[b]CS: Adventurer[/b] [b]Appearance:[/b] [img]http://orig14.deviantart.net/16be/f/2013/309/a/9/mage__royal_ball_by_velvetmemoir-d6t7x74.png[/img] [b]Name:[/b] Thane Reginold [b]Username:[/b] [s]Tirpitz[/s] Titania [b]Age:[/b] 21 [b]Race:[/b] Race of Ritual [b]Class and Level:[/b] Sorcerer Lvl 90 [b]Subclass and Level:[/b] Magic Crafter lvl 90 [b]Guild:[/b] N/a [b]Bio:[/b] Than was a gamer most of his life, starting with consoles before graduating to PC gaming and as such eldertale as a thirteen year old. He was happy to play games and such, more of a nerd than anything, loving trying to break and push the game to its limits. At sixteen, he was diagnosed with cancer. Repeated hospital stays and trips seemed to push it into remission over the course of two years. During this time, he was pretty weak and couldn’t do much, so a laptop that allowed him to play eldertale became one of his only real source of enjoyment and freedom. This series of events had caused him to want to leave his mark permanently somewhere and help others. He took all of his knowledge and respecced himself into the most broken form of a sorcerer that he could. With an expansion just releasing, he became The first person to find a raid called “Ascended Mage of the Astral Tower.” The raid itself was a massively tall tower filled with the crazed creations of a mage who had lost his mind and his body to his magics. With this being the first real test of his build, he failed a number of times before finally making it to the boss room. His build, having a number of skills available and being max level at the time, left the male to have a large selection of abilities to use. Three attempts later, he had learned the raid boss’s patterns and was doing well. A build balanced around mana regen, large mana pools and using mana as health, he had managed to solo the boss. It had come down to the wire and last bits of HP, but the man had out wizzarded the boss. Spell flying back and forth and the player had made one of the most broken setups the game had seen, He took pride in this victory greatly and while never having the ability to solo any other raids, he had claimed the phantasmal item from the boss, the only loot he had dropped. The next few years were spent gaining more fame as one of the most broken builds and becoming a legend as he slowly stopped playing for fame and fortune and began to spread knowledge. Nowadays, his playing is mostly laid back and just enjoying the world around himsmelf, trying to soak what he can in from a world he loved dearly. [b]Personality:[/b] Is usually pretty relaxed, but has been known to be playful and happy to play tricks on others, so long as they’re harmless and in good faith. However, his serious side is something he contains, but has moved on from. In desperate times, he can call upon his vast experience to make for a terrible foe to face. [b]Equipment:[/b] [i]Cloak of the Court Mage:[/i] )Production Resistant against spells (15% resistance to all but physical damage) 4 seconds off casting time At a disadvantage when speaking and bartering with those of noble status or higher as cloak represents a service position to the courts, however, their word is more considered than the average person, but not status. A standard robe one would find in service with the courts of of royal and noble families. Sorcerers known for their quick thinking are usually selected to the courts for their wisdom and guidance. [i]Crown of the Ever Youthful Prince(ss):[/i] Artifact Experience Gain down (-10% experience gained) 200 points of health regen every two seconds 100 points of mana regen every two seconds Ancient crown of a young prince that was said not to age or fall ill. Tales of ever youthful vigor and strength come surrounding the prince and his crown. [i]Blood Magician’s Garb: [/i] Custom Hit points are halved for double Mana pool Large increase to Int and spell effects Strength is severely debuffed A Blood magician’s garb, willing to sacrifice their lifeblood for the pursuit of the dark magical arts. This garb helps bring that out in its wearer and hence by turn their casting aura red. [i]Masterwork Casting Silk Gloves:[/i] Artifact Improves effectiveness of Mana based effects in other clothing items by an additional 50% Provides ability to cast spells with requirements of less than half your level in off hand Shortens Cooldown of All spells by 10% and increases duration by 20% Gloves of an ancient magician that desired finer materials to help improve their casting. Nothing but the most quality items would this magician settle for and they have since been passed down through generations. [i]Boots of the Mobile Mage:[/i] Magic Increases mana by ten points for every “step” taken by a mage Increases dexterity slightly Decreases strength mildly Allows for Mobile casting of spells A craft mage decided to try and convert motion into magic, and he did! The motion a mage makes also generates their mana! He had decided to add a bonuns to their dexterity [i] Tirpitz’s Staff of the Divine: Mitama’s Blessing:[/i] Phantasmal [img]http://img.cadnav.com/allimg/140731/1-140I1164521.jpg[/img] Increases spellpower and duration Decreases spell cost (25%) Can create projectiles of any spell and have the affects of the spell be applied to the target hit(can be an area of ground). The projectiles are in the form of three magatama spinning around a central point, taking on attributes of the spell imbued into it. Gives aesthetic change to the character, including a large apparition behind their back, four tomoe displaying their emotions and glowing more brightly dependant of their feelings. is a staff blessed by fudo god of wisdom. It is said that any spell cast with the staff will receive the blessings of the god creating many projectiles based from the single spell. It is said the staff itself carries a great wisdom within as well a boon from Fudo as when blessing it placed a portion of his wisdom. Thus any wielder of the staff is said to be able to grant a immeasurable wisdom upon the wielder. [i]Tirpitz’s Pendant of the Ascendant Mage of the Astral ClockTower:[/i] [img]http://pre13.deviantart.net/9eea/th/pre/f/2013/203/5/d/mfg_mage_by_ixtianart-d6d0jkp.jpg[/img] Grants a transformation to “Ascended Magician” form. -Race becomes ‘Ascended [i]race here[/i]’ and gains the following buffs in addition to the race traits Severe Weakness to Holy and Dark (125% increase in damage done) 75% Resistance to all elemental magics Immune to physical and Mana damage Doubles Manapool total after all other effects are added in Reduces health by two thirds after other penalties are counted. Adds Mana Regen of a thousand every ten seconds Int bonus and effects of spells boosted by 25% While in combat, the use can only enter the form and not leave it. Out of combat they can enter and leave at will. The pendant of the Ascendant Mage of the Astral Clocktower was once a magic created by a crazed magician. He had seeked to create beasts of mana and of the physical realm. however; his work, while being successful, soon grew out of control and consumed his mind and form. After long months of study and meticulous work, the one who defeated him, the one he named his apprentice and successor in his final sane breathes he was granted before his life faded, completed and perfected the magic in the form of this pendant. The one who wears this pendant shall be permitted the power of the mana and of the stars, ___________________________________________ Low Level Form: Mage Form: [img]http://orig05.deviantart.net/0efc/f/2007/256/b/d/bel_inguran_colors_by_jelli76.jpg[/img] Robes of the Asuran Mage [Artifact]: (these robes are from a low level quest in the asain server) A sign of meditation, these robes are a build that focuses on increased resistances to most forms of damage, but at the cost of a longer casting time for the wearer. They give a bonus to evasion as well, giving an aura around the caster, giving them the appearance of multiple arms while casting mages. Magic Warrior Form: [img]http://www.tsumea.com/files/journals/Female%20Warrior2.jpg[/img] Mystic Warrior Light armor[Unique]: What originally was a light armor, a magical craftsman reworked the armor into being a tool for -combat, a mage’s answer and diversion from the stereotypical build. Being light weight, it trades a lot of the mana pool for mana regeneration, allowing low level spells to be quickly cast, but restricting high level spells. It also trades most strength for dexterity, allowing quick and speedy movement. Staff of the quickspell mage[unique] This staff may appear to be a simple white wood, but is actually a white elm driftwood staff. It is lightweight and small, superb for low level spell casting, give a reduced cool down and a faster cast speed. [b]Spells/Skills list:[/b] Wands (wooden wands with different carvings on them): each cooldown is for an individual wand. Healing Charge(5 wands) Heals a party member by 25 % health. Cooldown by 20 seconds Aura Heal (2 wands) Heals group party for 15% of total life each. 30 seconds cooldown. Blinding Flash (1 wand) Creates a bliding flash of light that stuns the target for two seconds. Instant cast, cooldown 6 seconds. Mana Push (1 wand) creates a cone of 5x5 meters extending forwards for five meters before the caster and pushes anything in that vicinty back by 10 meters. Instant cast cooldown of 10 seconds Mana spray (2 wands): creates a shotgun like effect of mana bullets that each do minor damage, but add up to large damage overall if they all hit. .5 second casting time, 10 second cooldown. Astral Cannon (1 wand) : Creates a massive beam of mana that burns anything it touches and disintegrates the landscape, dealing a unique astral damage type along with mana damage. Five second cast time, minute cooldown. -Mana Restoration (two wands): Regens 200 points of mana every second for ten seconds. Instant cast, two minute cooldown. Skills: (class and racial) http://log-horizon.wikia.com/wiki/Race_of_Ritual Talismonger: Grants proficiency in using magical equipment (i.e. staves, tomes, etc. and not the equip grade). For the Race of Rituals who have been created by magic, they can use these items as though they are extensions of their own bodies. (25% bonus to casting proficiency (damage bonus and cost reduction) while using any item of magical origin) [b]Passive Magics:[/b] Toggleable: (choose to activate) -Magic Armor: Directs all damage to the user’s mana pool as it becomes their new ‘health pool’, meaning even spell circumventing weapons will still deal damage to the user’s mana pool because it is recognized as the user’s health. [b]True Passive:[/b] -Health for Mana: Doubles the user’s base mana pool for an exchange of half of their health and a penalty to health regen, healing spells having their effect reduced by 20%. [b]Active magics:[/b] [b]Low level spells(below 45)[/b] -‘Farron’ Flash sword: A tribute to a classic game that Than had loved while growing up, this is a magic attack, doing about equivalent damage for a good sword at the level of the user casting it. Gets a bonus from strength, one of the rare magic skills that does. Instant cast, 1 second cooldown -Soul Great Sword: Another tribute to a classic game by thane, this magical greatsword being -extended from the sorcerer’s staff, does massive mana damage and gets a buff from strength too. 2 second cast time, ten second cooldown. -Mana Bolt: This spell causes a magical bolt to fly forth from the casters staff, doing low damage. Cast time is instantaneous with a .2 second cooldown. -Mana ball: Large ball of mana summoned forth atop the caster’s staff, it gathers before being launched at a decent speed at a target, which it homes upon in a straight line. Cast time, two seconds, cooldown 10 seconds, good damage. -Touch of elemancy: Does a large amount of damage to target when touched of a specified element type by the caster. Casting: instant, cooldown 20 seconds -Mage Light creates a magic light of the caster’s specifications -Magic Shield: Creates a magical shield to protect against damage, appears for half a second and can be recast half a second later. Created no more than one foot from the body. -Fleet foot: Allows faster travel over longer distances by magically enchanting one’s feet. Lasts for five minutes before needing a recast. [b]High Level Spells: (above 45)[/b] -Mana Barrage: Summons a field of 30 mana balls above the caster before sending them hoiming at a target in rapid succession. Cast time: ten seconds cooldown one minute -Shield wall: Creates a wall of magical shields that last for a minute and absorb large amounts of damage. The wall is twenty meters wide (at max) and ten meters tall (at max) though it can be made smaller. Can be cast within 20 meters of the caster. Cast time, 15 seconds, cooldown: 90 seconds -Mana Canon: Creates a stream of mana from the sorcerer’ staff which does consistent high levels of damage. Inflicts a ‘mana burn’ status upon the enemy if they are caught in the stream for more than ten seconds. Cna be continuously cast, but chugs mana despite being mastered. Casting time 35 seconds cooldown 2 minutes -Mana pulse Does an AOE attack, sending a wave of mana over non friendly targets that stumbles them and does medium levels of mana damage to a target. -Tempest of Flash swords: Upon connecting with the target, this spell engulfs them in a wind like aura, battering them as multiple flash swords hit them from different angles. Casting, three seconds, Cooldown: three minutes -Mana Storm: Summons a cloud over the user’s head and from this cloud erupts magically lightning bolts and hails down mana bolts upon the target passively for a minute. Casting thirty seconds, cooldown, six minutes. [b]Astral spells:[/b] (restricted to the ascended form) -Astral Cannon: Creates a massive beam of mana that burns anything it touches and disintegrates the landscape, dealing a unique astral damage type along with mana damage. Cast time: three seconds, cooldown: 90 seconds -Astral Projection: Cancer This attack allows for the summoning of Mana spears around the target, from multiple sices to form a ‘pincer attack’ upon the target. Cast time, two seconds, damage: medium, cooldown: 15 seconds. -Astral Projection: Orion’s sword This project summons forth a massive sword from the sky or ceiling, coming down upon the target with a quick might and burying itself into the ground, dissipating twenty seconds after impact, deals astral damage as well as mana. -Astral Projection: Fists of the northern stars This spell coats the hands of the caster in astral energy, utilizing the mana pool, intelligence and strength bonuses in order to allow the caster to have close combat capabilities. Toggleable Passive -Astral Projection: Scutum Creates a shield that orbits the user and can respond to a single threat at a time. After responding to a threat automatically, the shield itself is on cooldown for five seconds and does not block attacks. The Mage also has the ability to manually wield the shield on the off arm in order to manually protect themselves. Toggleable passive. -Astal Projection: Clockwork Golemn of the Astral Clocktower Creates parts of mechanical golemn out of mana(arm, leg, etc) for multiple purposes. (transportation, offense, defence) Instant cast, half a second cooldown. Full golemn stands eight meters tall, cannot be fully summoned (yet).