[u][b][h2]Turn 3[/h2][/b][/u] [hider=The Map][IMG]http://i64.tinypic.com/nfpd2g.png[/IMG][/hider] Points of interest are marked with flags outlined with your color. Your forces' position is also marked with such flags. [color=lightgreen][h3]The Lothelonni[/h3][/color] [@Polybius] [Hider=Turn 3] The food stockpiles are growing already. Lord Elaris could only feel the corner of his lips twitch in slight glee, but he knew he couldn't let his amusement show too much. He knew it would take time before they were stocked up for winter, and due to the fatigue of the long journey and the many construction projects his people had undertaken, it would take time to regain their strength. [color=gray][Food level will settle at average on next turn.][/color] The surrounding land hosted another challange, however. The Lothelonni were only starting to feel a bit defenseless on this new continent when lord Elaris commissioned a pallisade and a watchtower be constructed. Despite the builders' fatigue, they heartily agreed and set up the proper defenses in no time. [color=8FBC8F][Construction completed instantly.][/color] This in turn would help ensure a safety in the elves, if only slightly. [color=dimgray](Don't worry about post length, I quite enjoyed it anyway!)[/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 92 men, 92 women, 24 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] Below average [color=Gray](Improving)[/color] [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 4% [i][color=gray]-2% from food level[/color] +0% from morale = 2%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=00CED1]The Iceborn[/color][/h3] [@Cyclone] [Hider=Turn 3] As Dag contemplates his next move, he is hailed by one of his scouts that has brought good news. The explorers sent out has returned, and with them even managed to brought a few goats to start their herd off. It's not enough to establish a goat-herd just yet, but in the days or weeks to come the scouts will bring back more, and then it will be enough. [Color=gray][Goatherd established properly next turn.][/color] However that was not the only news the scouts had. When exploring the slopes to the mountainchain to the west, some of the scouts had sworn they saw movement amongst the rocks. At first, the expedition leader hadn't believed them, but soon they all saw rocks falling clumsily from the hills, suspiciously loosened by something and sent skidding harmlessly down the cliffs. Was someone watching them from above? Someone clumsy? Or was this just the mountain goats playing tricks on them? [color=gray][Point of interest marked on the map.][/color] Dag felt these news had to wait for his attention. He had more pressing matters first. Other scouts had reported the forest to the south was perfectly located next to the river, so that logging efforts would be perfect to set up upstreams. Indeed that was what Dag ordered be done, and indeed was it in the nick of time too. All the forestation in the direct vicinity of the settlement had been chopped for the construction of the longhouses and fishing boats. Without the loggingcamp, construction of ... Well, anything, would suffer. A group of loggers are sent up south to establish their camp, and soon the harvesting of lumber would enrich the settlement of Dagshall. [color=gray][Logging camp fully operational next turn.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 117 men, 117 women, 36 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. [b]Food level:[/b] Average [b]Resources:[/b] Lumber [color=gray](Currently low. Improving.)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+0% from food level, +0% from morale = 5%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=red]The Bonesnapper Tribe[/color][/h3] [@Chairman Stein] [Hider=Turn 3]Orcs thrive on the hunt, in war and on the open plains where Nagrub had settled his people. When proclaiming he would lead an expedition west with his warriors and scouts, his boyz cheered! In fact, they roared! Even the pigs seemed to join in, though that might just be due to being scared of the orcs going all nuts. Whatever the case, no orc could deny that morale was higher for it. [color=8FBC8F][Morale boost! Your people operate more efficiently for a few more turns.][/color] As soon as Nagrub left though, the ambitious head shaman Wurtag the Greenseer had a plan. He could build a mighty tent dedicated to the shamanism the orcs practised. Or perhaps it was more dedicated to himself, but either way, he wanted it adorned with spikes and ... Spikes! And probably more spikes! He wanted to make it his own little "private" fortress, and so gathered his builders (Nagrub's builders) and ordered the structure be done. Due to the high spirits of the orcs, they didn't really object to the idea. They kind of liked building spiky stuff, anyway. [color=gray][Construction started on a great shamanism-tent-with-spikes. Will be completed next turn.][/color] Only a few days after the expedition left though, a scout returned from the north. He said there are caves aplenty in the mountainchain, and he swore he even saw some holds in the cliff walls. During the night, he even double-swore he saw lights coming from some of the holes! There had to be something there, perhaps something to smash? Wurtag snorted, he liked clubbing things to death, but not without the strength of the tribe. He would wait until the return of his ... illustrous warlord. To the west, Nagrub and his boyz travelled quickly due to their high morale. They were eager to find new things to take and other things to use their "choppas" on. They came upon the mighty mountain of the valley, and they were awed. At no point on the entire foot of the mountain did they find an easy way up. No caves, no slopes, no easily scaled walls, just cliff and rock and jagged stone. It would be climbable of course, but not without proper preparation and equipment... As if orcs needed those. It would have to wait though. An orc sniffed the air and looked at his warlord. [i]"Boss!"[/i] he exclaims. [i]"Boss, I smell something!"[/i] Nagrub snorted. He could feel it too. It didn't smell like wildlife. It smelled ... civilized. There! By the river! Something moved, fled their vision. They caught a climpse of a slender figure with bright hair and a cloak the color of the landscape scurry away down south. With a mighty roar, the orcs followed. [color=gray][Your expedition is marked on the map as a flag with your color.] [You have come across the elves of Celebrimbor.][/color] [color=gray][Food level will settle on average next turn.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 118 men, 115 women, 34 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. [b]Food level:[/b] Below average [color=Gray](Improving)[/color] [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i][color=Gray]-2% from food level,[/color] +1% from morale = 4%.[/i] [b]Morale:[/b] Enthusiastic [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=92278f]The Maerinum[/color][/h3] [@Lady Selune] [Hider=Turn 3]The crops grew slowly, but for now the Maerinum peoples were confident in their ability so sustain themselves soon. Their availability to food was increasing, though they did note to their illustrous leader that the island was quite small and large-scale agriculture would be hard if their population grows too high. An experienced craftsman noted that there is lumber to be harvested, and thus boats could be constructed. The seas around them should be able to help sustain their people. But would it be seen done, what with all the other things piling up on the to-do list of the Maerinum? [color=gray][Food level will settle at average next turn.][/color] First, their current projects must be seen through, Maxim thought. A barracks for conscripts, organizing the businesses and infrastructure that would spring from the settlement eventually, organize a senate, and so on... There was much to be done. Luckily, the people of New Matem were crafty folk, and a makeshift barracks was put up fast. Under the guidance of Maxim's new military tactician, a few men already signed up to join the ranks of the military to protect their families and friends. [color=gray][A small military is established. Training isn't very advanced yet but their morale are high.][/color] The improvement of New Matem's infrastructure was easier said than done, however. While the builders were confident in their abilities, they simply lacked the manpower and resources to improve the entire settlement in any short time, what with all the other projects going on. Maxim would have to choose between what was more important. Set up an industry for lumber in the form of a logging camp at the nearby woods, or set up an industry for clay and stone? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 116 men, 114 women, 35 children. [b]Military:[/b] 10 Footmen. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Below average [color=gray](Improving)[/color] [b]Resources:[/b] [color=dimgray]Pending: Lumber or Clay[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i][color=Gray]-2% from food level,[/color] +0% from morale = 3%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=yellow]The Antari[/color][/h3] [@Murtox] [Hider=Turn 3]Now that sufficient lands had been cultivated and prepated and sown with the seed of potatoes, it was time to bring out the next batch of seed: the quinoa. If it would grow well here, Amari Asto couldn't tell, but then again he wasn't a farmer. If Manco said it could be done, it could be done. And so another source of harvest was secured for the Antari. [color=gray][Food level will settle on average next turn.][/color] During the night, suddenly shouts and commotion is heard. Amari Asto is woken from his dreamless sleep from the ruckus. When out of his tent, one of his advisors run up to him to state the obvious. Amari Asto already saw what had happened. [i]"My liege! The storehouse has caught fire!"[/i] The people of the settlement worked tirelessly for several hours to keep the fire from spreading to nearby huts and dwellings, and they managed to keep it secure to the storehouse. However, the storehouse and what little reserves had been stored there were now ash. Amari Asto came upon the scene, unless he had been active in the efforts himself, and saw that his people were distraught. There wasn't much in the store and thus much wasn't lost, however it struck a blow to the spirits of the people if nothing else. Two militiamen came dragging another man before Amari Asto. Their faces were stern. [i]"Liege, this criminal attempted to steal food from the stores and in his crime he set fire to the storehouse. He claims it was an accident."[/i] said one of the guardsmen. [i]"Please, it was an accident! I-I only needed a bit of extra food for my family, my eldest son is only a few cycles old and he is sick! Please forgive me, I did not mean to knock over the torch! I swear on my life!"[/i] says the accused. He was on his knees, his face low and directed at the dirt before Amari Asto's feet. A terrible choice had to be made. Punish the man, to satisfy his people's dismay, or pardon the man for he was only attempting to save his son? Perhaps there was another way, a better way to settle this? And what of the storehouse? While it could be rebuilt, who would see to it to replace the supplies that were lost in the flames? The pile of ash emits a thin pillar of smoke, stretching upwards into the stars. The sky was cloudless, but it was as if a low hum of moisture clung to the air. The smoke swirled ever upward, floating into the full moon in the sky. It looked as if they become one and the same up there, lost among the many stars. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 114 men, 114 women, 34 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Below average [color=gray](Improving)[/color] [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i][color=Gray]-2% from food level, -1% from morale[/color] = 2%.[/i] [b]Morale:[/b] Disgruntled [color=gray](Due to recent events. May change depending on further action.[/color] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=mediumspringgreen]The Serpetist Tribe[/color][/h3] [@LordZell] [Hider=Turn 3]Vosk wasn't happy about his liege's decision, but he trusted in the great serpent and he trusted that his liege was indeed a prophet of his God. But it had always been the way of their people to keep to the way of the spear and shield, of fang and claw. Vosk's was a line of great warriors, and he planned to have it remain as such. Then again, even he understood the necessity of a reliable source of food. While the hunters continued to feed the people for now, the outlying lands proved to be a challange to farm. There was great earth to sow on, but it was full of rocks and hills. A simple scout named Lirsk came up with an idea. He wasn't much of a builder, but he had a sharp eye and proposed to the overseer of the masonry the concept of terrace farms. They had heard of the concept before, but never put it to practise. After a few failed attempts the masons managed to get the concept right, and Lirsk was complimented on his good idea. The overseer of the masons told of this story to S'llk himself, not taking much of the credit himself other than to make the concept actually work. [color=gray][Infrastructure improved: terrace farming. Food level will settle on average next turn.][/color] [color=gray]Construction of temple: 10% completion. You may choose to continue construction in hopes of finishing the temple sooner but it may take a toll on your morale.[/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 115 men, 113 women, 33 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 50% of adult population. (Higher than average due to culture and race). [b]Food level:[/b] Below average [color=gray](Improving)[/color] [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i][color=Gray]-2% from food level,[/color] +0% from morale = 3%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=0054a6]The Children of Artemon[/color][/h3] [@Pirate] [Hider=Turn 3]Hunters and gatherers and foresters were now core part of Celebrimbor's foodsupplies while the farmlands took shape. The bountiful land didn't object much to the plows and tools of the elves, as they worked with great care but also great determination. As Theldaneth had just finished delegating the next great tasks to his workforce, he turns around and finds that almost all of the elves sent out to gather materials or find resources have returned. Some of them have nothing material with them but rather information about the land, while others have with them pieces of amber from the woods to the west or peculiar-looking flowers from the lands around them. From this treasure-hunt of an expedition, the elves of Artemon have found that the riverbanks are bountiful, the river has plenty of fish, among the coastline and some parts of the river there are large deposits of clay, the forests to the west has a large variety of critters and birds and great trees whose sap can feed plenty of critters, but also turn into amber. It seems this forest is very, very old judging from the thick and unchallanged vegetation, the sheer thickness of the trees and the hum of wildlife emiting from it. Something that took Theldaneth's attention was a few glittery pebbles brought by a young elf with a dark-green cloak and white hair. His hands and face were dirtied from the adventure, and the pebbles glittered and shone in the sunlight. By Artemon... It's silver! The young elfling explains that he went as far up the river as he could, until the mighty mountain itself stopped him. The river came down from the mountain sometimes calmly, but sometimes through mighty falls, impossible to traverse. It is there, he says, on the banks of the farthest-most up the mountain he could travel, that he found the silver. It seems the mountain has bounties and riches in it. The celebration is suddenly stopped short however, as a similarly-clad elf rushes into the crowd at full speed, shouting on the top of his lungs. [i]"Theldaneth! Orcs! I saw Orcs to the north-east! I outran them quickly but I think they're headed this way, from upriver! They're coming from upriver, Theldaneth! Greenskinned brutes!"[/i] he exclaimed, as if there was no limit to how much air he could hold in a single breath. The elves exchange worried glances, and most look to Theldaneth for guidance. What will they do? How will they defend themselves? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 91 men, 91 women, 24 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] Below average [color=gray](Improving).[/color] [b]Resources:[/b] Currently prospecting. Yields next turn. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 4% [i][color=Gray]-2% from food level,[/color] +0% from morale = 2%.[/i] [b]Morale:[/b] Scared [color=gray](No immediate penalty, however morale can continue to drop unless the situation is handled)[/color] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider]