Alright, good to see some people here. I'll reserve deciding on a co-GM till I have a better idea of how many people will participate/stay. For now I'd actually like to invite people to bring suggestions to the board. I've begun a google doc which shows the progress being made on the trait system (mostly just which traits in general are being created). If anyone has any ideas for nation archetypes, their subtraits, or general traits or flaws, please let me know. Thus far only two nation archetypes have been completed, though many more are in the works. Beyond Wildling Nation and Empire, Clawed Kingdom (in which much of life is dominated by the presence of monsters, beasts, etc), Holy Kingdom (a theocracy), Gravedom (a nation dominated by undead and/or necromancy), Mageocracy (a nation dominated by magic), Black Nation (a nation of evil, darkness, or otherwise), Glowing Nation (a nation notable by its use of magitech, which will be explained further later), Nation for Hire (mercenary based), Creators (a nation of artists, thinkers, builders, etc), and Knights Kingdom (of chivalry, honor, etc). Again, if you have any suggestions for [i]anything[/i] at all, please don't hesitate to voice them! Here's the google doc: https://docs.google.com/document/d/1TbWR80feQTmdaoCd4g3OJAGFSmr9k5vQ1po3Q2X5bgM/edit