[quote=@DepressedSoviet] [@KOgaming]I'd be interested, though I wanna run a character idea by you. Basically a poorer kid with a more ragtag, scrounged-up deck, who barely made it into the school, who's just learning about most of the newer mechanics for the first time. My idea is that this would aid my own transition into the newer mechanics, as the last time I played seriously, it was just Fusions and Rituals(IE original series/GX), though I am a bit familiar with Sychro and XYZ summons. [/quote] I had in mind that players/player characters would be a little bit more competent- though you can chalk it up to your character being really talented/lucky as player characters often can be. With the new series paying more attention to the older mechanics and new support coming out for older cards, you could feasibly create a strong, working fusion/ritual deck. That said, because the game is also much faster than it had been a few years ago, having a themed deck or a deck that sets out to achieve a single goal is definitely much better than something quickly cobbled together. With [i]that[/i] said, there are good archetypes that look more gritty. The Scrap archetype- which uses synchros- comes to mind. It is also possible to have a strong deck that puts together different seemingly unrelated archetypes not designed to have any cohesion and still work incredibly well, which would give you an illusion of having a scrounged-up deck. Of course, getting back into the game, this probably isn't the best idea as you would have to figure out synergy between new cards which you may have never heard about. What you go with though is ultimately your choice. I don't claim to know everything about the game, but if you need help, I will do the best I can to do so.