[hider=Aya Tsukasa] [b]Name:[/b] Aya Tsukasa [b]Sex:[/b] F [b]Age:[/b] 18 [b]House:[/b] Utopia House. Xyz all the way, baby. [hider=Appearance][img]http://img.charahub.com/c325959_e655a4ee1686c6fb57020f059e8132e3.png[/img] [/hider] For transport, Aya likes to ride a small, one-seater vespa scooter bedecked with several lamps and mirrors, painted a nice shade of bottle green and white. What it lacks in speed it makes up for in brightness. [b]Duel Disk:[/b] A big, beaten up GX style duel academy disc, painted white with wood inlay. Surprisingly light on the arms, but since Aya's deck involves lots of playing around with the opponents cards she'll usually be the first to offer to take the things off and to play on a table the old-fashioned way. [b]Personality:[/b] Aya's just... not a fighter. She's kind of airheaded, very slow on the uptake, and already has somewhat of a reputation for being slow. There's no point in trying to sway her mind if she's set on something. She has a tendency to obsess over things, poking and prodding them with a stick until she's throughly satisfied, then drops them immediately to find the next big thing. Due to a lifetime of this kind of behavior, she's full of interesting trivia and factoids, not all of them entirely true, and is always eager to share what's on her mind to the nearest listener. [b]History:[/b] Aya was born to a warm, loving family, who promptly abandoned her at a doorstep and left her life, never to return. Her adoptive parents were decent enough folks, if a bit set in their ways. Aya went to school in a good neighbourhood, had a close-knit circle of friends who never made her feel too weird for being dark-skinned, and at a young, tender age of 11, was accepted into a private middle school for budding duelists. There, she took a large interest in history, pouring over the history of the game, famous duelists and duels. During her studies, she couldn't help but notice a few things. How the outcomes of duels seemed to be at odds with how the game was played, or cards that seemed to be completely made up or misremembed, like they were describing something that didn't happen. Cards with effects that seemed to be completely wrong in games that surely must have happened, otherwise they wouldn't be written down in the history books, would they? She ended up collecting a few of these anomalous cards. An Exodius there, a Metaion here, nothing too grand or rare, a few of these Numbers monsters that seemed so powerful and yet were never quite written down in recorded history. It became a hobby of hers, collecting odds and ends like Orichalcos Shunros or the odd Blue-eyes Alternative White Dragon, a common as muck card that seemed to only work with a card so rare that only three copies existed, all in private hands. Seemed so strange, in her eyes, how something so basic and fundamental as history could be so twisted and peculiar. She graduated with flying colours, and was put on the shortlist to attend Saotome. Even despite the commute, and after a long and frank discussion with her parents, she made the choice and decided to come up to the foothills for a few years. It would be good for her. [b]Wish:[/b] Veto power over all subsequent wishes. Or, failing that, the ability to stop wishes from affecting or applying to her. [hider= Kaiju XYZ] [b]Deck:[/b] Malefic Cyber end dragon 3x Jizukiru, the lightning strike kaiju Dogoran, the mad flame kaiju 2x Gamaciel, the sea turtle kaiju Kumongous, the sticky string kaiju Radian, the multidimensional kaiju Beast King Barbaros 2x Metaion the Timelord 2x Exodius the ultimate forbidden lord Swordsman of revealing light Fusiler dragon, the dual-mode beast Gorz the emissary of darkness Retaliating "C" Maxx "C" 3x Interrupted Kaiju Slumber 2x Trade-in 2x Sacred sword of seven stars 2x Kyoutou waterfront 2x Terraforming 2x Twin twister Kaiser colosseum The kaiju files Owner's Seal Kaiju Capture device Solemn Warning Solemn Strike Smash Hit!!! Bottomless Trap hole EXTRA DECK Cyber end dragon Number 81 Superdreadnought Rail Cannon Superior Dora Superdreadnought Rail Cannon Gustav Max Skypalace Gangaridai 2x Number 77 The Seven Sins 2x Number 84 Pain Gainer Number 35 Ravenous Tarantula Mecha Phantom Beast Dracosack Number 11 Big eye Red-eyes Flare metal dragon Number 23 Lancelot, Ghost knight of the underworld Number 38 Hope harbinger dragon Titanic Galaxy Daigorah, the Sun-Swallower Kaiju* [/hider] [hider=Custom card 1] [Smash Hit!!!] Continuous trap Once per turn, you can target 1 monster on the field, place 1 kaiju counter on this card (max. 3) and if you do, negate its effects until the end of this turn. During your end phase, if you did not put a kaiju counter on this card this turn, destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your graveyard, then target up to 3 "kaiju" cards from your graveyard, shuffle them into your deck. [/hider] [hider=Solar legacy Card] [Daigorah, the Sun-Swallower kaiju] LIGHT/Fiend/3300 ATK /4000 DEF/Rank 10/Xyz/Effect 4 level 10 monsters You can also summon this card by overlaying two "Kaiju" monsters on either side of the field. When this card is summoned this way, give it to your opponent. Once per turn, during your standby phase, remove 2 kaiju counters or activate this effect: Skip your main phase this turn. This card cannot be targeted or destroyed by card effects the turn you activate this effect. This card cannot declare an attack without removing all other monsters from your side of the field (min. 1) [/hider] [/hider]