I've been working on a Digimon tabletop game for a while now, and I'd really like to test it. I'm looking for a group to play a semi-serious campaign, with characters' average ages being 16-22- preferably more towards the middle end than extremes- where four Warlord like entities have appeared in the Digital World. The destruction caused is so great that humans are called in to help, as is customary in Digimon stories. There will be a bit more peril in the RP than a jolly jaunt, and while I may call certain characters "Vampire Lords", that's just for me. They're not vampires, or all vampires, really, and it's not a horror theme. I'm not trying to unnerve you. There are just some spoiler-like precursory events that make it easier for me to say that. And it's better than going generic, yeah? So, there's a vague vampire-esque theme, but no real vampire threat per-say. [hider=CS] [hider=Digimon Partner]Name: (Given, Nickname, or what they call themselves) Species: (Currently what the Digimon is) Gender: Level: (Name and Number for ease, so like "Champion- 4" or "In-Training: 2")(We're starting at Level Baby- 1) Appearance: (Variations from standard. A neat image would be nice.) Height: (Size and numerical height of the Digimon) Personality: (Include all Narative elements like Back-story and behavior here.) Family: (List all Families the Digimon has earned) Attribute: (Data, Virus, or Vaccine) Battle EXP: (Used/Total/Next) Techniques: -Name: Type: (Such as Common Physical or Simple Ranged. Roll and Bonus can be put here if you need them.) Element: Effect: Features: -(List all this Digimon's active features and any choices that can be made, as well as flourishes the Digimon Provides) Stats: (Modifiers are 5:1) Connection: (All connection related Bonuses) ---Hit-Points: (Current/Max) ---Energy: (Current/Max) ----------Power: ----------Endurance: ----------Force: ----------Fortitude: ----------Dexterity: ----------Agility: ----------Vitality: ----------Wisdom: ----------Cunning: ----------Generation: (Used/Total) ----Weight: Equipment: (List the name of the piece, it's effects/bonus, a short description of it, and where it's equipped)[/hider] [hider=Human Partner]Name: (Full name. Given first, then Family) Age: Gender: Height: Appearance: Bio: (A bit of Back-story and the personality) Connection: Rank: (Starting at 1) EXP: (Used/Total/Next) Stats: --Power: --Endurance: --Fortitude: --Dexterity: --Agility: --Vitality: --Wisdom: --Cunning: Inventory: [Center]BITS: (Currency)[/Center] (List all items and a short blurb about their effects here. Regular clothes don't need to be listed.) (All mods, not scores) Skill Point Gain: [b][u]Action[/u][/b] Dice= (Pow_+Dex_)/2 Push (Pow) Throw (Dex) Hold (End) Crush (Pow) Lock-pick (Dex) Untie Dex Fight (Pow) Weapon Use (Dex) Trick (Dex) [b][u]Travel[/u][/b] Dice= (End_+Agi_)/2 Sprint Agi Marathon End Swim End Climb End Swing(Rope) Agi Jump Agi Hike End Hide Wis|Cun Silent-Move Agi|Dex [b][u]Art[/u][/b] Dice= (Fort_+Cun_)/2 Caring Cun Deception Cun Intimidation Cun Create Cun Building Cun|Fort Foraging Cun|Fort Charm Cun Perform Cun Instruction Cun|Wis [b][u]Science[/u][/b] Dice= (Wis_+Cun_)/2 Digimon Wis History Wis Culture Wis Machinery Wis Medical Wis Programming Wis Read Emotion Wis Religion Wis Inspection Wis|Cun Language Wis (1 point, you recognize the language, 5 points you can make basic conversation in it, 10 points you understand it well, 15 points you understand nuances, and can recognize one more language.) Literacy Wis (Same as Language) Trait: Trait: Trait: Trait: Programs:[/hider] [/hider] Any questions? Please ask! I have no problems explaining things! I will link the document with the rules at a later time. [url=http://www.roleplayerguild.com/topics/158134-anyone-want-a-digimon-game/ooc]Tabletop Int Chk[/url]