hard they bounce up, easy prey for a combo. Finally, [url=http://www.dustloop.com/wiki/images/thumb/0/0f/GGXRD_Slayer_HelterSkelter.png/263px-GGXRD_Slayer_HelterSkelter.png]Helter Skelter[/url] involves a forward somersalt before an explosive double kick into the earth Slot Five. Bloodsucking Universe - Slayer can bite into living targets and drain their vitality at a very rapid rate, healing himself in the process [u][b]Special Abilities[/b][/u] Slot One. [u][b]Items[/b][/u] Slot One. Sword Cane: a dignified by otherwise unremarkable sword cane found at King Boo's mansion. Slayer, untrained in the use of a blade, primarily utilizes it as an accessory or beat stick. Slot Two. Slot Three. [u][b]Strengths[/b][/u] +Vampire Physiology: Slayer has an amazing healing factor in his home universe, though in the crossover realm his regeneration is much slower in general, but especially in combat. Though he finds it distasteful and will rarely do it, Slayer can suck blood, and doing so speeds up his regeneration. Notably, Slayer is not at all affected by conventional vampire weaknesses; he enjoys a good sunbath, shrugs of a stake to the heart, can eat garlic for breakfast, lunch, and dinner, and wears a cross for his tie. Being a vampire, Slayer doesn't age, doesn't need to sleep, doesn't need to eat, and doesn't need to drink. His extremely long lifespan and vast amount of experience have combined to make him exceptionally intuitive +Strong: When it comes to combat, Slayer's forte (outside of durability) is his strength, which is above average as far as his opponents are concerned +Caped: Slayer's mantle is animate, and according to his will it can reshape itself very quickly. Since it is cloth, it is not suitable as any sort of weapon, but its versatility makes it extremely convenient. He can use it as wings to boost himself up to a high place, as a shield, as a chair, and so forth +Classy: Of course, Slayer is the soul of 'dandy'. His manners are without equal, his appearance is as refined as his taste, and he is very knowledgeable about all things gentlemanly [b][u]Weaknesses[/u][/b] -Mobility: When it comes to movement, Slayer can be described as straightforward and stiff. He can jump alright, but he doesn't typically run, airdash, roll, or any such acrobatic maneuver -Range: The number of attacks available to Slayer that extend beyond melee range can be counted with less than one hand. Don't expect him to be throwing out much of anything else -Sandbagging: While many characters can be said to be holding back their true power, so many that it rightfully is viewed as a cliché, Slayer takes this rule to heart. Under no circumstances will he release his full power, and he never takes things seriously. If he feels that he should be defeated in a certain situation, he will concede without hesitation [u][b]Achievements[/b][/u] [img]http://i.imgur.com/NKneOOn.png[/img][img]https://i.imgur.com/ma2xT1y.png[/img][img]https://i.imgur.com/Xfq6sYx.jpg[/img] [/hider] [hider=The Lady of the Lake] [color=007fff][b]Character Name:[/b][/color] Azura [color=007fff][b]Kingdom:[/b][/color] Intsys, one of the realms of Nintendo [color=007fff][b]Visual Description:[/b][/color] [hider=Visual] [img]https://pm1.narvii.com/6607/6abdc24234174be031fee91da8ea168e61fc6d12_hq.jpg[/img] [/hider] [color=007fff][b]Written Description:[/b][/color] Slender and pale, with extremely long, light-blue hair and yellow eyes, Azura possesses a willowy, reserved beauty. Though often seen in white, in the world of Project: Crossover she is garbed in a slightly more practical purple outfit, though one still defined by its theatrical, flowing extravagance, and she does wear Grecian sandals rather than going barefoot. In addition to her pendant, she possesses a sparkling purple veil worn around her shoulders, which can be stretched over the bottom half of her face or unfolded completely to act as an obscuring cloak. Lastly, in anticipation of action, she's done up her hair into a single, gigantic braid, tied with black ribbons, that hangs behind her. [color=007fff][b]Personality:[/b][/color] Due to the heavy rejection, bullying, and discrimination she faced in her time as a princess in Nohr, and the distrust from some of the people in Hoshido due to said Nohrian ties, Azura developed a reserved and stoic personality, sprouting from her fear of provocation and rejection, only opening up to people she is close to. This stoicism can sometimes cause her to hurt others' feelings without meaning to, though via bluntness rather than naiveté, as she is not afraid of telling someone what she thinks of them. She is self-aware about this, however. When she does open up, she proves to have quite the mischievous side. Despite that, she is never cruel and tries to help those she criticizes overcome a flaw or problem by pointing it out to them. Although she can get slightly emotional at times, Azura is kindhearted and surprisingly knowledgeable about many things. Although she is somewhat cynical and world-weary, she does in the end want to make the world a better place. Though neat and tidy, she has an awful cases of bed hair and is a restless sleeper. She also has a weakness for cute things and enjoys telling scary stories. [color=007fff][b]Game:[/b][/color] Fire Emblem: Fates [color=007fff][b]Current Story:[/b][/color] Born as the princess of Valla, the Invisible Kingdom, a shattered realm hidden below the earth accessible only once every few decades via the Bottomless Canyon, Azura knew isolation from an early age. When the kingdom's guardian deity, the Silent Dragon Anankos, fell to the degenerative madness common to all dragonkind and threatened the kingdom, Azura and her mother Arete were some of the few who escaped to the surface world. There, Arete became the second wife of King Garon of Nohr, and both she and her daughter experienced much rejection from the Nohrian people. Seeking solace in the arts, Azure grew proficient at singing and dancing, as well as spearmanship. Following Garon's abduction of Corrin, scion of the kingdom Hoshido, Azura was kidnapped as well. In Hoshido, however, she was treated with respect and love. War between the two kingdoms lay on the horizon at all times, but for the first time the princess knew peace and comfort. [color=007fff][b]Weapon(s):[/b][/color] Blessed Lance – a decorated pike imbued with the divine property of bonus damage versus monsters, and a small regenerative boost for the wielder [color=007fff][b][u]Stats[/u][/b][/color] [color=007fff][b]Level Two[/b][/color] (P)Damage: 3 (P)Defense: 1 (M)(E)Damage: 4 (M)(E)Defense: 3 Dexterity: 5 XP: [b][color=orange]||||||[/color][color=black]||||||||||||||[/color][/b] (6/20) [color=007fff][b]Squad:[/b][/color] [color=007fff][b]General Abilities[/b][/color] Slot One. Pendant Magic Alpha – Azura's Pendant is a source of great power associated with the element of water. Azura's song and dance can awaken its power. She has three varieties of enchanted song: soothing (which calms anger/aggression indiscriminate of listener), inspiration (restore stamina, giving allied listeners a burst of vigor) and purification (cause minor harm to entities of darkness) Slot Two. Pendant Magic Delta - Azura's Pendant grants her a degree of hydromancy, allowing her to control water using her lance as a casting catalyst or, should she lack her lance, her voice, albeit at the cost of steadily-increasing self damage. While the Pendant grants water control, it does not grant water creation; the water most come from somewhere. However, the magic can condense dense vapor or excite frozen water for use [color=007fff][b]Special Abilities[/b][/color] Slot One. [color=007fff][b]Items[/b][/color] Slot One. Her sorcerous pendant, a unique piece of silver jewelry that encapsulates a shard of the Silent Dragon's Dragonstone. Slot Two. Slot Three. [color=007fff][b]Strengths[/b][/color] +Natural Performer: Azura has cultivated her natural talent in singing and dancing to an exceptional level. Her songs enchant the ears of her listeners, and her rhythmic motions steal the eyes of her onlookers. Perhaps because of the self-control and poise that such performances demand, she conducts herself in all situations with effortless grace and serenity, including battle +Lucky Star: Though things seem bleak for the Lady of the Lake on occasion, she possesses a pretty profound lucky streak, and a lot of the time small things seem to go her way +Silent Scion: Despite her gifts and her looks, Azura is quiet and reserved, and easily forgettable by those with only a passing knowledge of her. For many, she just fades into the background. If she shrinks down in a hiding place and remains quiet, she can be extremely difficult to spot at all +Aqueous: Azura's affinity with water surpasses what can be considered normal. She can hold her breath for an exceptionally long time, move through water with way-less-than-normal resistance, withstand a huge amount of water pressure, and see through water almost as well as air [color=007fff][b]Weaknesses[/b][/color] -Azura is not, in terms of training or physical ability, a mainline soldier. Her defenses, particularly physical, are lacking -Usage of the Pendant's power causes pain to her proportional to the power used, with greater amounts of power causing additional, agonizing detriments [color=007fff][b]Achievements[/b][/color] [/hider]