[hider=The Half Elf] [h1][b][i][u][color=00a651][center]Halen Vayne-Claymore[/center][/color][/u][/i][/b][/h1] [center][img]https://artfiles.alphacoders.com/533/53377.jpg[/img][/center] [color=00a651][h3][b][i][center]Character Summary[/center][/i][/b][/h3][/color] [b][color=6ecff6]Name: [/color]Halen Vayne-Claymore[/b] [b][color=6ecff6]Aliases:[/color] Halen Elrand, Half Breed.[/b] [b][color=6ecff6]Titles: [/color]Beserker-Breed, Wood Slayer. [/b] [b][color=6ecff6]Age: [/color] 78 (around 26 in Half-Elf Years)[/b] [b][color=6ecff6]Place of Origin:[/color] Ospeth Glade Kingdom[/b] [b][color=6ecff6]Gender: [/color] Male[/b] [color=82ca9d][h3][b][i][center]Physical Attributes[/center][/i][/b][/h3][/color] [b][color=6ecff6]Build: [/color] Athletic, Medium build.[/b] [b][color=6ecff6]Eyes: [/color]Grey-Blue [/b] [b][color=6ecff6]Hair: [/color]Ash Blonde[/b] [b][color=6ecff6]Skin Tone: [/color] Medium[/b] [b][color=6ecff6]Tattoos/Scars/Piercings: [/color]Many various scars on torso, wears face paint when hunting.[/b] [b][color=6ecff6]Day To Day Attire: [/color]Light demonfolk armor, Hunting outfits.[/b] [b][color=6ecff6]Strengths: [/color]Traversal, Determination, Dexterity[/b] [b][color=6ecff6]Weaknesses: [/color]Insecurity and lack of social experience.[/b] [color=82ca9d][h3][b][i][center]Psychological Attributes[/center][/i][/b][/h3][/color] [h3][i][color=ed1c24][center]Resentful * Vengeful * Stoic * Restless[/center][/color][/i][/h3] [b][color=6ecff6]Sexuality: [/color]Heterosexual[/b] [b][color=6ecff6]Relationship Status: [/color]Married[/b] [b][color=6ecff6]Personality:[/color][/b] Halen's viciously tough life has shaped him many times. Born with resentment in his heart and always touted as an outcast he learned very early that he would have to look out for himself. Also in his storied career as a beast hunter has made him somewhat animal like in nature, being very in-tune with his natural surrounding and having to think like a beast to track them. Recently though he has found relative peace in his heart since getting married to his new wife [url=http://4.bp.blogspot.com/-1eUOe52f-iw/UQGHeXioDfI/AAAAAAAAAJk/5j3DKMjIhdA/s320/eso+bosmer+female.png]Malorie Vayne [/url] whose name he took proudly. So as a husband who is now thinking of starting a family he carries himself in a more respectful and humble manner although the nasiter sides of his personality will rear their head occasionally. [b][color=6ecff6]Habits: Spitting on the floor, Grinding teeth.[/color][/b] [b][color=6ecff6]Hobbies: Creature Study.[/color][/b] [b][color=6ecff6]Fears:[/color] Beserker Clans, Frozen Wastelands.[/b] [b][color=6ecff6]Likes:[/color] Hunting, Tracking, Fishing, Archery, Tall Trees, Half-Bloods.[/b] [b][color=6ecff6]Dislikes:[/color]Mercernaries, Long conversations, Elven Kingdoms, Ignorance, Dragons, Team Combat.[/b] [h3][b][i][color=6ecff6][center]Skills[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of skills, such as horseback riding or cooking. Levels include novice (1 pt), apprentice (2 pt), journeyman (3 pt), expert (4 pt), master (5 pt). Each character can spend 21 points & only two skills can be mastered.[/center][/i][/color] [list] [*] [b][color=6ecff6]Two Handed Sword (Master):[/color][/b] He has been using his oversized claymore sword since his exile as a child and although it was never meant for a human or an elf to use, Halen's 60 years of self taught practice with the blade has made him an absolute master, there is not one close range fight that his sword has not seen him through with. [*] [b][color=6ecff6]Cryomancy (Journeyman):[/color][/b] Although never a fan of elven magic, he was forced to learn to manipulate the ice magic of Cyromancy when he was trapped under a glacier of the frozen wastelands north of Ispar for nearly 3 days until he taught himself the magic which would free him, and now he has an innate knowledge of the element sorcery. Though he doesnt train in the school of magic, his half elven blood makes him naturally adept and spellcasting. [*] [b][color=6ecff6]Archery (Expert):[/color][/b] Halen wasn't trained from birth in special elven archery like most elf children are, and he has always resented the stereotype of all elves being archers. However through his hunting career, long range weapons are a must and he has trained himself with the longbow to near perfection to become succesful in and out of combat. [*] [b][color=6ecff6]Beast Hunting (Master):[/color][/b] Halen's lifelong career and passion is hunting. From when he left Hell's Hamlet he knew he would not be able to find a normal job that had him alongside society, so he fully dedicated himself to not only tracking and killing exotic creatures and monsters but studying and understanding them, he is the absolute best at it. [*] [b][color=6ecff6]Languges (Journeyman):[/color][/b] Because of his travels and many contracts around the world, Halen has picked up some languages, he understands high elven dialect from childhood but cant speak it fluently. He also understand common demonfolk toungue very well and knows bits of dwarven and tribal human speech. [*] [b][color=6ecff6]Bartering (Novice):[/color][/b] His lack of social skills make him struggle when it comes to understanding people, but decades of taking contracts have made him a basic level barterer as he understands his worth and value. [/list] [color=1a7b30][h3][b][i][center]Talents & Powers[/center][/i][/b][/h3][/color] [color=6ecff6][i][center]A listing of unique powers, magic, artifacts, and techniques. A maximum of four only.[/center][/i][/color] [list] [*] [b]Halen's Claymore:[/b] A heavy two handed broadsword which was given to Halen in Hell's Hamlet, the demonfolk villiage outside of Alvion for refugees and exiles. The sword is strangely balanced and very heavy, most swordsmen would never want to wield it because of its odd properties, but it was given to Halen as something to keep him occupied, he was the only half elf in a village full of Demonfolk and Man-Orcs so it was important he had a hobby and a way to defend himself. The sword itself has a totally unique alloy, it is made from the bones of Chaos Dwarves and the scales of Hell-Drakes, the sword is said to be cursed, but the only observable propety it has is being nigh unbreakable and very very sharp at all times. As stated before, Halen has had 60 years training with this blade and is perfectly tuned to its wieght and balance. Also wielding the heavy blade has made him very strong and rugged. [*] [b]Encyclopedia Beastiary:[/b] A passive skill that compliments his long hunting career, Halen has a vast knowledge of every animal, monster in the world, if he hasn't already hunted it, he has studied it extensively and recall facts about any living thing when asked. [*] [b]Hunting Tools:[/b] Depending on the target, Halen usually carries a range of huntil tools with him, this includes but not limited to: Traps, Skinning Tools, Bait, Poisons, Fishing Equipment, Snares etc [*] [b]Mixed Blood Power:[/b] Being a Half-Elf has interesting effects, made even more unique because his father was a blood beserker human and his mother was royalty. He is very physically strong and durable like a human but also retains agility and grace of a common elf. His magical ability isnt as refined as an elven sorcerer but his mixed blood gives him wild potential. He is not 'at one with nature' as most elves are but as a hunter he makes up for it with pragmatic skills. His half elven blood make it so he ages slower than a human but faster than an Elf. But his royal blood makes it so he would live longer than most half elves (probably to around 250). One major weakness is his unbalanced energy which can sometimes cause him to become enraged and vicious. This is due to his human blood not being tempered by his elven side. [/list] [color=39b54a][h3][b][i][center]History[/center][/i][/b][/h3][/color] [b]Parents:[/b] Father: Veneram Elrand (Deceased), Mother: Nayri Elrand (Alive) [b]Siblings:[/b] Half Older-Brother: King Redswift Elrand (Alive, Exiled) [b]Childhood:[/b] Halen was born into a world that never wanted him. He is the illegitimate offspring of an Elven Queen mother and a Beserker Human Father. The circumstances of his conception are widely known to be rape (when the beserker came and attacked the kingdom). The Queen decided to keep the child and give birth to half elf boy who the kingdom hated, not just for his human blood (humans were forbidden from the realm) but for the horrible event which his very existence represented. His mother and older brother were angry that the politics of the realm made it so they were robbed of a prince, but they could do nothing about it. Even the monarchy had to abide by the laws. Halen was sent to Hell's Hamlet as a small boy. It was a refugee village for demonfolk who had been exiled from the underworld and a few Man-Orcs and Chaos Dwarves who had deserted their war parties. Despite the somewhat intimidating atmosphere, Hell's Hamlet is a fairly peaceful place. The inhabitants have escaped great violence and opression to live there and although they are shunned by society they try to make it a nice place to live. Halen didnt have it too difficult growing up there, although he would never be pampered as a royal, he was respected as another outcast among outcasts and beganing training with the sword. [b]Adulthood:[/b] Once he turned 19 he left the refuge village as he felt he was ready to find his own destiny as an independent hunter. He would sorely miss the village but he knew that he didnt want to spend the rest of his life there. He also knew that most young men of all ages usually ended up as mercenaries and he despised mercenaries. Over the next 6 decades of his life he became a skilled and notorious hunter and adventurer, doing what he can to right the wrongs that he saw in the world and come to terms with his identity as a Halfblood Royal, exiled from his home. He took the name 'Claymore' as his new surname as it was the nickname the Chaos Dwarves gave him for dragging around an oversized sword. [b]Special Moments:[/b] One hunting contract had him sent to the frozen wastelands north of Ispar, which had him hunting the legendary frost dragon. It is one of the only hunts he failed at, as the Dragon was just too tough and powerful for Halen to fight on his own. The fight was long and vicious and the dragon managed to escape but not before trapping Halen underneath a boulder sized glacier. Injured, Halen laid there for 72 hours, on the brink of death until he forced himself to manipulate ice magic to escape. His other significant experience was his marriage to Malorie Vayne, the first female Half Elf he had ever met during a raid on a bandit camp. She was a guardian of a small human town that was being terrorised by marauders. Her, Halen and a few other drifters decided to do the right thing and attack the criminal stronghold. After the encounter, Malorie was able to share her experience as a Half-Elf and make Halen feel less lonely in the world. After a few months they became married, but because of their lives they actually spend very little time together. [b]Current Events:[/b] Halen's travels brought him to many different supernatural artifacts and locations in the past. His curiosity has lead him to the the land of the world walkers. [h3][b][color=8dc73f][i][center]World[/center][/i][/color][/b][/h3] [b][color=6ecff6]Climate:[/color][/b] Halen is from the land of Terranex, a high fantasy world inhabited by all humanoid races of the common lore. It is made up of 4 Provinces and a cluster of minor islands. Halen's home is the Elspeth Glade which is a magical forest kingdom that is just outside of the Capital City of Alvion. It is am Elven Monarchy currently run by the Queen Regent Elrand. [b][u][i]THE 4 PROVINCES AND OTHER AREAS[/i][/u][/b] [hider=Alvion] [b][i]Welcome to the lands of Alvion, the 1st of the main provinces, you can find this area of land in the north east part of the world. The Alvion Kingdom is a living example of a fairy tale royal city. The Country has mainly forrests and plains and the neighboring towns monstly deal in horses and tools. The very mixed community are moderately intergrated with each other. Although elves prefer to live in forest towns and the majority of dwarves live underground. Halflings seem to live quite closely with humans, and even the demon folk are generally left to their own business.[/i][/b] Population: 50% Humans 20% Elves 10% Dwarves 10% Halflings 5% Demonfolk, 5% Other [img]http://cdn.playbuzz.com/cdn/410f466f-5eee-407e-869e-c25e43ce68b3/dc8c9763-0d59-42fc-8fa5-526f675db89e.jpg[/img] [/hider] [hider=Roh] [b][i]To the south of Alvion the landmass is connected to a harsh desert area known as the domain of Roh, the sun has scorched most of the land into endless miles of desert and savannah the Royal City of Roh is run by the beautiful council, a group of 6 beautiful women said to be over 1000 years old but never age. The Country has very few natural resources so makes most of its income through trading exotic spices, cusines,tourism and assasins. Human's make up the vast majority of the land and there are some tensions between those and the Demonfolk who are known to be murderers and thieves, the other small pockets of races keep to themselves and dont have established communities. [/i][/b] Population: 70% Humans, 5% Dwarves, 20% Demonfolk, 3% Elves, 2% Other [img]http://fc05.deviantart.net/fs71/i/2012/175/6/6/city_in_the_desert_by_rhynn-d54q06a.png[/img] [/hider] [hider=Ispar] [i][b]Across The Grand Ocean Past the Bishop and Knight Isles in the North East is the ice capped region of Ispar. This nation takes pride in it's highly developed democracy, technology and education, the people of this nation are also very studious and well versed in magic, which contrast to the large burly Dwarves and Human lumberjacks who harvest the Frostwood, some of the finest timber to survive in such a cold country. The reigon is home to many mountains, ice caves, and frozen rivers, the main city of Ispar is controlled by the Greater Ispar Government. The diverse racial makeup of land is very well integrated and all beings live together in the advanced cities. [/b][/i] Population 30% Dwarves, 30% Human, 35% Elves, 5% Other [img]http://regularlyscheduledprogramming.com/wp-content/uploads/2014/02/arendelle.jpg[/img] [/hider] [hider=Naveroth] Population: Humans 75%, Elves 15%, Demonfolk 9%, 1% other [b][i]Finally in the south west of the world you will find the Gothic Empire of Naveroth, a very ancient and secluded nation made up of swamps, and very urban towns with stone pavements. The Naveroth main city, is home to the Empress and very little is known about her beyond her solitude, independence and authority over her people. The few large business chains in the land specialise in weapons and the notorious bio-pit is home to some of the most dangerous creatures who are thought to be bred and mutated by Naveroth's highly developed but unethical science community. The City's are almost all Human and the Elves have been driven out to live in small towns in the middle of the swamps. Segregation and Racism is a huge issue here. [/i][/b] [img]http://3.bp.blogspot.com/-RdKGhHENyRc/UM_o-OEwYMI/AAAAAAAAALo/3bDEYMHkLls/s1600/gothic_architecture_by_jacklovesallys-d3kxjiu.jpg[/img] [/hider] [hider=Costa(other)] [i][b]The Costa Islands are dotted around the south cost of Roh, where the weather is more tropical than desert-like, although technically owned by the Roh council the Costa is generally seen as 'free islands' where most of the tourists come to relax and Inns and markets flourish at this beautiful resort land. There is no real ruler but the very rich Halfling produce merchants have a lot of control of what goes on and generally keep order.[/b][/i] Population: Always changing but the main inhabitants are currently humans and halflings. [img]http://cache.desktopnexus.com/thumbseg/82/82635-bigthumbnail.jpg[/img] [/hider] [hider=Bishop and Knight Isles(other)] Population: No offical demographics, but home to many demonfolk. [b][i]These very small islands in the centre of the map fall under two different controllers, the Knight Islands Port towns are run by pirates and organised criminals from around the world, and the Bishop Isles are run by insane cults and mystics. The Islands are generally considered dangerous places to be and the 4 kingdoms have largely turned a blind eye to the dealings of the two communities mainly because they are contained in centre of the world map where they are surrouned and generally inactive globally. The Pirates sell stolen goods and train deadly mercenaries while, the mystics of bishop will sometimes part with their ancient artifacts for the right price. Tensions are obviously very high and the communities are unstable at best.[/i][/b] [img]http://media.wizards.com/images/magic/daily/stf/stf165_nephalia3.jpg[/img] [/hider] [h3][b][i][color=6ecff6][center]Relations[/center][/color][/i][/b][/h3] [color=6ecff6][center]* ? Enemy * ? Unfriendly * ? Neutral * ? Friends * ? Ally * ? Crush/Significant Other * [/center][/color] [list] [*] [b][color=6ecff6]Name:[/color][/b] [*] [b][color=6ecff6]Name:[/color][/b] [*] [b][color=6ecff6]Name:[/color][/b] [*] [b][color=6ecff6]Name:[/color][/b] [*] [b][color=6ecff6]Name:[/color][/b] [*] [b][color=6ecff6]Name:[/color][/b] [/list] [color=00a99d][h3][b][i][center]Extras (Optional)[/center][/i][/b][/h3][/color] [b]Character Quote:[/b] "My home, is wherever I choose it." [b]Theme Song:[/b] [url=https://www.youtube.com/watch?v=IfQ4DiRzd14]Woodland Breeze[/url] [b]Aura Color:[/b] Pale Pastel Green, very subtle hue. [b]Scent:[/b] Usually smells like faint animal blood and wild vegatables. [/hider]