Hiiii. I kind of wanted to join some form of space-roleplay, and this looks interesting. Then, I kind of got this surge of inspiration when I read about the existence of psionics, and, well, I made something built on that. I might have gotten a little excessively excited making this character, but hey, I got excited. As many things were left vague about the details, I went ahead and did something with it. I am fully prepared that I might have done something that needs to be heavily modified, so, yes. I wanted to try to make this kind of character, because I wanted to. I'd be willing to hear how I did and what I might need to change. I could scrap the entire character and go for something a bit less extreme, haha, but I wanted to try my luck first. How did I do? So, for clarification, I shouldn't even have an idea of what her past might be when we're starting? Or should I have something basic written up that I'm keeping to myself? I've not been able to help but have some idea to start out from in order to make the sheet, but, yeah, mostly now the sheet is about the race rather than the character. I'm wondering if I should be intentionally not writing the backstory, even for myself, or if I should have that thought-out and just not revealed. Yeah. [hider=Lataniva][b]Name[/b]: Lataniva Allvert [b]Age/Race/Gender[/b]: 24/Dalentian/Female [b]Appearance[/b]: [sub]Googled mystic woman sci-fi, found what I wanted in the fantasy section, hahaha[/sub] [hider=An inspiratory image][img]http://68.media.tumblr.com/2e41ddf2115820162a8686a5ce223e20/tumblr_mh44zq0mLW1s3bfv5o1_500.jpg[/img][/hider] Dalentians by themselves are usually tall humanoids with exceedingly white skin and haunting black eyes. A person looking at a unarmored Dalentian might take notice of their naturally thinner build and limbs, making them feel unnatural to a human. Yet, they have mouths, noses and eyes with senses very comparable to a human’s, except the advanced night-vision. But, their bodies have an easier time building an acrobatic build and even normal Dalentians can do complex jumps while still wearing armor. They’re natural hunters, silent in their movements and fast in their strikes. All of them likely have some form of markings on the side of their face, which designates their role in Dalentian society. Lataniva herself is 188 cm tall, which is actually short for a Dalentian. As any Dalentian, she has white skin and black eyes, with long flowing black hair behind her. She wears tight black clothes along her body, which hides her body’s shape by virtue of being dark. Her armor is flexible and light, despite how it looks, and allows her to move quickly in exchange for some durability. There are gems from her home-planet on the armor, and a gem on a headband she has attached to her forehead. Dalentians are under the belief that these gems enhance their psionics… though that’s ludicrous. … Right? [b]Occupation[/b]: Convict, due to a specific set of circumstances. Might have acted as an assassin, at times. Hunter-Warrior of Dalentia, otherwise. [b]Weapons[/b]: A halberd, used for stabbing and slicing. The dangerous part is pretty small, it’s made for doing injuries rather than killing mostly, hurting and incapacitating rather than finishing off. The size also lends itself to homing in on weak points in armor. Also, a number of (6) daggers sheathed here and there in her outfit, just in case. [b]Armor[/b]: Classical armor, made out of metal from her homeworld. It covers her legs, arms and torso. It’s light, to allow for acrobatics, meaning it isn’t quite as durable as it looks, which is intentional. Dalentians focus on dodging attacks above all, so the armor is mostly to look imposing, but it also protects against smaller attacks. Counts as Armored. [b]Items[/b]: Several gems, one on a headband she’s always wearing, others on her armor. She brought a backpack, which contains things for surviving. Like, a simple cooking set, many days’ worth of emergency provisions, a few replacement tips for the halberd if it breaks, tissues, several changes of clothes, what’s left of her funds, a sleeping bag… [b]Skills[/b]: Considerably acrobatic, her body is that of a trained Dalentian warrior, able to make use of her enhanced awareness to avoid attacks. Lataniva also has considerable skill with her halberd, trained to be able to target weak spots in enemy armor and hit them. She’s a skilled tracker, able to follow the slightest signs of that someone has gone through an area, and she can be absolutely silent sneaking up on prey. She has the knowledge to cook and survive in the wild without technology if that ever becomes relevant. She has pretty good memory as well as deductive capability. And, on top of this, her considerable prowess with psionic powers is not to be underestimated. [b]Antiskills[/b]: Dalentians are seemingly incapable of understanding how technology works. Even if they learn what buttons to press or how to use it, they can never become actually good at it. This includes aiming, piloting, operating consoles or instruments, etc. This obviously comes as a weakness in a world of space-crafts. In addition, as an alien with somewhat different values, it is often difficult for her to understand some things of the other races, and she will definitely normally stand out if trying to go unnoticed in a city. [b]Powers[/b]: Dalentians are powerful psionics. [hider=Powers][i]Telekinesis[/i]: Using their minds, a Dalentian can push and pull objects around. It becomes an instantaneous amount of force, but with focus they can steadily lift something and move it. This has a limited range of 20 meters, and it grows weaker the further away from 10 meters the target is, and regardless it can only be used to lift up to 100 kg at a time, the effect growing predictably less impressive the more weight that has to be affected. Lataniva herself likes using it to pull guns out of the hands of enemies or sending her halberd or daggers flying into enemies, or to pull on enemies in close combat to make them lose balance and give her a chance to strike. [i]Psionic Burst[/i]: By focusing power, a Dalentian can cause some form of unnatural explosion of power. It can be either directed in a direction away from the Dalentian’s hand or the power can be thrown to explode upon impact within throwing distance. The power is roughly that of a hand-grenade. However, this particular ability should be used sparingly, as focusing that amount of psionic power can take its toll on the Dalentian. Any more than two without rest in between can lead to severe exhaustion and headaches for the Dalentian, and even just one can impact the Dalentian’s fighting prowess for a while. [i]Hyper Awareness[/i]: Naturally, sensing through a sixth sense, Dalentians can sense the presence of things in their surroundings using psionics. This is completely natural to a Dalentian, just as hearing and sight. With this sense, they know the movements of allies and enemies, and can predict when they’ll be in danger so they can dodge. They use this to deftly avoid gunfire and attacks. The range is, if not blocked, around 30 meters. However, it is blocked by any and all walls, just as sight, as the sense somehow cannot go through physical objects. It can move around some limited things, you can’t hide from it by hiding behind another person or a fence, but a wall will block it. As in, it can sense on the other side of a car, but it can’t sense inside the car. Not usually an issue in the jungles of the Dalantian homeworld, but in civilization more so. It cannot sense through windows. Still, it means any Dalentian has an additional source of information about the area, one which might seem disturbingly unnatural to any onlooker. [i](limited) Mind Reading[/i]: The Dalentians’ greatest pride is their ability to distinguish the liars from the truthful. If they are allowed to touch a person, they can use their psionic talent to search the target’s mind. To effectively search, they need to know what they’re looking for, or the brain is just going to be a tangled mess to read. In addition, they’ve learned that other races don’t appreciate being mind-read on a daily basis like back home, so they save it for enemies and possible liars. This power is what gave rise to the Dalentian’s excessive obsession with trust and truth, for they had ways to find it. It should be noted, it is harder for a Dalentian to use this power on anything that isn’t a Dalentian, harder the more foreign the mind is, but they can get it to work. [i]Mind Control[/i]: The most dangerous weapon in a Dalenian’s psionic range. Given touch, and long enough time to touch someone, a Dalentian can rearrange a target’s mind from the outside. With that, they can include ideas, missions, instructions to commit a certain action at a certain point of time. The procedure might take a long time, because the Dalentian needs to ensure every detail is perfect as s/he’ll be completely unable to adjust the plan after having let go of the subject. The effects naturally wears off after a couple of days, faster the more complicated the instructions were, to the degree they might have worn off by the time it was time to actually put it to work. It should be noted that in Dalentian culture use of this power is seen as the ultimate betrayal of trust, and a Dalentian can tell a mind has been affected should they mind-read, and Dalentian culture has been built around discouraging the use of this power. But, sometimes, push comes to shove…[/hider] [b]Other[/b]: Dalentians are a fairly mystic race that have lived on their planet in peace. They were fairly astounded to learn that not everyone in the universe has use of psionics. They live in some manner of primal society, with the chieftains on top and everyone else trying to scrape together enough to make a living. They live in constructed homes up in the trees of woods or inside of caves to protect themselves from the naturally powerful wildlife, and have plenty of traditions of connecting each-other’s minds for absolute trust and truth. They value those matters above all, and betrayal/lying is met with punishment of immediate death. You’ll find they usually speak only the truth. This because, unlike humans, other Dalentians have ways to find a liar. They believe in a god, the Paionéè, who they explain is the source of psionics. They, among other things, believe the gems they sometimes find in the mountains are his work and wearing them boosts your psionic prowess, so it is tradition for a Dalentian to wear these gems on their armor and body if one uses psionics for combat. … Their mythology around him is utter nonsense, but that doesn’t entail the story yet. What does, is that their planet was believed to be uninhabited when some species of the Republic moved to colonize it. There was a realization that this planet did have some form of indigenous life-forms, but eh, they could take them on, superior technology. Turns out, the Dalentians had more fight in them than expected, and were offered a deal. So, the Dalentians had absolutely no use of the technology given to them because they couldn’t make use of them for life, but they got to live in peace and in exchange many Dalentians got work for their psionics here and there in the Republic. They’re fairly rare due to their low numbers in the grand scale, but they exist. As the Human Alliance entered the picture and the Federation took shape, the few Dalentians out there in the galaxy found themselves a little bit of everywhere, supporting themselves wherever they found it the most comfortable… As for Lataniva’s story… Well. That’s another story entirely. We shall see.[/hider]