[center][img]http://i.imgur.com/GeLCih1.jpg[/img][/center] [center][url=https://www.youtube.com/watch?v=jx42SWnERTs][i]Sound[/i][/url][/center] [center][h1][b]1881[/b][/h1][/center] [indent][indent][i][color=gainsboro]...that vaulted sky of unyielding worry, painted in angular visions of red and grey, I thought I was beholding Armageddon for all it was worth. The red dust settled in and anything that was uncovered or let loose was found in the morning to be obliterated. In the night, through the canvas tent which was all that stood between me and a hellish death, I could hear the pitiful crooning of some errant pack-animal caught in the storm. In the morning, nought but its fragile rib cage remained...[/color][/i][/indent][/indent] [indent]A recent civil war had obliterated the Industrial Union, and the victorious Barons were eager to repay foreign debts that had secured their victory. The enormous sums of money that had been spent spilling fellow Baron blood drained the coffers of the Industry Arcology masters, and they soon set their eyes upon the west, a land which had for two centuries refused any prospector or settler hospitality. Either by marauding hordes of cackle-demons, or destruction and gruesome death at the hands of the Cannibal King, Tenuaxl, previous attempts at settlement have been met with horrible disaster. In the year of 1865, in the month of MoonFall, the victorious Barons of the Industrial Union, signed into law the Reclamation & Industry Act, in which entrepreneurs of varying status and wealth were offered an opportunity (and the start-up capital) to lay claim to any land they found suitable for industry in the lands West of the Spiltblood River. Hoping to tax those poor souls to pay their war debts, the Industry Barons have offered up what little capital they have remaining after the terrible and costly civil war. Times have changed. By 1880, word had spread of the Cannibal King Tenuaxl taking ill, and the legitimacy of his successor soon came into question. The stepped cities of the Blood Confederacy became embroiled in their own civil war. The sweeping arm of civilization pushed West. It is now the year 1888, and several cities have been constructed beyond the Spiltblood River. Iron and oil, and darker things are pulled from the earth and shipped East on a growing system of rails and roads. The Barons of the Industrial Union are pressing for a greater cut of the profits as the new cities prosper. [/indent][hr][hr] Welcome [hr][hr] "1881" is a turn-based RPG set in a western & horror themed world where rich men scheme and kill to gain enormous profit. In this game, you play the role of a Company Master, given money by the Barons of the Industrial Union to capitalize on the largely untapped resources of the lands east of the Spiltblood River. Each turn you send me your orders via PM, when all players have submitted orders for the season, I post an IC update explaining what happens, as well as any seasonal news concerning NPCs. The Land [hider=Circa 1888] [i]Open the image in a new tab for larger resolution![/i] [img]http://i.imgur.com/eU4cThm.jpg[/img][/hider] The Industrial Union[img]http://i.imgur.com/8EDsaQtm.jpg[/img] The Blood Confederacy West of the Spiltblood River [hr] Player Info Wealth (buying,selling,investing,affects influence) Power (pulling resources,threatening,fighting,etc) Charm (buying, selling, other negotiations) Player Archetypes The Revenant As a revenant, you have amassed a large amount of wealth over several lifetimes, finally staking a claim in the West and laying down permanent roots. Revenants are undead, the blooded children of Count Vlad Tepes. You have incredible strength, and are essentially immortal. You are hated by the Church and worshipped as a god by certain witches covens. Revenants have the following Character Traits: Wealth: You have +1 wealth starting bonus Charm: You have +1 Charm in negotations Influence: Regular folks don't care much for the undead. -1 Influence at the start of the game. Power: Revenants are extremely powerful creatures unto themselves and cannot actually be killed (unless The Warlock You have made a pact with a demon from a distant plane to gain supernatural powers, including the gift of foresight. The greater your power grows, the more your soul suffers in agony. Warlocks have the following Character Traits: Power: Dangers Hurrzahs Red Storms The Mutilage Industry Iron Oil Your Character & Company Race , Human, Revenant, Sorcerer (Vext), Blooded, Seasons & Turns Moonfall (Spring) Storm (Summer) Bonedust (Autumn) Etiolation (Winter)