[center][IMG]https://vgy.me/iZ0Syn.png[/IMG] [color=4682b4][b]Character you have created:[/b] [/color] Unknown [color=4682b4][b]Alias:[/b] [/color] The Wanderer The Psionic Warrior The Mutant (this is more derogatory than alias) [color=4682b4] [b]Speech Color:[/b] Steel Blue #4682b4 [b]Character Alignment:[/b] [/color] Hero [color=4682b4][b]Identity:[/b][/color] Unknown, but he doesn’t care if it’s revealed [color=4682b4][b]Character Personality[/b]: [/color] The Wanderer is a driven individual, focused on completing a task. He might give off an air of callousness to those that he meets, but he is good intentioned and his history of the Wastelands has forced him to be as such. [color=4682b4][b]Uniform/costume:[/b][/color] Full uniform, barring the helmet: https://i.kinja-img.com/gawker-media/image/upload/s--DmZN5gy4--/c_fit,fl_progressive,q_80,w_636/18j2nrqzrol4ujpg.jpg Facialal appearance (still unsure, look up Dwight from The Walking Dead): https://images-na.ssl-images-amazon.com/images/I/41PjUMXluFL._SY355_.jpg The Wanderer (without the helmet shown in the image) has an oval-shaped face, with a roughly cut facial hair around his jaw and upper lip. His left eye is a dark, sapphire blue hue set in deep-set eye sockets. He has a broken-shaped nose, the cartilage that forms the nose jutting towards the right of his face. While on an ordinary face the nose would stand out, but the right side of his face, starting on a line just above the end of the lobe of the ear up towards the middle of his head passing past the bridge of the nose and across the eye, is a horrific burn mark. The muscles line from the center of his face all the way back to the other end of the mark, where hair started to grow over it from behind the rear ear line. The Wanderer’s uniform was hastily put together to be efficient to survive the Wastelands. His long, brown leather greatcoat is lined on the inside with pockets to hold moon clips and the little amount of food to be found while trying to survive. As he frequently encounters raiders, commonly armed with bladed weapons as firearms or ranged weapons were rare to come across, he wears a black Kevlar chestplate that is capable of stopping the slashing motions of bladed weapons, though he uses his psionics to avoid piercing weapons and can still give way to slash attacks of superstrong ‘super mutants’. The metal lower arm guards and gauntlets are also used to protect his arms as these are usually the limbs closest to those weapons. He wears a black courier satchel around his shoulder to carry important objects. As to not limit his mobility when not using his psionics, he wears very worn out jeans and hiking boots. [color=4682b4][b]Origin Info/Details:[/b] [/color] The man that would become The Wanderer was born in a time set beyond 200 years from the present day (of the RP). Long before his birth, he planet had been subjected to something that caused all the lands to become a barren wasteland and all the oceans to be nearly dried up. No one in the future could tell you how the future ended up as it is now, but the nuclear radiation plus the various strands of invisible energy, capable of ripping beings apart. His mother, a self-taught medic, and father, a mechanic/inventor, were ordinary humans that lived in a bunker in what is now Pine Bluff, Arkansas. Throughout his life, he was taught on how to live in this wasteland, much like the other children. Most of the children he trained and scavenged with died due to the radiation or the various mutants that lived in the wasteland. During his late teens, he was out scavenging when a band of mutants found the bunker. While few people did survive the bunker, which included his father, his mother had been taken. When he returned and learnt of this, he began to hunt for the mutants that had taken his mother. When he did find them, they had already damaged her beyond any medical capabilities and had done unspeakable things. So much so that when he found her, she asked him to put her out of her misery. He initially didn’t as he began hunting the mutants on the compound. During this, an energy burst ripped through the facility that they were in, nuclear flames scorching the side of his face and leaving all presumably dead. However, the unknown man survived and dragged his way back to the bunker, where he was treated. As he got better, he learnt that along with the scar and the change in his eye that he is capable of bending the mysterious force, as well as him becoming a mutant with super strength and endurance. Though he still was himself, the people of the bunker wanted to be safe and kept him on the outside of the bunker alone, only to return to the bunker when his abilities are certain to be under his control. Training himself to using this as well as learning from other, friendlier mutants who are capable of using the mysterious force, known as psionic energy. During this training, he learnt that there were possible key events that would lead to the existence that they lived in. Relaying this to his father, he waited for a machine that was capable of transporting people back in time to ‘correct’ these mistakes. He waited a long time for the machine to work and to erase the miserable existence of the Wasteland. [color=4682b4][b]Hero Type:[/b] [/color] Muscle/Psychic [color=4682b4][b]Power Level:[/b] [/color] World [color=4682b4][b]Powers:[/b] [/color] [i]Indomitable Will (Passive)[/i] His time in the wasteland means that he has seen things that had rendered any human insane. However, he always seemed unfazed at them. His mind always powers through problems and in doing so, he has developed a very strong willpower that makes him highly resistant to mind control and any psionic that tries to lay waste to his mind. [i]Genetic Mutation[/i] Due to living in a desolate, nuclear-irradiated future, The Wanderer has been exposed to enough radiation that he has gained mutations that has some benefits that allows him to excel in certain cases over the average human being. While mutations varies between the different mutants, The Wanderer has gained the following mutations: [i]--Enhanced Strength (Passive)[/i] The radiation that has seeped into his muscles has enabled him to show feats of strength far greater than those of a similar build. This is because the radiation has mutated each fiber in his muscles to store at least 10x more energy when the muscle is tensed. Though he is more adapted to his psionic abilities, his strength is a good fall back in case someone gets an upper hand. [i]--Enhanced Endurance (Passive)[/i] Because his muscles are mutated, the muscles also show a stronger resilience to fatigue, allowing him to carry out tasks for longer periods of time. That is a trait that has helped him survive the wastelands of the future. [i]--Psionic Sight (Passive)[/i] While his psionics are controlled by his nervous system, his right eye has been hit by a large dose of psionic radiation (one of the types of radiation present in the future). While it has the appearance of being a blind eye (milky & glazed over in appearance), he can ‘see’ out of it. While it is not the sight that everyone has, the eye is capable of seeing psionic radiation, though it appears in shadowy forms of varying shades of purple (closest idea in mind is like Daredevil’s sight in the Netflix series). The stronger the psionic radiation, the ‘brighter’ it appears in his eye. [i]Psionic Manipulation[/i] While the radiations have given him physical capabilities, The Wanderer’s greatest strength is in his abilities to use psionics (a reason why he is called the Psionic Warrior). His nervous system has been greatly mutated to emit strong psionic radiation, strong enough to manifest itself into solid objects. Even when it is not in use, the vast energies stored inside does ‘vent’ out of him, projecting a psionic aura around him for others with psionic abilities to sense. Over the course of his survival, he has learnt and trained his psionics to do the following feats: [i]--Psionic Detection (Passive)[/i] Alongside his psionic eye, he is capable of picking up traces of excessive psionic usage and any presence of psionic-capable beings. [i]--Psionic Aura (Passive)[/i] The Wanderer creates such a quantity of psionic energy that for those who are attuned can detect him from a large distance away. This is an ability that he cannot control, but one of the benefits is that the area is illuminated in the dark (5m is the maximum that this reaches). [i]--Psionic Beam (Active)[/i] Using his psionic aura, he is capable of projecting beams of energy, the beam having purple hue in the air. This has a force capable of punching a hole through steel. [i]--Psionic Explosions (Active)[/i] With his psionic blasts, The Wanderer is capable of detonating them into huge explosions, capable of levelling buildings. [i]--Phase-Jumping (Active)[/i] When he is in need of getting from place to place, The Wanderer is able to use his psionic energy to phase from one place to another that is within sight. In order for him to do this, none of his active abilities should be active. [i]--Psionic Combat (Active)[/i] While he is untrained in physical combat, he is adept at infusing his limbs with his psionics, making them appear harder than they normally are. His punches have miniature psionic shockwaves, making them more powerful on top of the enhanced strength he already has. [i]--Psionic Nemesis (Active)[/i] During his time being pursued by other psionic mutants and getting his mind violated, The Wanderer has gained the ability in which he can create a psionic feedback that intends to hurt those who try to use psionics against his mind. However, he is capable of amplifying the psychic energy entering his mind well beyond his means by draining the psionic energy from his attacker. In order for him to use this ability, he must have eye contact with his attacker with his psionic eye. [i]--Psionic Blade Creation (Active)[/i] While he was getting attuned to his new abilities, his first application of psionics is generating a blade. He has now mastered this ability to create any form of blade he wishes to use without too much thought, the ability honed down to the smallest muscle movements in his muscle memory. The blade length can vary in length and width almost indefinitely. [i]--Psionic Force-Field Generation (Active)[/i] This is the second ability that he has trained himself in. He can generate psionic barriers that are nigh-impenetrable barring any cosmological beings and any embodiments of psionic energy. This shield can also vary in size and has been used to hold injuries in place until they are healed. [color=4682b4][b]Attributes:[/b] [/color] [indent] Height: 180cm Weight: 85kg Strength Level: 5x Human (50 tons when imbued with psionics via Psionic Combat [currently]) Speed/Reaction Timing Level: Human (50 MPH when imbued with psionics via Psionic Combat[currently]) Endurance at MAXIMUM Effort: 5 hours Agility: Normal (10x when imbued with psionics via Psionic Combat [currently]) Intelligence: Between Average and Genius Fighting Skill: Highly trained in psionics, untrained in CQC and ranged [/indent] [color=4682b4][b]Resources:[/b] [/color] Limited. He has [url=https://img0.etsystatic.com/047/0/7090335/il_570xN.734492548_4v50.jpg]a revolver[/url] with a scope and a strapped-on laser pointer. [color=4682b4][b]Weaknesses:[/b] [/color] While The Wanderer has gained super-strength and endurance from his mutations, he did not gain the durability that can come with it. Therefore, he is able to be injured by anything like a human. A byproduct of him being weaker is that if he enters a near-dying state, his willpower becomes weaker and can become more influenced by psionic attacks to his mind and background psionics (Note, however, that this state can make him more dangerous as he can act as a conduit for the background psionic energy and augment his powers tenfold, though this can kill him if prolonged use). With his knowledge in psionics, he does not have the concentration to throw up more than two of his abilities at the same time (i.e. he is unable to throw up three Psionic Barriers at the same time). [color=4682b4][b]Supporting Characters-:[/b] [/color] Anyone that he had cared for are either dead or were left behind, both cases in the future. But for reference: Mother ([i]Deceased[/i]) Father Dwellers of the bunker [color=4682b4][b]Do you know how to post pictures on RPG boards?:[/b] [/color] See my character, Fletch [/center]