[hider=The Guardian] [color=SteelBlue]Character Name: James Varrock[/color] Title: The Guardian Kingdom: Bungie Visual Description: [hider=No helmet][img]http://img.roleplayerguild.com/prod/users/d92dc1bb-9c85-469c-9c2f-fb47deba702f.jpg[/img][/hider] [hider=With Helmet][img]http://img.roleplayerguild.com/prod/users/fb6f946b-71c8-4094-b677-738e0a51dfb0.png[/img][/hider] [hider=Charger, The Ghost][img]http://blogs-images.forbes.com/insertcoin/files/2016/02/Crimson_Shell1-1200x675.jpg[/img][/hider] Written Description: The Guardian often has his helmet on, even when socializing in the Tower. However, underneath the helmet he has shoulder length sandy blonde hair with orange eyes and he has a light athletic build. His face is painted with a light white stripe pattern that may or may not be tattoos to show he enjoys time out in the wilds protecting the City in his own way. He’s accompanied by the Crimson Shelled Ghost known as Charger, who gets “charged”, or angry, every time James does something crazy. Personality: The Guardian is the pinnacle of a hero, going out of his way to challenge and face down every threat to ever face the Last City of Earth. That said, he’s also a wise cracking smart ass with little care for official decorum if it keeps him from doing his job right. He’s also not a fan of more militaristic types, such as Commander Zavala. Game: Destiny: Rise of Iron Class and Subclass: Nightstalker Hunter Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers, he returned to doing regular patrols. Most recently he has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to. Weapon(s): [url=https://i2.wp.com/planetdestiny.com/wp-content/uploads/2016/08/imago-loop-legendary-review.png?resize=660%2C330]Imago Loop[/url]- Hand Cannon with a number of customization options and a 12 round cylinder. [url=http://www.destinygamewiki.com/wiki/Imago_Loop]Additional Info[/url], including customizations. [url=http://vignette2.wikia.nocookie.net/destinypedia/images/b/b8/ROI_Stillpiercer.png/revision/latest/scale-to-width-down/270?cb=20161127181310]Stillpiercer[/url]- Long range sniper rifle with a selection of customizations and a four round magazine. [url=http://www.destinygamewiki.com/wiki/Stillpiercer]Additonal Info[/url], including customization options. [url=https://img.roleplayerguild.com/prod/users/afcd3094-4d2d-474d-9c6a-50e94475fe96.png]Bretomart's Stand[/url]- Heavy Machine Gun, good for suppression and putting down stronger enemies. 35 round magazine. Stat. Level Six (P)Damage 7 (P)Defense 6 (M)(E)Damage 7 (M)(E)Defense 6 Dexterity 9 Critical 5% XP [color=SteelBlue]/////////////////////////////////////[/color]/////////////(37/50) Squad: Charlie General Abilities Slot One: Ghost Companion-The entity that was responsible for waking the Guardian up so long ago, spawned by the Traveller's last breath. Provides scans of the local area, hacking, and well timed sarcasm or witiscisms. Slot Two: Voidwall Grenade- A grenade created from Voidlight, when thrown, it detonates on impact and creates a wall of purple voidflames along that ground. Slot Three: Double Jump- Allows The Guardian to jump a second time in midair. Slot Four: Shadowshot- The Guardian summons a bow made of Void Light and fires an arrow of Void Light. Upon impact, it becomes a Void Anchor, which tethers nearby enemies and slows, suppresses(prevents the use of abilities), and weakens them. Subskills can be learned to change the effect of the super ability. Slot Five: Smoke Bomb- Created with Voidlight, a smoke bomb can be thrown at an enemy or the ground to produce a cloud of smoke that blinds and damages enemies caught in it as well as slowing them down. Special Abilities Slot One: Items Volcano-when smashed on the ground, the magic detonates in a series of explosions in a straight line. Those afflicted by the explosions will take damage over time. Slot Two. Slot Three. Strengths 1. Heightened Agility: As a Hunter, James is quick moving and fast on the draw. He can clear distances quickly and jump higher than your average person thanks to this and later his double jump. 2. Expert Marksmen: Whether he’s using his Hand Cannon, his Sniper Rifle, or his Heavy Machine Gun, if he wants to hit you in the head, the only thing saving you is movement and cover. 3. Survivalist: Hunters spend a lot of long term trips away from the Last City. As a result, they’re well versed in what plants and other things are safe to eat or touch and what ones aren’t. 4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack. 5. Expert Knife Fighter: Hunters are masters with a knife, knowing all the tricks, and having all the moves, on how to move in and get close enough to use their knife to lethal effect against a foe. Weaknesses 1. Still only Human: Despite being a chosen of the Traveller and his extraordinary abilities as a wielder of the Traveller’s Light, once his shielding drops, he’s as susceptible as anyone else to a bullet, sword, or claw. 2. Disregard for Authority: Even though the Vanguard is run as a military unit, Hunters are known to disregard most of their finer points, and James is no exception. If an order seems to keep him from doing his job, he ignores it. 3. Time between abilities: Guardians can't just throw Light created grenade after light created Grenade, they need a short amount of time between uses to recharge the ability they've used. 4. Needs time to recharge: After his shielding drops, he needs to take cover and give it time to recharge before putting himself at extensive risk again. Achievements [img]http://i.imgur.com/NKneOOn.png[/img][img]http://i.imgur.com/7wqFeqJ.png[/img][img]https://i.imgur.com/ma2xT1y.png[/img][img]https://i.imgur.com/spg5gwN.png[/img][img]https://i.imgur.com/xEpNuwd.png[/img][img]https://i.imgur.com/7vct9iX.png[/img][/hider] [hr] [hider=The Stalwart] [color=Magenta]Character Name: Alicia Harnick[/color] Title: The Stalwart Kingdom: Bungie Visual Description: [hider=No helmet][img]http://img.roleplayerguild.com/prod/users/4e7ac93e-3257-4daa-9af7-4283ef144f22.jpg[/img][/hider] [hider=With Helmet][img]http://img.roleplayerguild.com/prod/users/1d572f35-1c6c-4449-ac9a-180ca6a0fe01.png[/img][/hider] [hider=Iron, The Ghost][img]http://img.roleplayerguild.com/prod/users/eb65327c-9211-4c90-ac4c-17347ed926c7.jpg[/img][/hider] Written Description: Alicia typically doesn’t wear her helmet unless out in the field, especially when socializing in the Tower. Sporting bright purple hair, with blue eyes that glow with an unknown energy. Dark purple lips accentuate the white face paint on her nose, cheeks, and chin, and she sports the blue skin that all Awoken have. Personality: Off the battlefield, Alicia is a bubbly personality, eager to meet new people and get to know them. However, on the battlefield, she’s cold and calculating, with every action planned and executed accordingly. Game: Destiny: Rise of Iron Class and Subclass: Striker Titan Current Story: After defeating Aksis within the confines of his alter within territory of the Fallen House of Devils and their Splicers alongside James Varrock, she returned to doing regular patrols, Crucible matches, and participation in the Iron Banner. Most recently she has participated in celebrating The Dawning during the reestablished month of December and competing within the Sparrow Racing League or SRL as it’s more commonly referred to as well as continuing to train within the Crucible. Weapon(s): [url=http://img.roleplayerguild.com/prod/users/44f8def2-31dc-47c2-81fc-cebf28f8f24c.png]Doctrine of Passing[/url]- Auto Rifle with a selection of customizations and a 48 round magazine.[url=https://www.destinygamewiki.com/wiki/Doctrine_of_Passing]Additional Info[/url], including customizations. [url=http://img.roleplayerguild.com/prod/users/2e852355-82e0-4c78-9ede-e7adc0cee9ba.jpg]The 4th Horseman[/url]- Heavy caliber shotgun with a selection of customizations and a five round magazine. [url=https://www.destinypedia.com/The_Fourth_Horseman]Additonal Info[/url], including customization options. [url=http://img.roleplayerguild.com/prod/users/25f66284-e5ed-4713-9316-7dd4c6593947.png]Bolt-Caster[/url]-Sword imbued with power over Arc Light, able to hurl a disk of thundering Arc energy over a distance, with a few customizations.[url=http://destiny.wikia.com/wiki/Bolt-Caster]Additional Info[/url], including customizations. Does Arc damage. Stat. Level Five You have 5 stat points to distribute how you like. (P)Damage 6 (P)Defense 6 (M)(E)Damage 6 (M)(E)Defense 6 Dexterity 6 Critical 5% XP [color=Magenta]////////////////////[/color]////////////////////////////// (20/50) Squad: Delta General Abilities Slot One: Ghost Companion- The entity that was responsible for waking the Guardian up so long ago, spawned by the Traveller's last breath. Provides scans of the local area, hacking, and well timed advice and seriousness when needed. Slot Two: Flashbang Grenade- Using the power of Arclight to be created, this grenade blinds anyone who survives it's explosion for a short time. Slot Three: Lift- After jumping, can activate a slow rise for a second jump. While not as fast as the Hunter's double jump, it is better for engaging enemies while clearing gaps. Slot Four: Fists of Havoc- Channeling Arc energy, Alicia leaps a short distance into the air before slamming the ground with her fists, disintegrating enemies in a storm of the Arc Light all around her for twenty feet. Special Abilities Slot One: Items Slot One. Slot Two. Slot Three. Strengths 1. Hard to Kill: While not as agile as a Hunter or refined in Light control as Warlocks, Titans are tougher than both, taking more than your average Guardian to bring down. 2. Strategist: Able to take stock of a situation quickly, Alicia can come up with a solid strategy quickly, relay it, and ensure its execution professionally. 3. Defender: Though Striker Titans are perhaps the bulk of the raw power that wielding the Light can bring, Alicia will stand by her team mates and even take shots for them, keeping them in the fight. 4. Heightened Defenses: As a Guardian, there is a shield that surrounds their armor and increases the number of shots it takes before the Guardian feels an attack. 5. Respects Authority: If you tell Alicia to do something, then you can be sure it’ll get done, even if creatively. 6. Brawler: Titans are expert hand to hand fighters, but prefer to fight more like Brawlers with a code of honor, their punch able to cave in the heavy armor plating of a Cabal Juggernaut. Weaknesses 1. Still only Human: Despite being a chosen of the Traveler and her extraordinary abilities as a wielder of the Traveler’s Light, once her shielding drops, she’s as susceptible as anyone else to a bullet, sword, or claw. 2. Militaristic Adherence: Most Titans respect the military structure of the Vanguard, but that also means they don’t often question orders that seem off. 3. Lack of Specialization: Alicia doesn't adhere to any particular field of training in her ability to wield Arc Light, swapping her training as she needs. Achievements [img]https://i.imgur.com/ma2xT1y.png[/img][img]https://i.imgur.com/spg5gwN.png[/img][img]https://i.imgur.com/w0wcbpZ.png[/img][img]https://i.imgur.com/7vct9iX.png[/img][img]https://i.imgur.com/xEpNuwd.png[/img][/hider] [hr] [hider=Vent][color=OrangeRed]Character Name: Vent[/color] Title: Kingdom: Capcom Visual Description: [img]https://img.roleplayerguild.com/prod/users/a0c3d310-7bee-4774-8f7d-545ef3ed365c.png [/img] Written Description: Vent has long wind-swept brown hair and jade green eyes that glint with a determination that has made many of his enemies hesitant to join battle with him. He still wears the uniform of Giro’s Courier Service, despite his mentor’s falling in battle due to the twisted machinations of a man named Serpent. Personality: A stoic but cheerful young man, Vent is always willing to lend a hand and is quick to anger when someone decides to cause trouble for others. For the most part, he’s calm and calculating, but every now and then, his anger gets the better of him, but he remains protective of those around him all the same. He’s not one to hesitate if he has to do battle with someone to either prove a point or save others, but he’s also knocked his share of opponent’s unconscious. Game: Megaman ZX/ZX Advent Current Story: With the defeat of Brother Albert and his plans to use Ouroboros to conquer the world at the hands of his own clone, who had help mastering their link with Model A from Vent, he has returned to the hunt for Model W fragments with the determination to destroy or contain them that they not be abused in the future by evil men and women alike. Weapon(s): Fists [center]Stat. Level Three[/center] (P)Damage 4 (P)Defense 4 (M)(E)Damage 4 (M)(E)Defense 4 Dexterity 4 0% XP [color=OrangeRed]//////[/color]//////////////////////// (6/30) Squad: Alpha General Abilities Slot One: Double Megamerge: Model ZX- By fusing with the Model X Biometal and Model Z Biometal in a process called Double Megamerging, he can gain the appearance and abilities of Megaman ZX, giving him access to the ZX Blaster, a ranged weapon that can fire stronger shots when it’s charged, and the ZX Saber, a powerful melee weapon with which he is more than proficient with. Slot Two: Double Megamerge: Model PX- By fusing with Model X and Model P through Double Megamerging, Vent becomes Mega Man PX, trained as a ninja and equipped for the job. His primary weapon is kunai thrown in a string of five, which can be charged to become a giant shurikan. He's also equipped with a pair of energy claws which can be used both close combat and climbing or hanging from ledges, ceilings, and platforms. Slot Three: Double Megamerge Model HX: By fusing with Model X and Model H through Double Megamerging, Vent becomes Megaman HX, wielding two swords, equipped with a jetpack with flight abilities and able to command the wind. His swords are able to launch a ranged cleave every third slice and can use a variety of wind-based attacks to hit both from range and up-close and personal. Special Abilities Slot One. Items Slot One. Slot Two. Slot Three. Strengths Strategic: Unlike the days of his youth, Vent has taken time to learn how to best approach each situation he finds himself approaching at any moment. He’s learned to think then act instead of just act and form a plan. Megaman: Through some unknown process, Vent has become the Chosen one for Model X and is the only person who can Megamerge capable of a Double Megamerge, making him all the stronger. While Megamerged, his endurance, strength and agility go up along with access to advanced weapons he can only use while megamerged. Weaknesses Unarmed: Though the Guardians have trained Vent in several advanced hand-to-hand techniques, he has no other weapons on him or any training with them. Or at least, enough training to be comfortable carrying them. Human: Despite being able to become a Megaman, if Vent takes enough damage, he’ll revert back to his normal form and become far more vulnerable, because he is still only human. Achievements [img]https://i.imgur.com/spg5gwN.png[/img][img]https://i.imgur.com/7vct9iX.png[/img][img]https://i.imgur.com/xEpNuwd.png[/img][/hider]