[@ClocktowerEchos] I mean I'll post it down. But it is no where close to finished! I love detailing my nations so my posts will have more references to draw from, and make interactions more interesting, ambition? My only ambition is write good scifi along with everyone ;) [hider=Nexus Dominion] [b]Faction Name:[/b] Nexus Dominion [b]Faction Type:[/b] Meritocratic Democracy – The Nexus Consulate is elected by popular vote, from a pool of the most intelligent of the Decanter species. Whom have gone through a battery of adaptive tests that push the limits of even their highly evolved minds. [b]Species:[/b] Decanter, Decanters, Decantaran. Decanters are an highly developed species of Cyborg transients. Their biology completely alien to their original form, an product of necessity during the long Galactic wars that rocked the many systems they inhabited. Parts of their original genetics remain in their new DNA make up. Originally their were an carbon based, oxygen species but that was changed to an Silicon-polymer gell based make up. Their main organ consisting of their brain, with the rest of their bodies being entirely mechanical. As such they are resource costly to maintain and reproduce; between the four fully colonized planets is a share of only 3.8 billion Decanters. They still maintain some of the reproduction of their ancestors. But Contraception and birth is done entirely through machines. Such aspects as personality, emotions, were considered integral towards maintaining an societal structure, that could adapt under the duress of space travel, war, and other scenarios. This was determined after a few millennia of research in social dynamics, relationships, and their efficiency compared to other mechanisms. [b]Scale & Territory:[/b] Nexus space consists of Four core planets. Many outposts and nubile colonies exists in the surrounding territory, but it will be many years before they expand at an appreciable rate. [hider=Planets] Andocari Andocari is one the oldest planet of them all. It is the seat of power for the government, with the addition of many precursor artifacts still present on the surface. The most intriguing, being that of an transient nano-bot ocean that inhabits the several bodies of ammonia oceans. An feature often remarked on, is the rust belt. A collection of space junk, uninhabited space habitats, stations, and craft that rings the planet. Many old satellites have been restored and renovated. The system itself was once resource rich. But extensive strip mining for resources has rendered all but a few options for minerals and gasses inert. Celthrist-WIP Vouthiest-WIP Dalanfray-WIP [/hider] [hider=Colonies] wip [/hider] [hider=Stations] [/hider] [b]Culture:[/b] The culture concerning the Military in itself has almost reached the precedence of religion. Death in battle is an honor. But to live another day and fight is even more revered. The history of war has left its mark on everyone. And the importance of an standing Star Flotilla is of priority in many cases. High casualty missions are nearly always accepted without question, but not to a fault. The non-combatant population is logical to a fault. Atleast on the matters of governance, elections, and work. They are the most loose when off their daily activities(work) still requiring to “Blow off steam”. Which for a society that is entirely made up of cyborgs, can be quite the sight to see. An recent movement has created a shift in balance in the government, military and even civilian sector. The Resurgist movement has taken many forms but has conformed into one group with one goal. Retake the galaxy. An powerful manifest destiny to explore, colonize, and rediscover their past. This has caused an new renaissance from the dark ages of recovery and bitter survival. A rediscovery of past technologies, has allowed them to effectively reach the stars once more and link into the Wormhole Network. Survival is an all too important commodity, and their entire society is built around it. [b]History:[/b] Adventicus Imperium, absolute power. The key to any species survival. Once they sought the stars in the hope for a new frontier, they hoped for peace even. To the smallest colony to the largest Solar system, they learned to thrive in the oasis's in the vast void. But there was never enough room. An great collection of worlds and culture thrived for many a millennia. But something soon visited upon that they wished to leave upon the scarred remains of their homeworld. War, it cut through many systems like a hot knife. And through war with their alien neighbors and themselves. They discovered something. War unlocked vast fields of new technology, what once was the edge, was now an horizon of potential. The boon of constant conflict pushed their bodies and minds to the edge, constantly modifying themselves, genetically, and cybernetcally. It wasn't until they were pushed to extinction that they truly discovered themselves. The series of Mega-Galactic wars turning each sect of what was once an homologous species into wildly varying ideas, species. They could no longer tell who or who wasn't truly their kin. But soon the wars died out, and the void around the homespace of the Decanters fell silent. With time they explored all known areas of space, they were alone. And upon their battered planets they engaged in the long process of rebuilding. The long era of peace had robbed them of knowledge, of time. But the time has finally come for them to reach for the stars once more. [hider=Technology] FTL method: Fling Beacons Fling beacons themselves are battle stations best thought of as carriers. They supply fuel, ammo, and whatever the Flotilla might need as well as compliment of drones and LASMs of its own. The FTL method splices into the wormhole network built long ago by another species long forgotten. The Wormhole works like a funnel pulling in all nearby vessels with its gravity, once in it little to no thrust is needed since it flings them to the exit. Hence the term Fling Beacon. Nuclear Ballistics: Its just as its sounds, with the advancement of material technologies it was possible to create an barrel able to withstand an Implosion type warhead igniting in the breach. The alloy metals used such as Tungsten-Rhenium, or composite materials like fusion fused Boron-nitride-Boron projectiles; propel to faster speeds at longer distances than possible with other more conventional means. The strenuous stresses, and pure mass of using an Nuclear ignited cannon means these are usually spinally mounted to its ship. Nuclear Pumped X-ray Lasers- Used mostly in Missile Warheads, through less conventional and less damaging, its pure range advantage provides an advantage over other designs. Shaped Nuclear charges- Another warhead type, with less range but more practical penetration power. Can be used to propell an projectile that is the actual penetrator, or an Stand alone Casaba Howizter. Warp Technology- Still in the protoype stages, to harness such an power once more would be priceless. But the pure energy requirements to make it reach speeds comparable to the Fling method is massive. Currently they can outfit ships with warp cores, but the cost isn't worth it, when compared to the near instantaneous travel method of Fling Beacons. Tachyon Detection- Their is less expensive means of detection, but the pure calculations needed to predict ship paths at solar distances eats up too much time, and the risk for failure is greater. Tachyon detection was developed from the failed research program, which attempted to inhibit inertia in order to bypass the light speed causality on an more conventional scale for missiles and torpedoes. It projects a wave of Tachyons to detect vessels at long range for accurate targeting data. Nano Tech- Is its infancy, but thanks to the Nano-bot clusters on Andocari, the specimens provided were able to considerably accelerate their advancement. For now [/hider] [b]Military Forces:[/b] Doctrine- Space superiority. History proved time and time again that controlling space is key. Entire planets have been burned in nuclear ash, or worse in the past because of lack of it. Any divergence from this doctrine would render it useless. [hider=Structure, Organization] Space Force Organization Armada- Consisting of multiple Flotillas. As of now only one Armada Exists Flotilla- With an Fling Beacon at the center of any Flotilla, multiple fleets are within this group. Capable of many feats. Fleet- Consisting of at least one dreadnought and a few cruisers, with frigates to spare. Squadron-Consisting of at least one cruisers and frigates to bear. Officer Ranks Star Marshal- The highest possible rank in the Nexus Dominion. separate from the Government entirely yet holds an seat on the council. Can only veto anything the Consulate tries to pull through that effects the Military. And has the power to declare war, and settle peace. Star Marshal's are expressly appointed by Council, and cannot be removed from office unless an Consensus from the populous that is majority is agreed on. High Arbiter -Can command Flottilas and Armada's both. Highly trusted in the art of war, and their orders are laws to their subordinates. Arbiter- Can lead Flotilla's and bellow. Enlisted Combatant Enlisted [/hider] [hider=Infantry/combat forces] Marines- The all purpose ship to ship, and ground assault troops. What they are armed with can very wildly as their ship based factories and AI arm them to fit the situation. [/hider] [hider=Military Space Vessels] Dreadnought Classes Cruiser Classes Frigate Classes [/hider] [hider=Stations, beacons, buoys, defense systems] wip [/hider] [hider=Present military statistics] wip [/hider] [/hider]