[color=darkorange][h1][b]Civilization: Begins[/b][/h1][/color] [u][b][h2]Turn 1[/h2][/b][/u] [hider=The Map][IMG]http://i64.tinypic.com/35000ea.png[/IMG][/hider] [color=lightgreen][h3]The Lothelonni[/h3][/color] [@Polybius] [Hider=Turn 1]Your people are safe, for now. You have landed upon foreign shores, and managed to build a small settlement, although crude in it's construction, effective at housing your people for now. Lord Elaris looks upon his people, and although spirits seem high among them, he knows it will not last if they do not work swiftly to establish themselves on their new home. Food is low, but the land looks bountiful. You have no resources, but your prospectors are certain they will be able to find sufficient materials around here if they search hard enough. The choice comes onto you, Lord Elaris of Brightflower. What will the elves of Lothelonni do first? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 90 men, 90 women, 20 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=00CED1]The Iceborn[/color][/h3] [@Cyclone] [Hider=Turn 1]Your people follow you, chieftain Dag of the Iceborn. Through respect or might - or both - you've gained the trust of every single individual who followed you to this land. Although you are not as many as you might once have been, it is no small feat you have accomplished. Wether Father Frost favors you or not, one thing is clear. This land is rich and ripe, but it will not give you anything without you earning it. Your foodstuffs are almost depleted, your resources nonexistant. With your great strength and comradery, you get to work building longhouses. Several, large wooden structures that will become the foundation of your new village. The foundation of your [b]reformed tribalism[/b]. As Dag proclaims himself High Chieftain, his people pay him respects. The elders are in agreement, the warriors salute him and swear him their lives. So the choice is yours, High Chieftain Dag. What will the Iceborn do first? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 110 men, 110 women, 30 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. (Higher than average due to culture + tribalism) [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=red]The Bonesnapper Tribe[/color][/h3] [@Chairman Stein] [Hider=Turn 1]Warlord Nagrub Teefsmasher. Once, that name commanded fear and respect. It told of great conquests and battles and feasts. Listen to it now, the name. Any great warlord would be ashamed, having his numbers reduced and lands forfeited. But not Nagrub, no. He no longer cared for what the other warlords of his past would say or think of him. He was certain that one day, he would once again command fear from his enemies and respect from his 'boyz'. He had already scouted the land and deemed it worthy to be the foundation of his new realm. He had already established camp upon a great hill overlooking both rock, grass and tree. Nothing would conquer him here. Nothing would escape him now. But without a ruthless, strong leader the greenskins are restless. They are anxious for their next task, or preferably fight. What will be your first command, Warlord Nagrub Teefsmasher? What will the greenskin Orcs of the Bonesnapper Tribe do first? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 110 men, 110 women, 30 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. (Higher than most races due to being savage orcs). [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=92278f]The Maerinum[/color][/h3] [@Lady Selune] [Hider=Turn 1]The old city of Matem was a sight to behold. Or at least, so some said. Some still clung to the memory of the life they had before, and who could blame them? They weren't at fault for the tragedy that had befallen their realm, but they had to flee their homeland nonetheless. Maxim looked out at his people, and at the settlement they had constructed, New Matem. This was to be the planted seed that would grow into a mighty oak, with branches to spread far and roots to burry deep. This land was plentiful, Maxim could tell. Yet no great land would yield to a weak civilization, to a lesser people. The Maerinum had to fight for their new life, and they all knew it. Each and every one of them was ready to work for a new beginning. This was precisely that new beginning. In high spirits, your people look to you, great Maxim. The choice is yours. What will the people of Maerinum do first in this new land? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 110 men, 110 women, 30 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=yellow]The Antari[/color][/h3] [@Murtox] [Hider=Turn 1]Little is known of the great Amari Asto and his people. It is said they come from a land far away where man and woman worships the sun and it's warmth. Even so, the new settlement of Pachacamac was settled far in the north, with great pineforests, hills, mountains and rivers. The sun ruled here for now, for it was still summer, but did the Antari truly know what would come two seasons from now? Amari Asto contemplated how they had ended up here. A fierce storm had struck his colonist fleet, and so many lives had been lost. Now, his remaining ships were useless and there was no way to return to the empire of his father and brothers. The land of his ancestors. Such thoughts would deter lesser men, but not him. He felt inspired by it. Impassioned. He gave a fierce speech to his people, and their spirits were raised. This was a new land for them to call their own, a land to call Antari in honor of one of the great emperors of old. Your people cheer you on, oh great Antari Asto. Where will you direct them in their new home? What will the people of Antari do first? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 110 men, 110 women, 30 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=mediumspringgreen]The Serpetist Tribe[/color][/h3] [@LordZell] [Hider=Turn 1]Who knew the name High Priest S'llk? What peoples could speak of him? What civilizations knew him? Not many, was the answer, and he knew it. They would all know in time, he thought. Truly, no one on the continent knew where the lizardmen came from or if they had been here all along. Only they themselves would know such answers, and needless to say they hadn't told many. Not that this continent hosted many civilizations that they knew of, but High Priest S'llk was sure that there was. He had seen it, yes, seen it in the waters of the swamps and heard it in the whispers of the Great Serpent. He was certain his God spoke to him, and that he was his prophet. Invigorated, the High Priest gathered his followers and gave them a fierce speech. The Great Serpent had chosen him, no, them all to be his people and to carve a mighty empire out of this land. He spoke of a great city that they were to construct that would be the coundation and center of this empire, and all would know and fear the Serpetist Tribe, and the Great Serpent! Your people roar in high morale and cheer you on, High Priest S'llk. Where shall you direct them? Where will the great Serpetist Empire begin? What will the Serpetist Tribe do first? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 110 men, 110 women, 30 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 50% of adult population. (Higher than average due to culture and race). [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=0054a6]The Children of Artemon[/color][/h3] [@Pirate] [Hider=Turn 1]Celebrimbor was once a legendary hero of the old tales told by the High Elves worshipping Artemon, the god of craftsmanship, artisanry and ingenuity. Yet, Artemon has been cast down from his pantheon, and his followers have been suffering greatly at the hands of other elvenkind. Who leads them now is unknown to most outside of the cult, and where they went is even lesser so known. Yet here they stand, upon the shores of a new continent, a new land to call their own. Celebrimbor may be a settlement of huts for now, but just like the old tales, it shall rise to greatness in glory of Artemon. The grasslands are lush and a great river flows from the north. There are smaller forestations scattered nearby but no great forests have been spotted yet, but the elves have no fear. In their minds, they're already putting their craft to work. They will claim this land and make it their own, they're sure of it. How they do it, is up to their mysterious but illustrous leader. Where will he, or she, direct them? What will the Children of Artemon do first? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 90 men, 90 women, 20 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Average [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]