I really need to get some sleep, but I worked this out. I'm not feeling perfect about it, I think I can improve it in a lot of places, so here's what I got so far. There's a lot of missing sections, but there's always tomorrow and I figured I'd at least get some very welcome advice before moving on. [hider=Eris (WIP] [center][img]http://i.imgur.com/fNAS06d.png[/img][hr][hr] [b][h1][color=white]E L I S E[/color] /// [color=white]E R I S[/color][/h1][/b] [img]https://pbs.twimg.com/media/Cu5CwrXUAAEOOk2.png[/img] [color=white][b]“Can't rely on anyone if you can't rely on yourself. Easier said than done.”[/b][/color][/center] [color=black][h3] O V E R V I E W[/h3] [/color] [color=white][sub]N A M E[/sub][/color][hr][indent][color=gray]Elise Avcı[/color][/indent] [color=white][sub]A V A T A R[/sub][/color][hr][indent][color=gray]Eris[/color][/indent] [color=white][sub]A G E[/sub][/color][hr][indent][color=gray]16[/color][/indent] [color=white][sub]G E N D E R[/sub][/color][hr][indent][color=gray]Female[/color][/indent] [color=white][sub]V I S A G E[/sub][/color][hr][indent][color=gray]A youthful figure all around, Eris makes a point of her appearance in Pariah not be much unlike her real appearance. Aside from a subconscious desire to gain an inch or two of height that is reflected ingame, her appearance ingame keeps the plain, not terrifically remarkable look she has in the real world; pale skin coming from her shut-in nature and Dutch heritage and dark brown hair and eyes stemming from her Turkish side. Not imposing by a long shot at 5'5", but not especially short either, her general form is of the average teenage girl, with budding signs of womanhood in the general form of her body, with a chest that remains however modest and even boyish by some descriptions, to say the least. A strange mix of unkempt and tidy, her hair is usually soft and clean and her skin consistently clear, though occasionally a bit flush on the cheeks, and her hair is a strange affair that is consistently of an irregular length, as if she once had a particular style in mind but long since grew out of it. Both ingame and in real life, she has a predilection for simple, comfortable clothes, having an unconscious preference for clothes that resemble her natural colors, particularly shades of brown and dark red, while making an effort to remain inconspicuous. However, given the opportunity, she does enjoy a moment of enjoying a more girlish outfit, however rare it may be. [/color][/indent] [color=white][sub]P E R S O N A L I T Y[/sub][/color][hr][indent][color=gray] Eris is more of an enigma to herself than she is to other people, due in large part to an extremely odd way of looking at her place in the world, forged by numerous experiences with psychedelics. Many "revelations" shaped her perceptions of many things and though she keeps it to herself, a solipsism-based outlook of being the "protagonist" of the world, both virtual and real, can strain her relations with others. While most certainly not a misanthrope by any stretch of imagination, she often finds herself being wary of others, putting people into two broad categories; that of "players", who are deeper, more fleshed-out and ultimately more rewarding to get to know and the lower category of "NPC's", those who exist simply as two-dimensional entities that Eris could interact with for various benefits, but aren't worth getting close to. Though this doesn't make her an inherently mean person and she indeed forces cheer with many others, but going deeper with her reveals a coldness towards those her intuition deems lowly. Her above-average intelligence, the source of her offline self-sufficiency, contributes to this idea of being a sort of protagonist, however, this idea also gives her the feeling of having certain responsabilities. Though effectively a mercenary, taking contracts from her pathos and accomplishing them on her own, her ingame choice of Tyhrien as an affiliation, a pathos most often associated with selfless knights and the like, stems from a responsibility to help others, player or NPC and her greatest wish, though she wouldn't ever admit it, being contradictory to her world view, is to impact the lives of as many people as possible and be a positive force in the world. Though her choice of trying to be a "hero" eventually changed into that of the calling of a sellsword, she takes a small pride in being a member of the noblest of pathos. Another point of contention within Eris' mind is that of her age. Ostensibly young, she detests being looked down upon from her age and makes a point of leading a life that she deems as "mature" as possible, in an attempt to give the impression more of a woman than of a teenage girl. When she talks to others, she makes a point of speaking without resorting to youthful language and while her ways of speech are by no means literarily rich, it succeeds in giving at least some evidence of an effort to seem experienced. Wry smiles are her speciality, in a feint to seem experienced with the world and its problems, though in reality her most wild experiences with the world extent to the use and abuse of psychoactive substances since she was 15, those too an attempt to seem more mature, by rebelling against the authority of her family and later striking out a path for herself on the edge of legality. This creates entirely new problems in itself, even within the world of Pariah, she is often subject to the after effects of her psychonautical adventures, with mood swings being the most common and most minor affliction and visual problems such as fog, distortion, stretching and even the rare hallucination being the most serious. Subconsciously afraid of other people's views of her, again contradicting her conscious worldview, she fears being ostracised for her way of life, and as such, despite spending most of her time in a massively multiplayer game world, her attempts to keep distance from others could also be an attempt to shield herself from their judgement. Though, perhaps, inside the deepest point of her [i]id[/i], a buried desire, though but an ember compared to the flames of others, might wish her to find comfort with some others, more than NPC's, more than even characters, but true equals to her that could help her overcome her fears and find her place in the world. [/color][/indent] [color=white][sub]B A C K G R O U N D[/sub][/color][hr][indent][color=gray]Character history, experiences, and life. Their life leading up to the discovery of Pariah and so forth. Tertiary worldbuilding. [/color][/indent] [color=black][h3] A T T R I B U T E S[/h3] [/color] [color=white][sub]R O L E[/sub][/color][hr][indent][color=gray]DPS (Spellsword)[/color][/indent] [color=white][sub]A F F I L A T I O N[/sub][/color][hr][indent][color=gray]Tyhrien[/color][/indent] [color=white][sub]P R O F E S S I O N[/sub][/color][hr][indent][color=gray]Hunting, gathering, fishing and cooking.[/color][/indent] [color=white][sub]W E A P O N O F C H O I C E[/sub][/color][hr][indent][color=gray]Kukris, main one kept on the lower back for use in her right hand, a second blade is kept on her left leg for cases where the first kukri might not be enough. Otherwise, she prefers to only have a blade in her right hand and keep her left hand open for spellcasting.[/color][/indent] [color=white][sub]B E N C H M A R K S[/sub][/color][hr][indent][color=gray]Basically a simple and tertiary list of achieved knowledge and possibly abilities. No Kirito-types; keep it in a fundamental nuance of moderately experienced characters but not savants. To keep this under control give me 5 physical benchmarks (swift fighter, etc.) and 5 mental benchmarks (herbalism, etc).[/color][/indent] [color=white][sub]R O U G H V I R T U A L H I S T O R Y[/sub][/color][hr][indent][color=gray]Kind of like your in-game backstory. Keep in mind characters should be within the same pool of experience.[/color][/indent] [/hider]